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Geography
World of Warcraft Cosmic Map (Including 'Outland')The current virtual world consists of two planets, Azeroth and Draenor (also known as "Outland"). Azeroth consists of two main continents, the Eastern Kingdoms and Kalimdor. Located to the northwest of Kalimdor are the Azuremyst and Bloodmyst Isles, and Teldrassil.
Kalimdor contains the starting areas for the Orc, Troll, and Tauren races of the Horde. The Night Elves and Draenei of the Alliance both begin in areas off the coast of Kalimdor (Teldrassil and Azuremyst and Bloodmyst Isles respectively). The Night Elves have the capability to move to the mainland fairly early as well. The Eastern Kingdoms contain the beginning areas for the Undead and Blood Elves of the Horde, as well as the Humans, Dwarves and Gnomes of the Alliance.
Draenor, added with the release of The Burning Crusade, is only accessible to those who have purchased and activated the expansion pack. It is reached through the Dark Portal in the south of the Eastern Kingdoms or through in-game teleportation. Draenor was the original home of the Orcs and was also inhabited by the Draenei for over 200 years.
The Wrath of the Lich King expansion will add the continent of Northrend in the northern region of Azeroth and will be available exclusively to those players who purchase and activate that expansion pack.
Instances
Instances, also known as instance dungeons or simply "dungeons", are areas where multiple copies of the same area can exist concurrently. This means that multiple groups can both be doing the same activities in the same location, yet not interfere with one another.
"Instance" can also refer to a particular copy of such an area. Other areas such as battlegrounds are also instances, enabling multiple groups of players to participate at the same time. Instances other than battlegrounds can hold as many as forty different players each, pitting them against dragons or other creatures of greater power.
Instance in World of Warcraft are designed around specific level ranges and general group setups. Currently (BC-patch 2.4) instances are designed around 5-player groups, 10-player groups and 25-player groups. Instances permitting 10 or more players are referred to as raid instances. In The Burning Crusade expansion, Blizzard created a heroic difficulty mode for the 5-player instances found in Outland. Heroic difficulty is designed around max level characters.
Generally, to complete an instance, a group must be comprised of players that fill three roles. The ¡°tank¡± (withstand and hold a direct onslaught), ¡°healer¡± (heal the damage caused by attacks), and ¡°DPS¡± (Damage per Second, used in this context refers to a class whose main concern is causing damage).
World of Warcraft currently (BC-patch 2.4) maintains 57 instances. These instances are broken down as follows:
Pre BC 5-player instances-24; Pre BC raid instances-8; Post BC-patch 2.4 5-player instances-16; Post BC-patch 2.4 raid instances-9
Blizzard will be adding twelve new instances with the Wrath of the Lich King expansion, seven new 5-man instances and five raid instances.
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