Navigation
Related Articles
Advertisement
Tales of Pirates is a 3D Massively Multiplayer Online Role Playing Game developed by the Chinese company MOLI. Tales of Pirates is published by IGG (Internet Gaming Gate), Welcome join the tales of pirates forum
VoteMore
Quests for Ruins of Old Paineel (The Hole)
View:264
Top1gaming Shop
Top1gaming sells cheap CD Key&Game Time Card. Instant delivery,No shipping Fee.
Berserker Epic 1.5 Pre-Quest
(Normal):
This flags you to start the quest for the epic 1.5 if you don't have the Kerasian Axe of Ire (berserker epic 1.0).
Julei Direaxe may be found in the Ruins of Old Paineel (The Hole) (location needed). Make sure to clear the area near her before hailing, as she instantly begins the script.
You say, 'Hail, Julei Direaxe'
Julei Direaxe says 'I do not have time to talk now, I am on a task of the utmost urgency! I must strike now while this rage boils within me!'
She runs around for a while attacking any NPC in sight. Keep her alive.
Julei Direaxe sits down and rests a bit. 'It's a good thing you came by, that might have been disastrous.'
Julei Direaxe lunges at you fiercely, stopping a hair's breadth from your shoulder. 'You might want to learn not to disturb someone in the heat of battle like that; it could prove to be a mistake someday. Are you here to learn how to wake the spirit of rage that lies dormant within you?'
You say, 'I am here to learn how to wake the spirit of rage.'
Julei Direaxe says 'You must call upon your strength of will to learn how to fully wake the spirit of rage that dwells deep within you. In order to begin the process of focusing and ultimately learning to control your rage, you must let it flow fully and unbridled. To accomplish this, you must go out in search of a long-standing enemy, confront them face to face, and do not hold back the fury that will well up inside you.'
You say, 'What long-standing enemy?'
Julei Direaxe says 'I cannot tell you who your enemies are, but I will leave you with this useful bit of information. Search deep within yourself, find someone who has wronged you in the past, someone who you have not forgotten nor forgiven of past transgressions. Perhaps it was a city guard that forced you out of a city prematurely, or a merchant who wouldn't sell you some goods because he didn't like you, it is a member of the leadership of your own town. Only you know the answer to this.'
From here, head to the berserker guildmaster in your starting city. Hail whomever that is (they won't respond), then kill an NPC to see a red emote, and then kill the same NPC again to see a second red emote (this may be a guard in the city..how do you know who to kill? can it be any NPC?).
Hail your guildmaster and say "I am ready to learn". Go to the Hole and kill Lamenting Spirit. Then return to your guildmaster and hail him. Say "I have learned to focus my anger" and then "I am willing". Go to Hate's Fury and kill the Broken Skull Armsmaster making sure you get the kill shot. Loot the Fine Steel Net from him and turn it in to your guildmaster.
You're now done the pre-quest.
In Detail (using a troll berserker after speaking with Julei Direaxe)
Head to Grobb, find and hail Daboo Dogak (he won't respond), and kill Basher Nanrum at -9.30, -61.69, 6.23 (from zone in, stay along right wall into a little nook just to the east of zone in).
Upon killing Basher Nanrum the first time you get the following red text:
You feel the rage well up deep inside you. Within moments, your mind becomes cloudy, your judgement impaired, and your actions more fierce with each swing.
Upon killing Basher Nanrum a second time:
The rage begins to subside, your thoughts returning to you, and the realization of your actions sets in.
See the Berserker Guildmaster Daboo Dogak.
You say, 'Hail, Daboo Dogak'
Daboo Dogak glances at you briefly, snorts, and begins to pick his teeth. 'Hurmph. What we got here?' He chortles, 'You looks like yous been talking to de Julei. Me see da hatred and fire in yous eyes. Good! Methinks yous ready to learn to focus yous anger. Yous will see how dis helps us to smash enemies.'
You say, 'I am ready to learn'
Daboo Dogak nods his head vigorously, slobber flying in all directions. 'Just as me thought. Da anger yous feel makes yous powerful but yous need to learn to be smart and control it. It bad if yous no control it. Cause all kinds of trouble. Listen to what me say because I am smart and you dumb. Me give you lesson. Go to ruins in Paineel. Find lamenting spirit dat has some sorrow shades wit him. Daboo be watchin' so be sure and not try to cheat wit help from yur friends too much! Make sure yous kill spirit first. Come back when you done wit dis.'
Head to the Hole and kill Lamenting Spirit. You can find the spirit in the northwest corner of the zone -- in the castle up a few floors.
It is fairly safe (one mob) at 967, 522. The lamenting spirit is two rooms to the south from this spot. You can single pull the templebound spirits surrounding it without fd/fade/etc...
You have slain Lamenting Spirit!
Return to Grobb and talk to Dogak.
You say, 'Hail, Daboo Dogak'
Daboo Dogak seems visibly annoyed to see you again. 'Wat yous do back here so soon? Me told yous to kill stupid spirit!' He looks at you a bit longer and notices the dust of the ruins draped upon your matted hair, 'ah! Yous killed him! Yous not so dumb after all! Good! Good! But me wants to know if youse learned to focus youse anger?
You say, 'I have learned to focus my anger'
Daboo Dogak says 'Gud! Gud! Yuz ready for next lesson. Too bad I gots stuff to do now. Hmm. . .maybe I gets youse to do something for me. Yes?'
You say, 'I am willing'
Daboo Dogak says 'Go to Hate's Fury and gets me a Fine Steel Net dats me needs. Me smart but not know where it is. Youse go find it and bring to me. Be smart like me and remember the lesson me just taught youse. If youse fail you dumb for sure so use speshul abilities when time is not when time is not. Daboo not remember if he told youse not cheat but Daboo tell youse now. . .don't cheat wit too much help from dum friends!'
Head to Hate's Fury and find the Broken Skull Armsmaster who spawns in a back room (loc 890, 103, -604) near a stump with an axe in it. It has a PH and is a semi-rare spawn.
Watch his emotes closely because at approximately 15 to 20% you will receive a emote in white saying "You sense a opening as so and so fatigues" (or something along those lines). At this point hit Warcry. It must be warcry and not its upgrades or he will not drop the item.
Loot the Fine Steel Net from his corpse and take it to the berserker guildmaster in your home city.
(Dialogues?)
This concludes the pre-quest.
Enchanter Epic: Test of the Phantasm (Normal): Jem Lumsed has you searching the world for the masters of Enchanter Disciplines. Polzin Mrid is (err... was) the master of Phantasm.
The items he needs require large groups to obtain.
You: 'Hail Polzin Mrid!'
Polzin Mrid: 'Yes, young one?
You give Polzin Mrid Jeb's Seal.
Polzin Mrid: 'Jeb has spoken with you already, excellent. Tell me are you ready for the test of the phantasm?
You receive Jeb's Seal back.
You: 'I am ready for the test of the phantasm'
Polzin Mrid: 'It will be simple, go collect these items and return them to me. Head of a serpent, essence of a ghost, essence of a vampire, and sands of the mystics. Do so and you will receive the last of the pieces. Be sure to combine them in a sack first. Just ask and I will provide you with one.
You: 'What is the head of a serpent?'
Polzin Mrid: 'Serpent is probably not an accurate term form what you must return to me. It is actaully the reminants of a spirit. The spirit is one which was erradicated long long ago by the Iksar. I believe they were called the Shissar. You may need to travel to the Iksar city to learn more about these creatures.
The Wraith of the Shissir spawns in the plane of Fear. It seems to live near the temple, and will appear randomly, every three days or so.
You: 'What is the essence of a ghost?'
Polzin Mrid: 'You don't have to look for to find roaming spirits. One in particular though has more meaning then the other sorry souls trapped here. You see, Kindle was a dear friend of mine. I came in search of him when he stopped writing. Wel....look at me now. I fear that I have succumbed to the same fate as poor Kindle.
Kinde's Ghost can be found deep, deep in the Hole. There are a few shamen quest NPCs around as well, so it's wise to kill a few birds with this stone.
You: 'What is the essence of a vampire?'
Polzin Mrid: 'The essence of a vampire is just that. Only the most powerful of these creatures will possess what you need.
Forsaken Revenants, both male and female can drop the Essense, though it is very rare.
You: 'What sands of the mystic?'
Polzin Mrid: 'They are sands that were imbued with the magical might of the mystics. Mystics use a ritual involving their own blood to create a powerful bond with the sand. One will need to search the shores.
The Tangrin is found in the Field of Bone. Bump the Magic resist before fighting him.
All four pieces need to be combined in the sack which Polzin provides. Reward: 4th Piece of Staff
Reactivate the Portals (Normal): If you are not an INT caster, you will need the help of one with high Research skill to finish this quest.
Protector of the Ruins is located behind a locked door at 47.00, 346.00, -385.72.
You say, 'Hail, Protector of the Ruins'
Protector of the Ruins says 'Greetings traveler, it has been ages since I have seen another living person. I have spent many years down here trying to perfect an ancient spell discovered long ago. While the history of this place is still told throughout Norrath, only those who live here know what really went on when the heretics moved down here. . . [Continue]?'
You say, 'Continue.'
Protector of the Ruins says 'After Paineel was built, some of its inhabitants began to research the Wall of Living Stone. It is said that the wall was erected to keep intruders from entering the Underfoot. Giving in to curiosity, the heretics tried to siphon some of the walls power. This caused a weakening in the wall and a seal within it broke creating an opening to the Underfoot. . . [Continue]?'
You say, 'Continue.'
Protector of the Ruins says 'The actions of my brethren were viewed as a threat by the minions of Brell, lord of the Underfoot, and so in an effort to drive back the danger, Brell's minions went to war with the heretics. The war resulted in the deaths of many Erudites. To turn the tides of war the heretics hatched a plan that would seal the wall to the Underfoot again. . . [Continue]?'
You say, 'Continue.'
Protector of the Ruins says 'The heretics planned to flood the lower area where the entrance to Brell's kingdom was found, hoping it would weaken the earth elementals and turn them back into earth or mud.. Then, with a magic I had studied from a long-forgotten tome, I would fashion a seal that would separate Paineel and the Underfoot once more. . . [Continue]?'
You say, 'Continue.'
Protector of the Ruins says 'I remember the day we all carried special shields imbued with water-breathing magic and stood around the top of the mighty Hole. We all watched as an unfathomable amount of water rushed from the heavens into the depths of the Hole, drowning the city beneath it. Unfortunately, our attempts resulted in the loss of many of our citizens, because we were not accustomed to fighting underwater. Some of our residents also refused to evacuate, believing they could fight the war without the use of innovative tactics. It was a terrible sight. . . [Continue]?'
You say, 'Continue.'
Protector of the Ruins says 'Many died to Brell's minions and others simply drowned when they lost their shields in their fights. Even so, we were successful. I had time to seal the entrance to Brell's kingdom while the minions focused on their battles. With the muddy bodies of the failing earth elementals, I summoned an ethereal door that resealed the Wall of Living Stone. A few elementals survived and with the threat of Master Yael, a protector of the Underfoot that we believe was sent by Brell-Serilis, we all fled to the tower that lies above the entrance. . . [Continue]?'
You say, 'Continue.'
Protector of the Ruins says 'The seal was a boon to our people. It helped us in two ways. First, it prevented more elementals from entering our city and, second, it cut off the magic that animated those summoned creatures that had come through. We wanted to remove those remaining elementals from our old city, but we had to wait until their powers begin to dissipate. . . [Continue]?'
You say, 'Continue.'
Protector of the Ruins says 'As we waited for the day that we could get rid of Brell's influence, we begin to look for ways to compensate for our reduced numbers. That's when I discovered an old tome detailing a powerful animation spell. The author of the tome detailed how to construct golems and gargoyles and animate them with magic. I went to work using what materials I had here to sculpt some gargoyles and create some golem constructs in the hopes that we could banish the remaining inhabitants of Old Paineel. I think I managed to turn it into an art form. . . [Continue]?'
You say, 'Continue.'
Protector of the Ruins says 'Alas, it took longer then I thought. I was so driven to get the summoned beings created that I completely detached myself from the other survivors. Then, I looked up and saw nothing but the spirits of my brethren. The years I must have spent oblivious to what transpired around me. . . [Continue]?'
You say, 'Continue.'
Protector of the Ruins says 'I began to get lonely and was oft filled with regret. I thought I would try to reach those above the ground, but the elementals still lingered here and diminished any hope of getting to the entrance. With nowhere to go I continued to craft the lifeless statues that I would one day bring to life. . . [Continue]?'
You say, 'Continue.'
Protector of the Ruins says 'Decades passed and I was finally ready to bring life to the stone figures I had created that would end the interference of Brell's minions. But before I begin the ritual, the spirits of my lost brethren began to whisper to me. . . [Continue]?'
You say, 'Continue.'
Protector of the Ruins says 'In their hisses, I heard that another being had entered the Hole. The erudite phantoms told me that this being was slaying all the elementals that dared cross his path. They said he carried the scale of a red dragon as a sign of his strength. The news intrigued me so I rushed to find out who this person was. I was lonely and curious, after all. By time I had left my room in the temple's tower, he had already made his way to the tower entrance. Standing in front of me with ferocious eyes, he sheathed his sword and bowed before me. . . [Continue]?'
You say, 'Continue.'
Protector of the Ruins says '"Who are you?" I asked. He replied that he was the great dragon-slayer Nortlav, a warrior of dark magic, who had single-handedly slain a mighty red dragon. He said that he had been sent down here to find out what happened to the heretics. He was meant to bring back clues so that our fellow Erudites above could know what happened. Seeing me alive surprised him and he was anxious to get word back to his employers in Paineel. . . [Continue]?'
You say, 'Continue.'
Protector of the Ruins says 'We sat in front of a fire for many hours as I told the tales of the battles waged down here. Nortlav was moved by the plight of the Erudites lost in the war and vowed to help me take our old city by ending the lives of the remaining minions of Brell. Through his studies of undead magics and summoning, Nortlav did have some knowledge about the magic that would build the constructs I had worked on for so long. . . [Continue]?'
You say, 'Continue.'
Protector of the Ruins says 'That night when we chose to bring life to the mighty constructs I had been forming for so many years, there was a strange tension in the air. Strands of magic filled the tower as I recited the key words to execute the spell. Nortlav stood by and echoed my chants. All was going smoothly until an explosion blew Nortlav and me from our feet. . . [Continue]?'
You say, 'Continue.'
Protector of the Ruins says 'Winded, I stood up to see a hulking mass of liquid black ore oozing towards me. Clearly, the spell had worked, but for some reason the stone had lost its temper. Instead of walking, the golems seemed to slide across the floor. It didn't matter to me then, as they did obey and would seek out the elementals and try to destroy them. . . [Continue]?'
You say, 'Continue.'
Protector of the Ruins says 'Nortlav studied the tome I had been using and asked if I had used a chunk of living rock in the recipe. I told him that it was impossible for me to retrieve living stone on my own. For this spell, I used granite chunks I found at the tower. Nortlav's eyes glowed brightly as he rushed pass me saying he would return shortly. . . [Continue]?'
You say, 'Continue.'
Protector of the Ruins says 'From deep in the caverns, I heard the cry of the horrible elemental guardian, Master Yael. He shouted Nortlav's name and I was sure I would never lay eyes on him again! But Nortlav burst through the door to my chambers with a fierce grin. Bloody and bruised, he reached out and opened his hand. Resting on his palm was a chunk of earth that he retrieved from Yael. He said that with that rock, the spell for the constructs should work. He told me that if I used the armor of my fallen comrades in the spell recipe, that I should be able to construct golems of steel, which would be much stronger then ones of stone. Then, Nortlav turned and disappeared into the hallways of the temple. I expected him to return to assist me with working the spell on my sculptures, but he never did. . . [Continue]?'
You say, 'Continue.'
Protector of the Ruins says 'I called to the golems I had created earlier and commanded them to collect all the pieces of armor they could find on the floor of the Tower. While I waited for the steel ingredients, I smeared some of the earth taken from Yael's body on the gargoyles I had made and begin the ritual again. It worked far better than I could have imagined. Moving as if made of living tissue, the gargoyles sprung to life and crouched before me. I commanded them to begin sculpting more forms for me to give life to. . . [Continue]?'
You say, 'Continue.'
Protector of the Ruins says 'The golems brought back piles of armor, which I coated with the mud from Yael's body and brought them to life. It wasn't long before I had created a significant army of summoned creatures that would help us reclaim our city from Brell's servants. . . [Continue]?'
You say, 'Continue.'
Protector of the Ruins says 'When I felt it was the right time, I sent the constructs forth with one command -- destroy all elementals that inhabit the city. They marched forward and executed the command flawlessly. Realizing that in their weakened condition they stood no chance against my creations, the elementals begin to flee to a hidden part of the city. I called for my summoned creatures to stop their assault and told the spirits of my fellow heretics to once again take back that which was theirs. With relieved and grateful whispers, they floated back into the city and took the places they held when they were alive. . . [Continue]?'
You say, 'Continue.'
Protector of the Ruins says 'There was a lingering issue, though. Ever since Nortlav gave me the earth he found on Master Yael, I had not seen him. It had been years since I'd set my eyes upon him. Escorted by some golems I began to search. Feeling confident and safe, we entered the chamber of Yael. He still stood! While he looked much weaker than the day he came through from the Underfoot, he was still an intimidating sight. . . [Continue]?'
You say, 'Continue.'
Protector of the Ruins says 'I carefully looked around the chamber and saw a ghostly figure. With my brawny servants keeping an eye on Master Yael, I approached the ghostly figure hoping against all hope it wasn't that brave dragon slayer I had once known. But it was Nortlav. After the battle with Yael, he returned and was killed by Yael. "Nortlav what happened?" I asked. The incoherent moan was all I needed to ignite the flame of revenge inside of me. The thought of this great warrior being reduced to some mindless spirit trapped in Yael's domain caused a fire of hate to burn in my heart. . . [Continue]?'
You say, 'Continue.'
Protector of the Ruins says 'In my fit of rage, I began the ritual again, with a few alterations. With some new words and reagents, I aimed to create the mightiest golem that had ever crushed the ground of Norrath. It's only purpose would be to destroy the failing Master Yael. I wanted the ultimate payment, the highest price possible for killing my people and extinguishing the flaming spirit of Nortlav. . . [Continue]?'
You say, 'Continue.'
Protector of the Ruins says 'I remember the sweat forming on my brow as I twisted the spell to do my bidding. A whirling tornado of magic appeared before me and it was filled with as much rage as I had buried in me for countless ages. The room filled with a vicious storm of magic. I collapsed when the spell was completed. And when the room cleared, there it was -- my perfect construct. . . [Continue]?'
You say, 'Continue.'
Protector of the Ruins says 'Towering over me, his pearly black skin gleamed. I shouted for him to destroy Master Yael and to make sure nothing else ever enters or leaves through the Wall of Living Stone. . . [Continue]?'
You say, 'Continue.'
Protector of the Ruins says 'Master Yael shouted in vain as my construct ripped him to pieces. The battle lasted mere moments before its earthen corpse crumpled to the ground. Having completed its first task, the new construct stood in front of the Wall of Living Stone and called two other constructs to its side. The construct still stands there, forever watching for those creatures that would come through the wall from the Underfoot and violate my home. . . [Continue]?'
You say, 'Continue.'
Protector of the Ruins says 'All of my efforts to reclaim Old Paineel for the heretics, and my vengeance, have taken a toll on me. With nothing to distract me, my desire to return to the world of the living slowly returned. While searching for a safe path to the surface, I discovered a secret wall I had never seen before. . . [Continue]?'
You say, 'Continue.'
Protector of the Ruins says 'I stepped through and came upon a door that could not be opened by my fragile hand. I called to a construct and had it force the door open for me. What I discovered is what lies before you, three portals which take you above ground. The very same heretic who fashioned the spell for my constructs, also had the skill and talent to create the portals. I wonder if they were put there during the war as a failsafe escape. The fact that they weren't used concerned me. I thought they might be unsafe. . . [Continue]?'
You say, 'Continue.'
Protector of the Ruins says 'I've gone through the notes that were left inside the ancient tome he wrote. After going through his notes I think I discovered the problem and have tried to fix it. I am still trying to figure out how these [portals] can be used to return here, but the tome was ripped to shreds one day during one of my experiments. Now the pages lie all over the place. While I have collected many of the pages I have yet to find the remaining twelve and the book cover. If I ever retrieve them I can rebind the book with the aid of the Tome of Research that is held by my perfect construct. In your travels if you happen to come across any of the pages I ask that you combine each chapter in this Lexicon. Then they can be combined with the book cover to complete that part of the ancient tome. When I have, I will be able to go to the surface and then return.'
You say, 'What portals?'
Protector of the Ruins says 'If I remember correctly, the portal to my right will lead to New Paineel, the current home of the heretics. The one to my left it will lead to the prison in Erudin. The third one behind me leads to the home of the dark elves.'
All of the pages are NO DROP, so make sure the INT caster collects them. Most of the pages are either random drops from named mobs or are ground spawn in the Ruins of Old Paineel. Obtaining page 38, however, requires going on a journey. Your journey begins by speaking to Pellillo Cogswin, a gnome who, with his brothers, got a bit over his head (as if that were difficult) in the Ruins of Old Paineel.
You say, 'Hail, Pellillo Cogswin'
Pellillo Cogswin says 'What how did you see me? Never mind I guess it doesn't matter at this point. Our [goal] has become unattainable.'
You say, 'What goal?'
Pellillo Cogswin says 'When my younger brother heard that something had happened here in these ruins he went looking for fortune and glory with a [party] made up of old friends.'
You say, 'What party?'
Pellillo Cogswin says 'As far as I know they are all treasure seekers and explorers like him, but his fate has become less of a priority to me as my attention has been placed on my other [brothers] that accompanied me here.'
You say, 'What brothers?'
Pellillo Cogswin says 'Well to make a long story short, my other brothers and I tracked the party here, but when we found that disenchanted earth elemental we all stopped to investigate. What we found was quite extraordinary. A piece of [paper] that looked like it had been ripped from a journal was clenched in the hand of this elemental.'
You say, 'What paper?'
Pellillo Cogswin says 'The paper detailed an ancient magic spell that we believe is responsible for the constructs that recently inhabited these ruins. Now gnomes being gnomes we all begin to wonder if we could decipher the ancient text the spell was written in and use the spell for the greater good of our kind. But then I begin to have a [doubt].'
You say, 'What doubt?'
Pellillo Cogswin says 'Well after thinking about it a little I realized that there must be a reason why this magic had not been found. Many have passed through these ruins and this had never been discovered by anyone. It must have been hidden for a reason and as such I told my brothers that we should leave it here as it could bring more bad then good. That's when something [happened] I was not prepared for.'
You say, 'What happened?'
Pellillo Cogswin says 'One of them, Stiggles, turned to me and told me to shut my trap. The other, Tani turned to him and demanded that he give him the paper. They begin to argue back and forth and then a small scuffle broke out between the two. I tried to break it up, but before I could I heard the paper rip in two. Standing across from each other with a torn piece of paper in their hands they looked at me and gated home leaving me here in danger and very [worried].'
You say, 'Worried?'
Pellillo Cogswin says 'This power cannot be given to my kin. It is dangerous and I must figure out how to get those pieces back. . . Hey you seem pretty interested in this to have listened so long. You think you could do me a [favor]?'
You say, 'What favor?'
Pellillo Cogswin says 'Find my brothers and when you do give them each a note I have written for them. Hopefully it will help them understand why the information contained on that piece of paper must be kept here. Finding them will not be easy but I can tell you that Stiggles use to spend a lot of his time alone in a dragon graveyard inhabited by phase spiders. Tani may be near the home of the Sarnaks, he was looking into some intriguing discovery around there before he decided to accompany me here. They should give you the piece they have and then I will need you to bring them back here to me so I can fix this mess.'
You receive a Note to Tani and a Note to Stiggle. Tani Cogswin may be found in Chardok at 40, 40 in the safe room next to the Bridgekeeper area.
You say, 'Hail, Tani Cogswin'
Tani Cogswin says 'Please leave me be if they catch me talking to you I will be punished again.'
Give him the note.
Tani Cogswin says 'Oh thank Brell I thought I would never be found. My borther Pellillo is right we were wrong to take the paper and I realized that shortly after, but when I started the journey back I was captured by a band of Sarnaks and brought here. When they found the paper, the Queen demanded that it be researched and so she gave it to [Historian Selrin].'
You say, 'Who is Historian Selrin?'
Tani Cogswin says 'Historian Selrin is the lorekeeper of Chardok. He spends most of his time in the library but I hear he and the Prince often talk for hours on end. Please you must get that paper back from him and return it to my brother. Don't worry about me, your timely intrusion has provided an opportunity for my escape.'
Historian Selrin Di`Zok is a red-to-65 wizard with high resists that can hit in the 800s. He has no faction hits. Kill him and loot an Outcast's Torn Right Page.
Now go to Dragon Necropolis. Find "an Odd Looking Spider" and hand it Stiggle's note. This causes a clockwork spider named Stiggles Cogswin to spawn. He'll summon and hit for 600 or so. At 50% health he respawns in gnome form and continues attacking. At 20% health ten or so of "a tiny clockwork spawn," each mezzable and hitting for 200-250 or so. Stiggle can drop Stiggle's Crimson Shawl and a Clockwork Facemask. One of the tiny clockworks will drop an Outcast's Torn Left Page.
Give both halves of the note to Pellillo Cogswin to receive Restored Page 38.
Now you need to assemble the three chapters of the book in the Tome of Basic Research by combining pages 20-23, 35-38, and 50-53 to craft Assembled Chapter 19, Assembled Chapter 20, and Assembled Chapter 21, respectively. These combinations require a near-200 skill in Research.
Next, locate the Ancient Book Cover as a ground spawn at 445, -355, -110, on the balcony overlooking the bridge across the pit.
Finally, combine the three chapters and the cover in the Ancient Tome of Research, which drops from the Guardian of the Seal, a rather tough level 70 mob that generally requires 2-3 high-level groups to kill. This again requires a high skill in Research, and crafts Tome of the Outcast, usable by INT casters. You may hand the Tome of the Outcast in to the Protector of the Ruins for a Disenchanted Piece of Yael, a droppable item that you may then pass to a non-INT caster class.
Protector of the Ruins says 'Amazing I can't believe you found the remaining pages. I was beginning to believe that I would never again see these pages. Now I can complete my research and finish the spell I placed upon these portals please take this; it is some of the substance I used to create the constructs. If you take it to Nortlav he might be able to craft something from it.'
Give it to Yael:
A voice echoes in your mind; 'I give you this in memory of my people, use it well. If you to wish craft something else return to me that which I have given.'
If you are one of the classes that has more than one reward possible, turn the one you got back in to the Protector of the Ruins for a different reward. Reward: Tome of the Outcast
Reward: Living Stone Gloves
Reward: Living Stone Cleaver
Reward: Living Stone Lancet
Reward: Living Stone Scepter
Reward: Living Stone Shield
Reward: Clockwork Facemask
Reward: Stiggle's Crimson Shawl
Shiny Robe of the Underfoot (Normal): Kejar the Mighty, a named imp found deep in The Hole (#9 on Muse's map) asks you to bring him a Shining Metallic Robe.
The Shining Metallic Robe is dropped rarely off the Arch Ghoul Magus on the dead side of Lower Guk.
In exchange for the SMR, you'll either receive a Shiny Chunk of Metal or a Shiny Robe of the Underfoot. The former is the more common of the two. Reward: Shiny Robe of the Underfoot
Reward: Shiny Hunk of Metal
- Polls open for voting in Star Supremacy’s S ...
- Iron Grip: Marauders – Quests Galore!
- Diablo 3 Preload, Setup and Install Issues & ...
- All New MMOs Are “WoW Killers”
- Star Supremacy Launches to BOA Compra and th ...
- Iron Grip: Warlord – Scorched Earth Expansi ...
- WYD Global Turns Up The Heat With Exciting M ...
- Hold On To Your Princesses! Tiny Plumbers Is ...
- Pathfinder Online: Interesting Ways to Devel ...
- Guild Wars 2 to Have High-level Features and ...
Cosplayermore
-
Kipi-Shakugan No Shana-series 01View:55
-
Kipi-The Melancholy of Haruhi Suzumiya View:92
-
KIPI's COSPLAY-Tracy Wright View:879
-
Kipi-Trinity Blood (Esther Blanchet)View:977
-
Sphere Format-Kipi's Saori CosplayView:1088
Terms & Conditions and Privacy Policy
Copyright © 2008 - 2010 Top1gaming.com All Rights reserved
Website Built by Top1gaming.



