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Quests for Icewell Keep
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Coldain Ring #10: Ring of Dain Frostreaver IV
(Normal):
This is the 10th and final Coldain Ring Quest.
Overview: This is a very large encounter that requires a fair amount of players to complete. It involves multiple waves of giants of different levels attempting to overrun Thurgadin. You must kill the giants and the final Boss of the war, Narandi the Wretched.
Once you have the 9th Ring and the Dirk of the Dain, you hand the Dirk to Dain Frostreaver IV in Icewell keep.
Dain Frostreaver IV says, 'My good ______, you have served me well. You have flushed out all who sought to oppose me and my people. I am afraid I need to call upon you and your friends one final time. The dissension and treason ran deeper than I had anticipated. Our population has been cleansed, but we lost a full third of our army to the poisonous words of those rebels. In retaliation for your deeds, the Kromrif have made plans to attack us in this, our weakest hour. Can I count on your help outlander?'
You say, 'You can count on my help.'
Dain Frostreaver IV says 'Several of our greatest officers, including a few veterans from the war on Yesterwinter are assembling just outside our city. Gather your army at once and give this parchment and the ninth ring to Sentry Badian. I will remain inside the city with a few of my troops to defend it against any who might penetrate your defense. May Brell be with you, ______.'
He hands you a Declaration of War. Take the Declaration of War to Sentry Badain who is located in a guard tower in the Great Divide, at -1080, 140. Hand Sentry Badain the declaration and Ring 9 to start the "WAR".
Sentry Badain says 'Excellent! All of your commanders have reported to the Dain, and none too soon mind you. We are getting reports of Kromrif troop movement in the area and final preparations must be made. Follow me and the Seneschal will brief you.
Follow him to a circle of dwarves that are in the middle of a conversation, it seems (/loc?).
Garadain Glacierbane says 'With all due respect, Seneschal, I feel my men are best suited for the eastern post. If the outlander has rounded up enough soldiers to hold 'em off from the south then they'll definitely test us in the gorge. We'll be needin' a solid defense there.'
Seneschal Aldikar says 'Very well, Garadain, the eastern post is yours. I'll place Kargin and his bowmen on the hill to the west, and Churn, you'll station your troops up near the caves just past them.'
Churn the Axeman says 'Understood sir.'
Sentry Badain says 'Excuse me, Seneschal Aldikar, you instructed me to report to you when the outlander returned. I have brought him.'
Seneschal Aldikar says 'Perfect timing outlander, please be seated and listen carefully. Badain, yer dismissed.'
Sentry Badain says 'Sir, yessir!'
Seneschal Aldikar says 'We knew the day might come when the Kromrif would discover the location of our beloved city. It was only prudent for there to be a plan for such a circumstance. In light of recent developments, however, our plans have been adjusted. Outlander, the Dain has appointed you to lead our armies in defense of Thurgadin.'
Seneschal Aldikar says 'I will stand here with a handful of men as a final line of defense. Should I fall, all will be lost. You will have these men and their soldiers to command. Use them wisely, you will be richly rewarded if your forces are able to keep them alive.'
Seneschal Aldikar says 'Garadain will post his men in the gorge to the east. Churn and his men will await your command in the caves to the west. Dobbin will have his forces at the ready in the clearing directly south of here near the towers. If any Kromrif make it to his vicinity he and his men will attack with or without your command.'
Seneschal Aldikar says 'Lastly, Corbin will hide his men in the worm caves to the south, call on him for a surprise attack. Remember where these men are stationed, outlander. Should they call out for help you may wish to send some of your people to aid them.'
Seneschal Aldikar says 'The leader of this invasion is a powerful Kromrif named Narandi. Rumor has it that he is more powerful than any ten of his peers. He must fall. When he is slain you must show his head and the ninth ring to me.'
Seneschal Aldikar says 'Scout Zrelik here will follow you and serve as your herald. He will relay your orders to the troops. Show me your ninth ring now to verify your identity and I will give you the orders to memorize.'
Give him the ring. He gives it back.
Seneschal Aldikar says 'Commit these orders to memory, ______, have them ready to speak at a moment's notice. When you are finished memorizing, repeat them to me. Tell your soldiers to prepare themselves. When the orders are handed to Zrelik we will take up our positions.'
Give the Orders of engagement to Zrelik.
Zrelik the Scout says 'At yer service, ______. Remember now, before issuing me an order ya must disengage from any combat and be sure yer speakin to me. I advise you to avoid combat at all costs, your leadership is crucial.'
Seneschal Aldikar shouts 'Good citizens of Thurgadin, hear me! Our city, our people, our very lives are in danger this day. The Kromrif are at this very moment marching towards us in an offensive they hope will bring about our demise...'
Seneschal Aldikar shouts 'I hereby command, by authority of Dain Frostreaver the Fourth, that all able bodied Coldain fight to the death in defense of our land. Children, disabled citzens, and unseasoned travellers are advised to evacuate immediately!'
Seneschal Aldikar shouts 'My fellow soldiers, take heart! For we are not alone in this endeavor. One among us, an outlander, has earned the title Hero of the Dain for valiant service to our people. This newcomer has brought with him allies that will fight alongside you to help bring about our victory.'
Seneschal Aldikar shouts 'My friends... Brell did not place us here so many centuries ago to be slaughtered by these heathens. Nor did our forefather, Colin Dain, sacrifice himself simply to have us fail here now. Through these events we were brought to this day to test our strength and our faith.'
Seneschal Aldikar shouts 'Will we be shackled together to slave away in Kromrif mines or will we stand united and feed these beasts Coldain blades? By Brell, I promise you, it is better to die on our feet than to live on our knees!'
Seneschal Aldikar shouts 'TROOPS, TAKE YOUR POSITIONS!!'
Commence the big battle (we need details). Once Narandi is dead:
Narandi the Wretched's corpse says 'Rallos! Please accept my soul... I pray that you may find me worthy.'
Once you have won, turn in ring 9 and the head of Narandi to Seneschal Aldikar to receive the 10th Coldain ring.
Seneschal Aldikar unsheathes a knife and shaves the beard from Narandi's face and returns the head to you, 'The Dain will require the beard for his trophy room, please accept this ring on his behalf. May its effect aid you as you have aided us. Be certain to present the ring to the Dain when you're in town. If you remain an ally he will be most gracious, but be warned, if you fall from his good graces he will keep the ring.'
Your faction standing with Coldain could not possibly get any better.
Your faction standing with Dain Frostreaver IV got better.
Your faction standing with Kromzek could not possibly get any worse.
Your faction standing with Kromrif could not possibly get any worse.
Make sure your faction is high enough (warmly or better? which faction?), then give the ring to the Dain in Icewell Keep:
Dain Frostreaver IV says '______, your deeds have changed the fate of my people forever. Not since the sacrifice of Colin Dain himself has anyone so selflessly risked so much for our well being. Accept this blessing as a token of my gratitude.'
You receive Protection of the Dain.
Need missing dialogues, required faction to get this quest.
Reward: Choker of the Wretched
Reward: Narandi's Lance
Reward: Eye of Narandi
Reward: Ring of Dain Frostreaver IV
Reward: Faceguard of Bentos the Hero
Reward: Crown of Narandi
Reward: Protection of the Dain
Coldain Ring #9: Coldain Hero's Insignia Ring (Normal): Find Seneschal Aldikar in the throne room with Dain Frostreaver IV and hand him your Velium Coldain Insignia Ring (#8).
Seneschal Aldikar says, 'Well done _____, I have heard of your victory over the Ry'Gorr. If you are willing to assist the crown further please follow me.'
At this point he leads you out of the throne room down to his private sleeping quarters.
Seneschal Aldikar says, 'Please, shut the door behind you. What I am about to share with you must not be overheard.'
Seneschal Aldikar says, 'My army stands prepared to launch an assault on Kael itself, but one task must be completed before this can happen.'
Seneschal Aldikar says, 'It seems Rodrick was not alone in his treachery. There is a faction of Coldain who believe that a treaty should be signed with the Kromrif, ending our hostilities with them. This, of course, is impossible. If there is one thing our history here has taught us it is that the Kromrif simply cannot be trusted.'
Seneschal Aldikar says, 'These traitors are poisoning the minds of our citizens, promising great rewards to those who will betray the Dain. It will take an unbiased eye of an outlander to flush out masterminds behind this plan. Once again we turn to you.'
Seneschal Aldikar says, 'Will you accept this task, outlander?'
You say, 'I will accept this task'
Seneschal Aldikar says, 'In this box, place the Accursed Dirk of the Fallen Rodrick. With it combine the heads of every traitor you dispose of. When this is done give the box and the Velium insignia ring to the Dain directly. On behalf of the crown and all good Coldain, I thank you.....May Brell be with you.'
Seneschal Aldikar says, 'Farewell'
You've received a Traitor's Bane Box, a LORE/NO DROP 6-slot container, in which you are to put Rodrick's Dagger and the heads of the Traitors.
You need six items:
1) Rodrick's Dagger (Eastern Wastes)
2) Murdrick's Head (Great Divide)
3) Berradin's Head (Eastern Wastes)
4) Peffin's Head (Eastern Wastes)
5) Doldigun's Head (Kael)
6) Juliah's Head (Icewell Keep)
1) Dagger. Kill Rodrick in EW loot dagger. (See 6th Coldain Ring quest for details)
2) Murdrick's Head. Kill Murdrick in GD. When he is aggrod all the mobs rush too him. Pass up his room, there is another room deeper in on the right. Set up camp there. Harmony the room. Have a lvl 60 pull him from max range and pull in to the group, he will not depop in there. If you have any adds have someone aggro them and pull them out of the cave. Make sure Davin Fatfist returns to his spawn spot or Murdrick will not spawn. Loot Murdrick's Head and Murdrick's Plan, a note which contains the recipe for tainted avalanche ale.
3) Berradin's head. Make Tainted Avalanche Ale. Hand to Captain Berradin in EW, Kill him after he falls down. His bodyguards WILL help him. Harmony pull works best. Loot Head and Note to Peffin, Tainted Avalanche Ale Recipe, Combine: Bottle, An iceball, an Ice Wyvren Stinger, Artic Mussels, Seahorse Scales, a Runed Seashell (Cloud), and a vial of Mind Melt. Trivial confirmed at 248.
4) Peffin's Head. Hand Note to Peffin, in Giant fort, in EW, She is invisable. She will respawn and run out, she is very glitchy you may not see her, just dont attack until she respawns a second time in front of the fire. 3 Giants spawn inside the hut, they see invis, are 51 , harmony, CoH, or gate to get out. Peffin will be standing right in front of the fire at the bottom of the hill. She has 5 Giant guards 51 and all are rooted, you can no longer pull her or her guards. Kill Peffin and loot her head and a note to Doldigun.
5) Doldigun's Head at Loc neg 850, pos 1150. Doldigun can be found in Kael. He can be spawned by saying, "The dain shall be slain for the peace we must obtain." Hand him the note and he hands you a Juliash Lockhearts Ring.
If you attack him he runs and 2 guards show up. Several Giants will spawn, I think at most 2 at a time. Keep killing these giants until Doldigun respawns. Once he does kill him and loot the head.
*** He does not seem to spawn if the giants are up ***
6) Juliash's Head. Hand Juliash her ring. She will respawn and hits for 350's the other Dwarfs do not aggro. Kill her and loot head, she also has a chance of dropping a necklace, and spells. If friends KoS fight in the theater at 9am when court starts she is last too leave.
Combine the heads in the box with Rodrick's dagger. Then hand the Box and the 8th ring (Velium Coldain Insigna Ring) to the Dain in Icewell Keep. Reward: Coldain Hero's Insignia Ring
Reward: Dirk of the Dain
Custom Plate Helms - Thurgadin (Normal): You say, 'Hail, Royal Armorer Slade'
Royal Armorer Slade says 'Welcome, ______. I'm Slade, Royal Armorer to the Dain and his personal guardsmen. I've heard yer name once or twice in these halls and apparently ye'ver earned the respect of my people. In light of that I'm willin ta offer my [services] to you if'n ye need them.'
You say, 'What services?'
Royal Armorer Slade says 'If'n ye've had the fortune to earn any of the plate helms that are made by my people in the city then I can use my skills to custom fit and detail it for a Human of yer like. I can do this fer the Dark Runed Crown, the Runed Protector's Helm, the Resonant Helm, the Crown of Forbidden Rites, Crown of the Kromzek Kings, Frostreaver's Velium Crown, Cowl of Mortality, and the Champions Crown. Simply hand me one of these and I'll do the work for you.'
The result is a "Custom" helmet with the same stats but different look under pre-Luclin models.
Need hand-in dialogues, /loc of quest mob, faction hits if any.
We still need quest information for the Custom helmet quests out of Kael Drakkel. If you have information for this, particularly logs, screenshots, dialogues, minimum faction required, etc., please send in the submission to fleven@allakhazam.com. Thanks in advance. Reward: Custom Champion's Crown
Reward: Custom Cowl of Mortality
Reward: Custom Crown of Forbidden Rites
Reward: Custom Resonant Helm
Reward: Custom Crown of the Kromzek Kings
Reward: Custom Dark Runed Crown
Reward: Custom Frostreaver's Velium Crown
Reward: Custom Runed Protector's Helm
Dain Frostreaver the First: The Founding of Thurgadin (Normal): The Dain monster mission series may be completed in any order.
Dain`s Historian Duggans can be found in a small room near the throne area at the top of Icewell Keep. (He /cons Coldain faction, but will not attack no matter what your status. His roommate may, however.)
You say, 'Hail, Dain`s Historian Duggans'
Dain`s Historian Duggans says 'Welcome ______, welcome! It's always a pleasure to speak with an Outlander such as yourself. All Coldain appreciate the services you have rendered us and the blows you have dealt to our Giant foes. Have you come to learn more of our [history]?'
You say, 'What history?'
Dain`s Historian Duggans says 'The Coldain are a proud people, and with good reason! We have proven ourselves time and again in this unforgiving land, flourished and thrived. Of course all Coldain must acknowledge the [leadership] that has brought us through the dark times we faced.'
You say, 'Leadership?'
Dain`s Historian Duggans says 'Yes indeed, we have been blessed with leaders beyond compare. All Coldain know the story of Colin Dain, and I'm sure you have heard of our great first leader. But even after Colin fell the Coldain have always been guided as if by Brell's own hand through each Dain's reign. Would you hear more about [Dain Frostreaver the First]? Or perhaps [Dain Frostreaver the Second]? And who can forget [Dain Frostreaver the Third], the father of our current magnificent leader?'
You say, 'I want to hear about Dain Frostreaver the First.'
Dain`s Historian Duggans says 'Who can forget the great Dain Frostreaver the First? Certainly not I, and certainly you will not once you have heard of his [greatest triumph.] In a dark time he led us to this place and carved a home for us with his arm and his axe, driving before him the Giants that sought to bar our way.'
You say, 'What was his greatest triumph?'
Dain`s Historian Duggans says 'Well I could tell you about it, or I could show you. Would you like to [see for yourself]?'
You say, 'I would like to see for myself.'
Dain`s Historian Duggans says 'A wise choice indeed ______! Happily Brell has gifted me with the power to bring the exploits of our great leaders to life. Prepare yourself and let me know when you are [ready].'
You have been assigned the task 'The Founding of Thurgadin'.
After being forced to abandon the Crystal Caverns the Coldain were in search of a new home. Dain Frostreaver I led his people through the mountain pass to the Great Divide. There they found a new place to call home, but not before Dain himself and his five greatest warriors carved a space for his people through the Giants and wolves already there. Each Dwarf with our Dain knew that if the Dain were to fall it would be a blow too terrible for our people to bear. Thus did they guard him even as they brought the assault to the Giants. Relive Dain the First's greatest moment as he kills the three Giant Chieftains and the Giant Warlord.
Our scouts report three main clusters of Giants in this area. Each is commanded by a Chieftain, and all report to a single Warlord. Our first objective is to eliminate all three bands.
You are given a list of six dwarves you can play:
Dain Frostreaver I: Level 65 Paladin (required)
Faltan Brittleblade: Level 65 Warrior
Otan Restil: Level 65 Cleric
Brita Timus: Level 65 Cleric
Lothem Brightsteel: Level 65 Rogue
Brimhem Brightsteel: Level 65 Berserker
You say, 'Ready!'
LOADING, PLEASE WAIT...
You have entered The Great Divide.
Kill the Kromzek Chieftains 0/3 (Great Divide)
Four giant scouts Kromzek Scouts protect one chieftain in three different areas. Each scout has approximately 75k hp. Each chieftain has approximately 200k hp and rampages frequently. There are two types. The shamans wear gold and rust armor. They cast the "Toxic Snare" spell, among others. The warriors wear light blue and metallic light green armor.
The first chieftain is in the fort by the wizard spires. He's in the center building, all by himself. The front entrance to the fort has one shaman scout and one warrior scout. The back entrance has two warrior scouts. Since you only need to use one entrance, most people just kill the the scouts at the front entrance, kill the chieftain, and leave by the same entrance.
The second chieftain is in the Southern part of the zone. He's near the river. He has two warrior and two shaman scouts as guards. Of the three cheiftains, this one is the most difficult because the shaman scouts can snare.
The third chieftain is by the druid port (aka dragon circle). He has four warriors as guards.
Fight throught the Heart Wolves 0/8 (Great Divide)
Eight heart wolves may be found near the entrance to Thurgadin. They are melee only and have approximately 60k hp apiece.
Slay the Warlord 0/1 (Great Divide)
The warlord spawns when the last heart wolf is killed. This allows you to setup before you kill the last one. Because of the warlord's knock back, the best place is in the cave behind the waterfall. He has approximately 400k hp, rampages, and procs a knockback/stun that happens every 20 seconds. The cave has hard corners that the tank can use for the knockback.
He drops a shield or ring, a coldain seal, and six shards of wisdom (loot this for experience).
The shield is a Reinforced Kromrif Buckler (ARTIFACT) and can transmute to:
Battered Kromrif Buckler (level 1-10)
Dented Kromrif Buckler (level 11-20)
Worn Kromrif Buckler (level 21-30)
Kromrif Buckler (level 31-40)
Ornate Kromrif Buckler (level 41-50)
Runed Kromrif Buckler (level 51-60)
Reinforced Kromrif Buckler (level 61-70)
The ring is a Blue Diamond Kromrif Citizen's Ring (ARTIFACT) and can transmute to:
???? (level 1-10)
???? (level 11-20)
???? (level 21-30)
Jade Kromrif Citizen's Ring (level 31-40)
Ruby Kromrif Citizen's Ring (level 41-50)
Diamond Kromrif Citizen's Ring (level 51-60)
Blue Diamond Kromrif Citizen's Ring (level 61-70)
In addition to these rewards, a Portion of a Coldain Historical Seal drops every time. Turn this seal in to Dain`s Historian Duggans in order to receive an augmentation, based on your level (these are listed in order of level - need information on level ranges for each):
- Minor Coldain Historical Seal (recommended level 5)
- Lesser Coldain Historical Seal (recommended level 15)
- Coldain Historical Seal (recommended level 25)
- Greater Coldain Historical Seal (recommended level 35)
- Golden Crested Coldain Historical Seal (recommended level 45)
- Platinum Crested Coldain Historical Seal (recommended level 55)
- Diamond Studded Coldain Historical Seal (recommended level 65)
The strength of the augmentation is determined by how many and which Dain monster missions you have completed:
Dain Frostreaver the First - 15% power
Dain Frostreaver the Second - 20% power
Dain Frostreaver the Third - 65% power
First and second - 35% power
First and third - 80% power
Second and third - 85% power
All three - 100% power (maximum stats as shown on item display) Reward: Runed Kromrif Buckler
Reward: Platinum Crested Coldain Historical Seal
Reward: Blue Diamond Kromrif Citizen's Ring (Artifact)
Reward: Blue Diamond Kromrif Citizen's Ring
Reward: Reinforced Kromrif Buckler (ARTIFACT)
Reward: Reinforced Kromrif Buckler
Reward: Dented Kromrif Buckler
Reward: Kromrif Buckler
Reward: Ornate Kromrif Buckler
Reward: Ruby Kromrif Citizen's Ring
Reward: Diamond Kromrif Citizen's Ring
Reward: Jade Kromrif Citizen's Ring
Reward: Worn Kromrif Buckler
Reward: Portion of a Coldain Historical Seal
Reward: Minor Coldain Historical Seal
Reward: Lesser Coldain Historical Seal
Reward: Coldain Historical Seal
Reward: Greater Coldain Historical Seal
Reward: Golden Crested Coldain Historical Seal
Reward: Diamond Studded Coldain Historical Seal
Reward: Battered Kromrif Buckler
Giant Helmets (Normal): Chamberlain Krystorf glowers at you dubiously -- what would you like your tombstone to say?
You say, 'Hail, Chamberlain Krystorf'
Chamberlain Krystorf says 'Greetings and welcome to Thurgadin, ______. I am Chamberlain Krystorf and it is my duty to assist the Dain in the management of Icewell Keep and the Royal Court. One could say that Seneschal Aldikar is the Sword of the Dain while I am the Shield, protecting all of his interests and those of the kingdom.'
Dialogues?
Chamberlain Krystorf wants you to bring him four giant warrior helmets. These are dropped by various Giants in Kael Drakkal. Hand in four:
Chamberlain Krystorf says 'For storage reasons I'm afraid I can only accept four of these at once for the bounty.'
Chamberlain Krystorf says 'For storage reasons I'm afraid I can only accept four of these at once for the bounty.'
Chamberlain Krystorf says 'For storage reasons I'm afraid I can only accept four of these at once for the bounty.'
Chamberlain Krystorf says 'Well done, ______, the Dain is pleased with your efforts. With a few more brave allies like you, we'll soon be tearing down the halls of Kael Drakkel.'
Your faction standing with Dain Frostreaver IV got better.
Your faction standing with Coldain got better.
Your faction standing with King Tormax got worse.
You gain experience!!
You receive 20 platinum from Chamberlain Krystorf.
Need intermediate dialogues and /loc of Chamberlain Krystorf. Reward: Coldain Velium Morning Star
Reward: Coldain Velium-pick
Reward: Coldain Velium Short Sword
Reward: Coldain Velium Rapier
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