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AoL Map 1 Bestiary
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This is complete version of bestiary for map 1 of light side. There may be some errors, which, if you will find some, I would be glad to correct. I don't think I missed a monster, but if you will find one that is not in here, please post his name and rough coordinates.
This includes only field monsters. It does not hold information of dungeon ones (even the ones in Cornwell or Cloron).
For each monster, there are given healt points and rough coordinates of the place where they live. For each one there is a picture, which shows the element of that particular monster (which is shown by the orbs next to the monsters name).
Health points was checked by multiplying the amount of damage dealt by Gruesome Attack Lvl1 (Dying attack taking 20% of max health points) by 5. Due to eventuall rounding down or up, this may not be fully correct. There is possibility of 1-4 health points error.
Where monster was immune to dying, I used Venom Crash Lvl2 (poison attack taking 15% of max health points over time), added all the damage dealt by it, divided by 3 to get 5% and multiplied by 20 to get 100% of the monsters health points. This may be very erratic way, so there may be quite a bit of difference compared to real state.
There is only one set of coordinates, even though couple of monsters live on more than one terrain. Those are only rough ones as well. Such particular spot may as well not even exist. Looking for them you should see them by getting close to those though.
Some monsters have immunities. Most of them are elite mobs (like Burglar or Eolith). Couple of families though share immunities as well (for example all ogres are immune to Doom). If they do have them, it's writen after the health points. I checked them only with ranger, so the possible status immunities that I had tested are: Doom, Dying, Poison, Sickness, Unconsciousness, Silent.
Some monsters have skills. Below are explanations on what they do. X and Y in those are different (or seem to be different) depending on mob, and the exact numbers are shown in monsters description (if they can be seen when the skill is used).
I hope this will be of some use.
Made by Darksouled, in behalf of Trinity.
Skills:
Slasher - Two Basic Attacks
Fireball - Recharge: 30sec; Range: 25m; X magic damage + 10% of max HP in continuous damage for 12sec + 1MP/SP damage per tick
Handcuff - Recharge: 30sec; Range: 3m; Condition: Slow (Moving speed decreased for 10sec); Damage + Condition
Mental Smasher - Recharge: 40sec; Range: 25m; Condition: Doom (Decreased physical offense by X and magical by Y for 3min); AoE Condition
Stomp - Recharge: 30sec; Range: 25m; Condition: Slow (Decreased attack speed for 3min); AoE Wind Damage + Condition
Magic Spot - (No given information); Magical damage
Rooted Foot - Recharge: 45sec; Range: 4m; Condition: Slow (Decreased moving and attack speed for 20min); AoE Damage + Condition
Double Pain - Recharge: 35sec; Range: 3m; Base Damage + 15% of max HP in continuous damage for 15sec
Heavy Jab - Recharge: 20sec; Range: 3m; X Damage + Basic damage
Blackout - Recharge: 30sec; Range: 4m; Condition: Unconsciousness (No action possible for 8sec); Basic damage + Condition
Sonic Volt - Recharge: 30sec; Range: 25m; Condition: Slow (Decreased attack speed for 1min); Wind Damage + Condition
Slap - (No given information); Physical damage
Evil Eye - Recharge: 30sec; Range: 5m; Condition: Darkness (No physical attacks for 12sec; not working properly); Basic damage + Condition
Panic - Recharge: 30sec; Range: 25m; Condition: Fear (Reduces physical defense by X and magical resistance by Y); Condition
Map 1, Light Side
Blood Tear Groundghost
Position: X: 1700; Y: 1.5; Z: 720
HP: ~590
Blunt Teeth Wolf
Position: X: 740; Y: 2; Z: 1450
HP: ~185
Bulbuous Eye Fox
Position: X: 480; Y: 29; Z: 1340
HP: ~305
Burglar
Position: X: 200; Y: 23.5; Z: 1000
HP: ~1220
Immune: Unconsciousness
Skills: Sonic Volt, Stomp
Chief Antelope
Position: X: 1650; Y: 10; Z: 880
HP: ~590
Chief Group Wolf
Position: X: 1530; Y: 17.5; Z: 1000
HP: ~590
Chief Ogre
Position: X: 990; Y: 11; Z: 120
HP: ~1065
Immune: Doom
Skills: Rooted Foot
Cloron Evil Spirit
Position: X: 1770; Y: 11; Z: 230]
HP: ~1065
Skills: Magic Spot
Cloron Ghost
Position: X: 1770; Y: 11; Z: 230
HP: ~1065
Skills: Magic Spot
Cloron Gladiator
Position: X: 1480; Y: 14.5; Z: 410
HP: ~1000
Skills: Slasher
Cloron Goblin
Position: X: 1450; Y: 12; Z: 170
HP: ~815
Skills: Handcuff
Cloron Guard
Position: X: 1550; Y: 6.5; Z: 260
HP: ~1065
Immune: Doom
Skills: Rooted Foot
Cloron Ogre
Position: X: 1550; Y: 6.5; Z: 260
HP: ~1065
Immune: Doom
Skills: Panic (10 Physical, 6 Magical)
Cloron Orc
Position: X: 1480; Y: 14.5; Z: 410
HP: ~1000
Skills: Double Pain
Cloron Patroler
Position: X: 1450; Y: 12; Z: 170
HP: ~875
Immune: Doom
Cornwell Forest Big Horn Antelope
Position: X: 370; Y: 27; Z: 337
HP: ~755
Cornwell Forest Brown Bear
Position: X: 1540; Y: 5; Z: 580
HP: ~815
Skills: Handcuff
Cornwell Forest Ghostwolf
Position: X: 410; Y: 21.5; Z: 700
HP: ~440
Cornwell Forest Large Ghostwolf
Position: X: 410; Y: 21.5; Z: 700
HP: ~540
Cornwell Forest Zombie
Position: X: 280; Y: 28; Z: 790
HP: ~490
Cornwell Toad
Position: X: 1310; Y: 5.5; Z: 460
HP: ~755
Skills: Double Pain
Deaf Big Bear
Position: X: 990; Y: 13; Z: 960
HP: ~645
Delano
Position: X: 1150; Y: 2; Z: 710
HP: ~1580 (checked by poison)
Immune: Silent, Unconsciousness, Dying
Skills: Slasher
Discus Sealakel Hero
Position: X: 1020; Y: 15; Z: 1570
HP: ~350
Discus Sealakel Summoner
Position: X: 1150; Y: 6; Z: 1730
HP: ~350
Discus Sealakel Warrior
Position: X: 1150; Y: 6; Z: 1730
HP: ~305
Discus Sealakel Wizard
Position: X: 1020; Y: 15; Z: 1570
HP: ~305
Dolama
Position: X: 1280; Y: 1; Z: 720
HP: ~1645
Immune: Unconsciousness
Skills: Slasher, Blackout
Dwarf Bandit
Position: X: 500; Y: 22; Z: 1120
HP: ~350
Dwarf Swordfighter
Position: X: 290; Y: 44.5; Z: 1410
HP: ~395
Edged Blade Horn Antelope
Position: X: 800; Y: 7; Z: 390
HP: ~815
Eolith
Position: X: 1450; Y: 21.5; Z: 820
HP: ~1230 (checked by Poison)
Immune: Doom, Silent, Unconsciousness, Dying
Skills: Heavy Jab
Forest Ranger Brown Bear
Position: X: 920; Y: 13.5; Z: 1080
HP: ~540
Fox
Position: X: 700; Y: 61; Z: 1800
HP: ~150
Gigantic Toad
Position: X: 700; Y: 2; Z: 820
HP: ~590
Great Tree Haunting Ghost
Position: X: 1700; Y: 1.5; Z: 720
HP: ~645
Grimaxe Orc Fighter
Position: X: 1240; Y: 17; Z: 1490
HP: ~590
Grimaxe Orc Shaman
Position: X: 1300; Y: 12; Z: 1350
HP: ~645
Skills: Fireball (Power: 31)
Grimaxe Orc Warrior
Position: X: 1300; Y: 12; Z: 1350
HP: ~590
Group Wolf Teeth
Position: X: 920; Y: 13.5; Z: 1080
HP: ~540
Isprit
Position: X: 1770; Y: 11; Z: 230
HP: ~2380
Immune: Unconsciousness
Skills: Stomp
Kairater Miner
Position: X: 75; Y: 79; Z: 1800
HP: ~490
Kairater Skilled Master
Position: X: 170; Y: 78; Z: 1750
HP: ~490
Skills: Slap
Kairater Worker
Position: X: 240; Y: 67.5; Z: 1640
HP: ~440
Kaznil
Position: X: 990; Y: 11; Z: 120
HP: ~2250
Immune: Doom, Unconsciousness
Skills: Rooted Foot
Keiroter Fighter
Position: X: 170; Y: 78; Z: 1750
HP: ~590
Skills: Evil Eye
Keiroter Guard
Position: X: 240; Y: 67.5; Z: 1640
HP: ~440
Large Grinding Tooth Field Boar
Position: X: 400; Y: 23; Z: 910
HP: ~440
Leopardess Chaser
Position: X: 1450; Y: 21.5; Z: 821
HP: ~590
Immune: Doom
Leopardess Warrior
Position: X: 1450; Y: 21.5; Z: 821
HP: ~700
Immune: Doom
Lupers
Position: X: 970; Y: 6; Z: 1330
HP: ~1325
Ogre Hunter
Position: X: 990; Y: 11; Z: 120
HP: ~935
Immune: Doom
Skills: Panic (10 Physical, 6 Magical)
Ogre Patroler
Position: X: 990; Y: 11; Z: 120
HP: ~1000
Immune: Doom
Skills: Panic (10 Physical, 6 Magical)
Peasant Toad
Position: X: 880; Y: 5; Z: 390
HP: ~590
Rake Nose Field Boar
Position: X: 600; Y: 36; Z: 880
HP: ~590
Renar
Position: X: 1590; Y: 4; Z: 1110
HP: ~1425
Rock Horn Antelope
Position: X: 1130; Y: 7.5; Z: 380
HP: ~875
Rough Hair Antelope
Position: X: 550; Y: 51.5; Z: 1600
HP: ~185
Rough Hair Tailfox
Position: X: 1590; Y: 4; Z: 1110
HP: ~590
Rusted Poison Zombie
Position: X: 300; Y: 24; Z: 620
HP: ~590
Small Ground Ghost
Position: X: 1700; Y: 1.5; Z: 720
HP: ~590
Small Thief Monkey
Position: X: 700; Y: 61; Z: 1800
HP: ~110
Sticky Liquid Zombie
Position: X: 280; Y: 28; Z: 790
HP: ~540
Stonepick Goblin Chaser
Position: X: 200; Y: 23.5; Z: 1000
HP: ~440
Stonepick Goblin Sentinel
Position: X: 330; Y: 17.5; Z: 950
HP: ~395
Stonepick Goblin Shaman
Position: X: 200; Y: 23.5; Z: 1000
HP: ~440
Skills: Sonic Volt
Stonepick Goblin Swordfighter
Position: X: 290; Y: 15.5; Z: 650
HP: ~490
Strong Jaw Group Wolf
Position: X: 900; Y: 2; Z: 1400
HP: ~490
Swordtail Sealakel Combatant
Position: X: 1280; Y: 1; Z: 720
HP: ~755
Skills: Slasher
Swordtail Sealakel Fighter
Position: X: 1280; Y: 1; Z: 720
HP: ~700
Swordtail Sealakel Sentinel
Position: X: 1280; Y: 1; Z: 720
HP: ~645
Swordtail Sealakel Wizard
Position: X: 1280; Y: 1; Z: 720
HP: ~700
Thief Boar
Position: X: 410; Y: 35.5; Z: 1260
HP: ~265
Thief Monkey
Position: X: 855.5; Y: 39; Z: 1690
HP: ~150
Tree Shade Monkey
Position: X: 1630; Y: 37; Z: 1600
HP: ~150
Vagabond Big Brown Bear
Position: X: 600; Y: 36; Z: 880
HP: ~700
Vagabond Zombie
Position: X: 1540; Y: 5; Z: 580
HP: ~875
Skills: Mental Smasher (Physical 31, Magical 39)
Vicious Ancient Corpse
Position: X: 300; Y: 33; Z: 560
HP: ~755
Skills: Mental Smasher (Physical 31, Magical 39)
Whip Branch Wood Sprite
Position: X: 550; Y: 51.5; Z: 1600
HP: ~875
Immune: Unconsciousness
Skills: Slasher
Wild Antelope
Position: X: 1800; Y: 43; Z: 1700
HP: ~110
Wild Boar
Position: X: 570; Y: 33.5; Z: 1500
HP: ~225
Wild Boar 2
Position: X: 530; Y: 23; Z: 1070
HP: ~305
Wild Field Brown Bear
Position: X: 970; Y: 6; Z: 1330
HP: ~490
Windtail Forest Antelope
Position: X: 1440; Y: 37; Z: 1500
HP: ~185
Windtail Forest Brown Bear
Position: X: 1730; Y: 20; Z: 1040
HP: ~440
Windtail Forest Tree Guard
Position: X: 1600; Y: 5; Z: 1300
HP: ~395
Immune: Unconsciousness
Skills: Slasher
Windtail Forest Large Brown Bear
Position: X: 2470; Y: 22; Z: 1340
HP: ~540
Windtail Forest Little Wolf
Position: X: 1650; Y: 45; Z: 1540
HP: ~185
Windtail Forest Small Ear Wolf
Position: X: 1730; Y: 20; Z: 1040
HP: ~540
Windtail Forest Wild Boar
Position: X: 1650; Y: 45; Z: 1540
HP: ~225
Windtail Forest Wild Large Boar
Position: X: 2470; Y: 32.5; Z: 1470
HP: ~265
Windtail Forest Wolf
Position: X: 1500; Y: 9; Z: 1140
HP: ~590
Windtail Forest Wood Sprite
Position: X: 1600; Y: 5; Z: 1300
HP: ~395
Immune: Unconsciousness
Withered Branch Wood Sprite
Position: X: 550; Y: 51.5; Z: 1600
HP: ~815
Immune: Unconsciousness
Skills: Slasher
This includes only field monsters. It does not hold information of dungeon ones (even the ones in Cornwell or Cloron).
For each monster, there are given healt points and rough coordinates of the place where they live. For each one there is a picture, which shows the element of that particular monster (which is shown by the orbs next to the monsters name).
Health points was checked by multiplying the amount of damage dealt by Gruesome Attack Lvl1 (Dying attack taking 20% of max health points) by 5. Due to eventuall rounding down or up, this may not be fully correct. There is possibility of 1-4 health points error.
Where monster was immune to dying, I used Venom Crash Lvl2 (poison attack taking 15% of max health points over time), added all the damage dealt by it, divided by 3 to get 5% and multiplied by 20 to get 100% of the monsters health points. This may be very erratic way, so there may be quite a bit of difference compared to real state.
There is only one set of coordinates, even though couple of monsters live on more than one terrain. Those are only rough ones as well. Such particular spot may as well not even exist. Looking for them you should see them by getting close to those though.
Some monsters have immunities. Most of them are elite mobs (like Burglar or Eolith). Couple of families though share immunities as well (for example all ogres are immune to Doom). If they do have them, it's writen after the health points. I checked them only with ranger, so the possible status immunities that I had tested are: Doom, Dying, Poison, Sickness, Unconsciousness, Silent.
Some monsters have skills. Below are explanations on what they do. X and Y in those are different (or seem to be different) depending on mob, and the exact numbers are shown in monsters description (if they can be seen when the skill is used).
I hope this will be of some use.
Made by Darksouled, in behalf of Trinity.
Skills:
Slasher - Two Basic Attacks
Fireball - Recharge: 30sec; Range: 25m; X magic damage + 10% of max HP in continuous damage for 12sec + 1MP/SP damage per tick
Handcuff - Recharge: 30sec; Range: 3m; Condition: Slow (Moving speed decreased for 10sec); Damage + Condition
Mental Smasher - Recharge: 40sec; Range: 25m; Condition: Doom (Decreased physical offense by X and magical by Y for 3min); AoE Condition
Stomp - Recharge: 30sec; Range: 25m; Condition: Slow (Decreased attack speed for 3min); AoE Wind Damage + Condition
Magic Spot - (No given information); Magical damage
Rooted Foot - Recharge: 45sec; Range: 4m; Condition: Slow (Decreased moving and attack speed for 20min); AoE Damage + Condition
Double Pain - Recharge: 35sec; Range: 3m; Base Damage + 15% of max HP in continuous damage for 15sec
Heavy Jab - Recharge: 20sec; Range: 3m; X Damage + Basic damage
Blackout - Recharge: 30sec; Range: 4m; Condition: Unconsciousness (No action possible for 8sec); Basic damage + Condition
Sonic Volt - Recharge: 30sec; Range: 25m; Condition: Slow (Decreased attack speed for 1min); Wind Damage + Condition
Slap - (No given information); Physical damage
Evil Eye - Recharge: 30sec; Range: 5m; Condition: Darkness (No physical attacks for 12sec; not working properly); Basic damage + Condition
Panic - Recharge: 30sec; Range: 25m; Condition: Fear (Reduces physical defense by X and magical resistance by Y); Condition
Map 1, Light Side
Blood Tear Groundghost
Position: X: 1700; Y: 1.5; Z: 720
HP: ~590
Blunt Teeth Wolf
Position: X: 740; Y: 2; Z: 1450
HP: ~185
Bulbuous Eye Fox
Position: X: 480; Y: 29; Z: 1340
HP: ~305
Burglar
Position: X: 200; Y: 23.5; Z: 1000
HP: ~1220
Immune: Unconsciousness
Skills: Sonic Volt, Stomp
Chief Antelope
Position: X: 1650; Y: 10; Z: 880
HP: ~590
Chief Group Wolf
Position: X: 1530; Y: 17.5; Z: 1000
HP: ~590
Chief Ogre
Position: X: 990; Y: 11; Z: 120
HP: ~1065
Immune: Doom
Skills: Rooted Foot
Cloron Evil Spirit
Position: X: 1770; Y: 11; Z: 230]
HP: ~1065
Skills: Magic Spot
Cloron Ghost
Position: X: 1770; Y: 11; Z: 230
HP: ~1065
Skills: Magic Spot
Cloron Gladiator
Position: X: 1480; Y: 14.5; Z: 410
HP: ~1000
Skills: Slasher
Cloron Goblin
Position: X: 1450; Y: 12; Z: 170
HP: ~815
Skills: Handcuff
Cloron Guard
Position: X: 1550; Y: 6.5; Z: 260
HP: ~1065
Immune: Doom
Skills: Rooted Foot
Cloron Ogre
Position: X: 1550; Y: 6.5; Z: 260
HP: ~1065
Immune: Doom
Skills: Panic (10 Physical, 6 Magical)
Cloron Orc
Position: X: 1480; Y: 14.5; Z: 410
HP: ~1000
Skills: Double Pain
Cloron Patroler
Position: X: 1450; Y: 12; Z: 170
HP: ~875
Immune: Doom
Cornwell Forest Big Horn Antelope
Position: X: 370; Y: 27; Z: 337
HP: ~755
Cornwell Forest Brown Bear
Position: X: 1540; Y: 5; Z: 580
HP: ~815
Skills: Handcuff
Cornwell Forest Ghostwolf
Position: X: 410; Y: 21.5; Z: 700
HP: ~440
Cornwell Forest Large Ghostwolf
Position: X: 410; Y: 21.5; Z: 700
HP: ~540
Cornwell Forest Zombie
Position: X: 280; Y: 28; Z: 790
HP: ~490
Cornwell Toad
Position: X: 1310; Y: 5.5; Z: 460
HP: ~755
Skills: Double Pain
Deaf Big Bear
Position: X: 990; Y: 13; Z: 960
HP: ~645
Delano
Position: X: 1150; Y: 2; Z: 710
HP: ~1580 (checked by poison)
Immune: Silent, Unconsciousness, Dying
Skills: Slasher
Discus Sealakel Hero
Position: X: 1020; Y: 15; Z: 1570
HP: ~350
Discus Sealakel Summoner
Position: X: 1150; Y: 6; Z: 1730
HP: ~350
Discus Sealakel Warrior
Position: X: 1150; Y: 6; Z: 1730
HP: ~305
Discus Sealakel Wizard
Position: X: 1020; Y: 15; Z: 1570
HP: ~305
Dolama
Position: X: 1280; Y: 1; Z: 720
HP: ~1645
Immune: Unconsciousness
Skills: Slasher, Blackout
Dwarf Bandit
Position: X: 500; Y: 22; Z: 1120
HP: ~350
Dwarf Swordfighter
Position: X: 290; Y: 44.5; Z: 1410
HP: ~395
Edged Blade Horn Antelope
Position: X: 800; Y: 7; Z: 390
HP: ~815
Eolith
Position: X: 1450; Y: 21.5; Z: 820
HP: ~1230 (checked by Poison)
Immune: Doom, Silent, Unconsciousness, Dying
Skills: Heavy Jab
Forest Ranger Brown Bear
Position: X: 920; Y: 13.5; Z: 1080
HP: ~540
Fox
Position: X: 700; Y: 61; Z: 1800
HP: ~150
Gigantic Toad
Position: X: 700; Y: 2; Z: 820
HP: ~590
Great Tree Haunting Ghost
Position: X: 1700; Y: 1.5; Z: 720
HP: ~645
Grimaxe Orc Fighter
Position: X: 1240; Y: 17; Z: 1490
HP: ~590
Grimaxe Orc Shaman
Position: X: 1300; Y: 12; Z: 1350
HP: ~645
Skills: Fireball (Power: 31)
Grimaxe Orc Warrior
Position: X: 1300; Y: 12; Z: 1350
HP: ~590
Group Wolf Teeth
Position: X: 920; Y: 13.5; Z: 1080
HP: ~540
Isprit
Position: X: 1770; Y: 11; Z: 230
HP: ~2380
Immune: Unconsciousness
Skills: Stomp
Kairater Miner
Position: X: 75; Y: 79; Z: 1800
HP: ~490
Kairater Skilled Master
Position: X: 170; Y: 78; Z: 1750
HP: ~490
Skills: Slap
Kairater Worker
Position: X: 240; Y: 67.5; Z: 1640
HP: ~440
Kaznil
Position: X: 990; Y: 11; Z: 120
HP: ~2250
Immune: Doom, Unconsciousness
Skills: Rooted Foot
Keiroter Fighter
Position: X: 170; Y: 78; Z: 1750
HP: ~590
Skills: Evil Eye
Keiroter Guard
Position: X: 240; Y: 67.5; Z: 1640
HP: ~440
Large Grinding Tooth Field Boar
Position: X: 400; Y: 23; Z: 910
HP: ~440
Leopardess Chaser
Position: X: 1450; Y: 21.5; Z: 821
HP: ~590
Immune: Doom
Leopardess Warrior
Position: X: 1450; Y: 21.5; Z: 821
HP: ~700
Immune: Doom
Lupers
Position: X: 970; Y: 6; Z: 1330
HP: ~1325
Ogre Hunter
Position: X: 990; Y: 11; Z: 120
HP: ~935
Immune: Doom
Skills: Panic (10 Physical, 6 Magical)
Ogre Patroler
Position: X: 990; Y: 11; Z: 120
HP: ~1000
Immune: Doom
Skills: Panic (10 Physical, 6 Magical)
Peasant Toad
Position: X: 880; Y: 5; Z: 390
HP: ~590
Rake Nose Field Boar
Position: X: 600; Y: 36; Z: 880
HP: ~590
Renar
Position: X: 1590; Y: 4; Z: 1110
HP: ~1425
Rock Horn Antelope
Position: X: 1130; Y: 7.5; Z: 380
HP: ~875
Rough Hair Antelope
Position: X: 550; Y: 51.5; Z: 1600
HP: ~185
Rough Hair Tailfox
Position: X: 1590; Y: 4; Z: 1110
HP: ~590
Rusted Poison Zombie
Position: X: 300; Y: 24; Z: 620
HP: ~590
Small Ground Ghost
Position: X: 1700; Y: 1.5; Z: 720
HP: ~590
Small Thief Monkey
Position: X: 700; Y: 61; Z: 1800
HP: ~110
Sticky Liquid Zombie
Position: X: 280; Y: 28; Z: 790
HP: ~540
Stonepick Goblin Chaser
Position: X: 200; Y: 23.5; Z: 1000
HP: ~440
Stonepick Goblin Sentinel
Position: X: 330; Y: 17.5; Z: 950
HP: ~395
Stonepick Goblin Shaman
Position: X: 200; Y: 23.5; Z: 1000
HP: ~440
Skills: Sonic Volt
Stonepick Goblin Swordfighter
Position: X: 290; Y: 15.5; Z: 650
HP: ~490
Strong Jaw Group Wolf
Position: X: 900; Y: 2; Z: 1400
HP: ~490
Swordtail Sealakel Combatant
Position: X: 1280; Y: 1; Z: 720
HP: ~755
Skills: Slasher
Swordtail Sealakel Fighter
Position: X: 1280; Y: 1; Z: 720
HP: ~700
Swordtail Sealakel Sentinel
Position: X: 1280; Y: 1; Z: 720
HP: ~645
Swordtail Sealakel Wizard
Position: X: 1280; Y: 1; Z: 720
HP: ~700
Thief Boar
Position: X: 410; Y: 35.5; Z: 1260
HP: ~265
Thief Monkey
Position: X: 855.5; Y: 39; Z: 1690
HP: ~150
Tree Shade Monkey
Position: X: 1630; Y: 37; Z: 1600
HP: ~150
Vagabond Big Brown Bear
Position: X: 600; Y: 36; Z: 880
HP: ~700
Vagabond Zombie
Position: X: 1540; Y: 5; Z: 580
HP: ~875
Skills: Mental Smasher (Physical 31, Magical 39)
Vicious Ancient Corpse
Position: X: 300; Y: 33; Z: 560
HP: ~755
Skills: Mental Smasher (Physical 31, Magical 39)
Whip Branch Wood Sprite
Position: X: 550; Y: 51.5; Z: 1600
HP: ~875
Immune: Unconsciousness
Skills: Slasher
Wild Antelope
Position: X: 1800; Y: 43; Z: 1700
HP: ~110
Wild Boar
Position: X: 570; Y: 33.5; Z: 1500
HP: ~225
Wild Boar 2
Position: X: 530; Y: 23; Z: 1070
HP: ~305
Wild Field Brown Bear
Position: X: 970; Y: 6; Z: 1330
HP: ~490
Windtail Forest Antelope
Position: X: 1440; Y: 37; Z: 1500
HP: ~185
Windtail Forest Brown Bear
Position: X: 1730; Y: 20; Z: 1040
HP: ~440
Windtail Forest Tree Guard
Position: X: 1600; Y: 5; Z: 1300
HP: ~395
Immune: Unconsciousness
Skills: Slasher
Windtail Forest Large Brown Bear
Position: X: 2470; Y: 22; Z: 1340
HP: ~540
Windtail Forest Little Wolf
Position: X: 1650; Y: 45; Z: 1540
HP: ~185
Windtail Forest Small Ear Wolf
Position: X: 1730; Y: 20; Z: 1040
HP: ~540
Windtail Forest Wild Boar
Position: X: 1650; Y: 45; Z: 1540
HP: ~225
Windtail Forest Wild Large Boar
Position: X: 2470; Y: 32.5; Z: 1470
HP: ~265
Windtail Forest Wolf
Position: X: 1500; Y: 9; Z: 1140
HP: ~590
Windtail Forest Wood Sprite
Position: X: 1600; Y: 5; Z: 1300
HP: ~395
Immune: Unconsciousness
Withered Branch Wood Sprite
Position: X: 550; Y: 51.5; Z: 1600
HP: ~815
Immune: Unconsciousness
Skills: Slasher
Writer:kikix
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