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Tales of Pirates is a 3D Massively Multiplayer Online Role Playing Game developed by the Chinese company MOLI. Tales of Pirates is published by IGG (Internet Gaming Gate), Welcome join the tales of pirates forum
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GUIDE TO TEAM PVP COMBAT!
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Here are some basic tactics/rules that might help your team to be better in PvP:
BASICS:
Role of the party leader: As a party leader, you should have a concept on what to do. When your party members, will see that your commands make sense, thus bringing them kills- they will follow you.
Give your team a task: for ex. kill (name) first, than kill (2nd name). That way your team will be able to focus dmg and prevent an enemy from escaping. Killing 2 is still better, than bringing 6 targets to 1/10 of their HP.
Manage your team: don't let the team to be scattered.Keep them all near. Remind your team to buff up. Use commands such as REGROUP (short version RG), when you loose too many members. Don't let them go into a frey 1 by 1. Work out a signal for attack, so u can do it all together. Try to get them at the one side of the main force, so they can see each other and support each other.
Some tactical manouvers:
FLANKING- the basic manouver that will get you easy kills. Don't charge head on, if they are in superior force. Flank them and attack with the element of surprise. Position yourself that way, that Alliance can't see you coming and dish out all damage you can. That way, you can get free kills in the Alliance 2nd lines.
HIGHER GROUND- the advantage of higher ground gives you:
1.A view of the battlefield, so you can choose your targets wisely.
2. A possibility to strike from above, on the unexpecting oponent.
3. Faster speed for closing in to your foe.
FOCUS DAMAGE
One of our dogma's says: Together, We Fight !, don't forget about it. 3 man together are stronger, that 10 spread out. In the battlefield, stay close to your brothers, so u you can help each other to kill faster, or to help those who are in danger.
DISCIPLINE
Leader is not only the rezz-point. If he is good, he can bring you a lot of kills. Follow your leader. Listen what is he saying you. If you are dying more than killing, propose that you will take a lead and show your leadership skills.
USING BATTLEFIELD TOPOGRAPHY:
Know, the place where you fight. Every single building, obstacle, secret places to climb up. Use obstacles to hide your position from an enemy. Ambush them and strike suddenly on the unexpecting Alliance.
CUTTING SUPPLY LINES:
If the enemy pushed you back to the gate, try to cut down their supply lines. Move your force behind them. Hide behind mountains/obstacles and slay those, who are trying to reinforce the Alliance or simply hunt around their camp for those who were fool enough to split with their main force.
LURING/AMBUSHING
Hide your forces, behind the rigdge/obstacle send a Warrior to enemy gate provoke them. When they will move ahead to get you, step back luring them out. When they will be fool enough to follow and will pass the point of our ambushing force range, charge them from 2 sides and slay them.
BASICS:
Role of the party leader: As a party leader, you should have a concept on what to do. When your party members, will see that your commands make sense, thus bringing them kills- they will follow you.
Give your team a task: for ex. kill (name) first, than kill (2nd name). That way your team will be able to focus dmg and prevent an enemy from escaping. Killing 2 is still better, than bringing 6 targets to 1/10 of their HP.
Manage your team: don't let the team to be scattered.Keep them all near. Remind your team to buff up. Use commands such as REGROUP (short version RG), when you loose too many members. Don't let them go into a frey 1 by 1. Work out a signal for attack, so u can do it all together. Try to get them at the one side of the main force, so they can see each other and support each other.
Some tactical manouvers:
FLANKING- the basic manouver that will get you easy kills. Don't charge head on, if they are in superior force. Flank them and attack with the element of surprise. Position yourself that way, that Alliance can't see you coming and dish out all damage you can. That way, you can get free kills in the Alliance 2nd lines.
HIGHER GROUND- the advantage of higher ground gives you:
1.A view of the battlefield, so you can choose your targets wisely.
2. A possibility to strike from above, on the unexpecting oponent.
3. Faster speed for closing in to your foe.
FOCUS DAMAGE
One of our dogma's says: Together, We Fight !, don't forget about it. 3 man together are stronger, that 10 spread out. In the battlefield, stay close to your brothers, so u you can help each other to kill faster, or to help those who are in danger.
DISCIPLINE
Leader is not only the rezz-point. If he is good, he can bring you a lot of kills. Follow your leader. Listen what is he saying you. If you are dying more than killing, propose that you will take a lead and show your leadership skills.
USING BATTLEFIELD TOPOGRAPHY:
Know, the place where you fight. Every single building, obstacle, secret places to climb up. Use obstacles to hide your position from an enemy. Ambush them and strike suddenly on the unexpecting Alliance.
CUTTING SUPPLY LINES:
If the enemy pushed you back to the gate, try to cut down their supply lines. Move your force behind them. Hide behind mountains/obstacles and slay those, who are trying to reinforce the Alliance or simply hunt around their camp for those who were fool enough to split with their main force.
LURING/AMBUSHING
Hide your forces, behind the rigdge/obstacle send a Warrior to enemy gate provoke them. When they will move ahead to get you, step back luring them out. When they will be fool enough to follow and will pass the point of our ambushing force range, charge them from 2 sides and slay them.
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