Register
Forget Password

Database

Contest & Events

Related Articles

Advertisement

Tales of Pirates is a 3D Massively Multiplayer Online Role Playing Game developed by the Chinese company MOLI. Tales of Pirates is published by IGG (Internet Gaming Gate), Welcome join the tales of pirates forum

VoteMore

Vote for the Best MMO of 2010

MMORPG DOFUS :: Massive Multiplayer Online Role Playing Game

View:95

DOFUS 1.27DOFUS version 1.27 is arriving on 7 April 2009!

This new version will bring considerable modifications to the way Health points, Initiative and Tackle are managed in-game.

You’ll also find an introduction to Reinforced Protection and Brokle the new Special Iop and Feca Spells in the last part of this news!

Click on ‘Find out more’

New calculation for Initiative:

In order to reduce the advantage enjoyed by certain classes under the old calculation system, which was based on elementary characteristics bonuses, we’ve decided to change the method of calculation.

Now, only two major factors are taken into account: Health Points and Initiative bonuses from equipment and consumable items. But that’s not all: your character’s Initiative is no longer fixed! Your character’s basic Initiative is calculated according to Health Points: 2 Health Points = 1 Initiative point.

To this figure, we add bonuses given by thhe character’s equipment and we have the maximum. initiative. This figure is affected in turn by the percentage of HP your character has left. . The more warriors are injured in combat, the less initiative they will have and vice versa. Formula: Initiative = (Total HP/2 Initiative Bonus) * (HP remaining/Total HP)

HP gained per level:

Before 1.27, all characters gained 10 extra HP per level above level 100. This gain will no longer exist and will be replaced by an increase in the life of characters of 5 points per level from level 1! .

This change will go some way towards reducing the power gap between characters above and below level 100, and will also make PvP combat far more playable for low-level characters. We found that fights are often cut very short due to players having powerful spells and little vitality.

Recuperation of HP and passive energy:

We have made the recuperation of HP and energy points a lot quicker in order to minimise down time between fights and thereby make the game more accessible to beginner or casual players. Here are the changes we’ve put in place:

- Characters will now recuperate 1 energy point. per minute of disconnection, wherever they happen to be at the time.

- Characters will now recuperate 2 energy points. per minute of disconnection if they disconnect in taverns, class temples or houses.

- When sitting, characters will now recuperate 60 HP. per minute, no matter what their level is.

- Even when not sitting, characters will now recuperate 30 HP. per minute.

And don’t panic, all you Bakers, Alchemists, Hunters and Fishmongers! These changes won’t ruin your business – eating consumable items will still be far quicker than any other way of recuperating energy – and still just as useful for sustained combat.

New tackle system:

The percentage chance of successfully tackling an adversary will be calculated with more emphasis on a player’s investment in Agility for all classes and all character builds, even if not focused on Air. While the old system would automatically accord a tackle in the case where there was a difference of 100 or more in two players’ Agility, the new approach will give importance to every degree of investment in Agility.

The new formula is centred on a 50/50 chance of tackling when both players have equal Agility. The greater the difference between the two levels of Agility, the more difficult Tackling will become for the weaker player, and vice versa.

Tableau des valeurs d'esquive

Formula:
%Dodge = ((Agi 25)²/((Agi 25)² (Agi Enemy 25)²)) * 100

Le 21ème Sortilège

This spell allows Fecas to increase their allies’ elemental resistance considerably from a distance, but also prevents the target from using a close combat weapon for the durations of the spell’s effect. Reinforced Protection. only lasts one turn, but it may be cast more than once per turn on the character’s allies. The spell only costs 1 action point. for all levels. The spell will reemphasise the role of Fecas as protectors by giving them the ability to protect their allies from a distance and for very few AP. It can also compensate for a lack of healing in a group by greatly reducing damage taken.

The spell Brokle. was already available for Iops in-game, but it has now been changed considerably. to take its place alongside the rest of the special class spells. The old version of the spell will disappear with version 1.27 and will be replaced by the following updated spell:

Iops can cast Brokle. in close combat on both enemies and allies. All attacks and heals cast on the target for the duration of the spell will be maximised.. Even the most random spells will be cast at their full power. This new version of Brokle allows Iops to assume a role as the most important ‘damage maximisers’ in the game, making the attack of enemies far more effective. It can also save an ally if a healer character is under the spell’s influence when healing. The spell also has its use when Iops wish to take as much damage as possible, of course, so casters must choose carefully whose abilities they want to improve.



Terms & Conditions and Privacy Policy
Copyright © 2008 - 2010 Top1gaming.com All Rights reserved
Website Built by Top1gaming.