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Tales of Pirates is a 3D Massively Multiplayer Online Role Playing Game developed by the Chinese company MOLI. Tales of Pirates is published by IGG (Internet Gaming Gate), Welcome join the tales of pirates forum

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MMORPG DOFUS :: Massive Multiplayer Online Role Playing Game

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Le 21ème Sortilège

DOFUS version 1.27 is arriving on 7 April 2009!

We’ll be introducing each of the additions and improvements to come as the day draws nearer. To get the ball rolling, here’s an overview of the update.

- Eagerly awaited Special Spells for all classes!
- Modifications to the way Health Points, Initiative and Tackling are managed
- New Quests and Alignment Rewards
- Brand new Challenges
- Rebalancing of classes
- Re-evaluation of Dopples in class temples
- Re-evaluation of PvP quests

Each of these additions will be dealt with in a news feature, while the Class spells, the keystone of this update, will be introduced two-by-two along with each instalment!

Today we’ll be taking a look at ‘Jinx’ and ‘Dispersing Arrow’, the special Sram and Cra spells!

When a Sram casts Jinx on an enemy (or an ally), all attacks and spells cast by the target will be reduced to their lowest level of effect for the duration of the spell. This spell will renew interest in Srams when building groups, due to their newfound ability for protection – if cast at the right moment, it can temporarily reduce damage taken from the most powerful of enemies. What’s more, since the values of spells cast while Jinx is active will be at their lowest possible minimal level, it makes it possible to predict damage taken and to form a healing and defensive strategy.

Dispersing Arrow allows Cras to repel everything for three cells around the target cell in all 4 directions, moving a maximum of three targets in a row. Only background elements can block the effects of Dispersing Arrow and Cras cannot use the arrow on themselves. Dispersing Arrow will increase interest in Cras for two reasons: their increased usefulness in groups and their effectiveness from a distance. In group, this spell allows Cras to help allies escape from enemy tackle zones and also to reposition the participants, both allies and enemies, during combat. Finally, the spell allows Cras to maintain their enemies at a distance and to make full use of their large battery of very long-range spells.



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