Register
Forget Password

Contest & Events

Related Articles

Advertisement

Tales of Pirates is a 3D Massively Multiplayer Online Role Playing Game developed by the Chinese company MOLI. Tales of Pirates is published by IGG (Internet Gaming Gate), Welcome join the tales of pirates forum

VoteMore

Vote for the Best MMO of 2010

Fire Tao Spell Guide

View:2011

Introduction
Fire taos are the offensive tao class. With the right training and equipment, they can kill any class from a distance, and are a class worthy to be feared. a fire has a vast array of spells at their disposal, but many people with fires tend to only focus on 1 spell, tornado and forget or ignore the other fire spells with can help also. This guide will explain each of the spells available to use as a fire, how to get them, how to best train them and when it is the best time to use that particular spell.
Thunder
Thunder is the first attack spell a fire receives when he/she is created. This spell is never used in serious pvp and only serves as the door to learning the more powerful versions of this spell that are fire and tornado. Leveling this spell is immensely easy and is one of the few spells that will lvl decently in tg, though you should be able to fix this spell very fast. This spell has a very low magic req. of only 1,6,10,11,17 mana at their respective levels, which is good since meditation doesn't come in until lvl 44. This spell can be easily trained on monster that is white named or above. I suggest heading to tombat cave with some mana pots as there are safe ledges, and you can also meet other fires who are probably training there as well. As said before, this spell should only be used when adv. onto fire and nado, but you could also use this spell to toy around with newbs so you don't pk them lol. Learned when first created.
Fire
Fire is the next spell only available once thunder is fixed. Fire is the strongest attack spell that a water taoist can learn, but only the beginning for a fire This spell is a little harder to fix, but shouldn't be a problem. You will realize the easiness of this spell once you try to fix nado Lol. Anyway fire is quickly lvled at either tombats or white named monsters when your level ends with 0,1,5,6. Tombats is the best place otherwise b/c you should have meditation by this time and you will need a safe place to sit and restore your mana, unless you can buy a mana backsword. A fire shouldn't start seriously doing pvp until he at least gets nado, so again the purpose of this spell is to serve as a steppingstone to tornado. Learned at promo center at lvl 40.
Tornado
Ah, tornado...Such a love-hate relationship comes with this spell, with its very long range and it's very slow lvling time. Nado serves as the primary attack spell of a fire, and when fixed it has a REALLY cool effect, like normal nado only with 3 pulsing circles coming down. To level this spell I STRONGLY suggest using a mana backsword, as it will save you alot of time rather then meditation, OR a 2 soc backsword with ref moon gems. Especially at lvl 1 and 2, lvl this spell at white named monsters when your lvl ends with 0,1,5,6. You may also want to have a friend pk you from time to time so you don't lvl, as the double exp. is like a Godsend. An average fire should have this spell fixed at lvl 115, but always train for double exp. If you find yourself at lvl 115 with tornado NOT fixed, either fix it during lvl 115 or 116, KEEP YOURSELF AT THESE LVLS for your only opportunity to quickly lvl it would be at 120 with take a looooong time to reach. This spell is best used as the main attack, but it is not the strongest. Learned either at promotion center at lvl 90 OR lvl 89 at market whee you buy spell from pharmacist.
Fire ring/Fire ball
Fire ring and its stronger version fireball are very powerful spells and ARE VERY EASY to lvl. This spell is unique in that it's accuracy or hit rate remains at a constant 80 percent, which is still pretty high. This is a delayed spell, which means it will not cast automatically once it is used, but it will take 2-3 seconds to fire. This spell lvls extremely fast at black names and super fast during double exp lvls. When fixed it has a magic atk. of 2800, more then double of fixed tornado. This spell is best used when you know it will one hit the enemy, or use this attack first, then quickly unleash tornado, a deadly combination. The fireball will shock the enemy with high dmg and tornado will finish them off. Learned in promotion center at lvl 55.
Firemeteor
Firemeteor I believe is the epitome of a good fire tao. When fixed it is the strongest magic attack in the game. Two big problems with lvling the spell is it's infuriating miss rate and relatively slow lvling time, especially compared to fire ring. However, when fixed its accuracy comes to 75 pct, with a much higher magic dmg. of 3250. This spell is best lvled with a good set of moon gem equips and tg, or moon gem sockets and double exp. again at lvls ending in 0,1,5,6. Fire met doesn't lvl that bad at black names though. Be sure that you have patience and are not annoyed at the miss rate of the spell during it's early lvls. Learned at promo center at lvl 52.
Bomb
This spell is pretty much useless to the serious fire. When fixed it has the same accuracy as fireball only it deals less dmg. This is a delay spell which doesn't cast instantly, you must wait for it just like fire ring. The only time this spell is GOOD is at early lvls, for it has the highest ELEMENTARY dmg. of any magic atk, starting out at 855. In the long run, it will fall behind fire met and fire ring however. Can only be found if a monster drops it or in market by other players.
Fire Circle
Fire circle is a powerful offensive spell and lvling spell as it combines strong magic damage with the effect of a multi hit spell, which will damage all monsters (or ppl) around you. It is a delayed spell just like fire ring and bomb. This is THE spell to lvl with in TG (For a while) as it will hit stakes as well which have no magic defense. This spell is EASILY lvled in TG, which is good since you will lvl quickly AND lvl the spell at the same time. I don't really suggest lvling this spell outside of tg unless you really want to fix this spell fast. This spell is best used when you want to pk more then one person, OR you want to hit someone who is hiding under a guard or player or w/e. Learned at promo center at lvl 65.
Fire of Hell
One of my favorite spells. This is a multi hit spell just like firecirlce only it casts INSTANTLY at the cost of lower magic dmg. Despite having much lower magic damage, at high lvls when you can 1 hit birdmen/hawkings with this, this will be your ULTIMATE PLVLING TOOL. You will be able to kill thousands of birds with just a click. You will be the best plvler 2nd only to an archer once you can 1 hit monsters with this spell. TG: This spell at lvl 2 allows you to lvl FASTER then using fire circle. Get any char you can and have him/her stand close directly under a stake with 1 stake on either side. Take your fire and cast FOH on the CHAR and you will now be FOH'ing 3 stakes at a very fast pace. Unfortunately, this spell, like bomb must be found either by a monster kill or by someone selling in market.
This is the end of my guide, please leave all feedback and ty for reading! Have fun in your never ending adventures on Conquer online!


Terms & Conditions and Privacy Policy
Copyright © 2008 - 2010 Top1gaming.com All Rights reserved
Website Built by Top1gaming.