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Time to explain how / why / if 2 Slotted Item Drop works

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Hello dear Cabal players ...

Since a very large number of users asked me if they work, how they work, why do they get crappy items, i decided to share some information on how these things work.
I personally found these facts while manipulating the game and making it listen to my needs instead of letting it give me crappy items.

This is in no way an official answer , just the result of my endless testing/observations and rumors that were circulating on the forums.


The SET :

As you all know , in order to be a proficient 2 slot item finder , you need a good 2 slot drop set. No matter how much you wear (in quantity) you DO modify the drop rate. The only problem is that the drop rate becomes visible after a certain amount of 2SlotItem Drop gear. You might not see any increase up until 30 or so .. but i assure you, some have found 2 slotted items even WITHOUT having to increase the drop rate by using such a set .. That's why i'm saying , you only increase the chances of dropping one , but in the end , it's still a matter of luck , if you drop one or not. But chances DO INCREASE .

Let's move on.

The Dream Set (as i like to call it) is as follows





The Explanation :

How to interpret this increase.

Example : If i have 2.5 times drop ... that means that instead of the normal 1.0 drop (the 100%) i now have 2.5 times ..(that's a 250% - 100% = 150% increase).

So now , my drop rate for 2 slotted items has increased by 150% up to a total value of 2.5 times .. (250%)

When you do the math , you have to apply the formula to EACH ITEM .. not to the total .. so each item value will have to be reduced by 1.0 ..

That will make the whole set of 51 become :

51 Times minus 1.0 from each item (to remove the base drop) => 51 - 13 items *1.0 = 38 Times INCREASE (besides the basic drop rate)

Total Absolute Value : 51 Times (including base)
Total Real Value after applying formula : 38 Times INCREASE
Total Interpretation : 38 Times Increase = +3800%

Total Drop Rate : 100% Base Drop Rate for 2 slot items + 3800% = 3900% Actual Drop rate for 2 Slot Items.

Ok , so now we know that with a perfect set , the INCREASE is 3800% , making the TOTAL drop rate 3900% (including the base 100%)


Reading the values :

Now , let's take an example as follows (this is NOT A REAL situation , it's hypothetical):

Let's assume that the following chart is true ...




This means that out of the whole 100% drop from an Auto Cannon-EX for example you can get the percentages in the right.

Now , that's the whole 100% drop ...

In normal situations you would have a 5% chance of getting a 2 Slotted Titanium ...

BUT ! That's ALL TITANIUMS ...

That's why 5% = 2 Slotted Titanium (Martialsuit , Martialboots , Martialglove , Martialhelm, Armorsuit , Armorboots, Armorglove, Armorhelm, Battlesuit, Battleglove, Battlehelm, Battleboot , Katana, Blade , Daikatana, GreatSword)

That means 5% represents 16 types of 2 slotted titaniums.

From that 5% , each double slotted titanium has 0.31% ..

0.31% * 16 = 5%

That means that out of the whole 100% Drop from the mob , a 2 slotted item (a single item not the whole titanium category) has a chance of ONLY 0.3% to drop.

My set would increase that chance by 38 times ... making it (0.3% + 0.3% * 38) = 0.003 + 0.114 = 0.117 = 11.7%

That means that when i kill a mob , i have a chance of 11.7% of getting the desired titanium item.

BUT ! That doesn't mean that from 100 mobs killed , i get 11.7 titaniums 2 slotted.

No , because at each kill , the drop counter resets , so for 1 million mobs killed , each of them has the 14.4% chance of giving me the item.

But if i am unlucky and at each roll i end up in the 89.3% area that doesn't give me the 2 slotted item , i could kill 1 million mobs and still get nothing.



This info is in NO WAY official , it's just the best logical explanation that i could deduct after killing so many mobs ..

2 Slot Item Drop DOES NOT STACK in parties , meaning that the guy dealing the most damage will influence the drop.

ALZ DOES STACK in parties (also tested by Titan) but you have to be in the same area of killing (as when getting XP).

I hope this cleared some things ... it is nothing official , just a small result of my testing , something i promised i would post , after i get my set.

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