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TG Changes- Clarifications
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Ok first of all i know its wrong section but too many ppl never look in TG section and i'm getting the same questions over and over and over. This post will also include some basics wich aperantly ppl never bothered to learn for the past few months we got TG. And no i wont answer what is wexp in this post u can find it in a million threads all over the forum.
I'll just try to answer some questions wich aperantly are a bit confusing for some ppl.
So the post became a huge wall of text and i planned it to be only few little clarifications i'll try to get most important points out for ppl that dont want to read it all before they know whats in it:
I'll just try to answer some questions wich aperantly are a bit confusing for some ppl.
- Personal Score
- Not seeing your kill/death ratio is NOT a bug. The ranking system was changed. And altho it was posted on hundred places already on this forum i'll give the formula again and some explanations about it.
Personal score = (Damage given + Heal volume given + Damage received + (Seconds spent building Force Tower*600)) / 10,000 - Example 1: you decide you are not going to build. And u only attack ppl and things on the battlefield and get dmg back. Lets say you deal total dmg of 100k and recieve 50k dmg your Personal Score (PS) will be:
PS= (100,000+50,000)/10,000 = 15 - Example 2: you are actualy someone that wants to help your nation and spend some time building( lets say it was 5minutes(300seconds) total build time). And you deal the same ammount of dmg and recieve the same amount of dmg your PS will be:
PS= (100,000+50,000+ 300x600)/10,000 = 33 - Yes i didnt make no typo the dmg you recieve is ADDED to your score. It is good to be hit. It was probably an attempt from EST to make the wars more fun and more hectic instead of ppl waiting eachother from distance afraid to make a step forward. In the new TG it is better to suicide in a large crowd of enemy players hitting alot of them in the process instead of the old system ppl waiting around who'll deal the last blow.
- Not seeing your kill/death ratio is NOT a bug. The ranking system was changed. And altho it was posted on hundred places already on this forum i'll give the formula again and some explanations about it.
- Personal Rewards.
- There are 3 types of personal rewards now Alz, Core Cube(s) and WEXP. I'm going to ignore core cube and alz in this post as the formulas depend on too many factors and may just confuse some ppl more(if u are interested you can find them in the PDF Kru posted).
- So WEXP the wonderfull new score wich everyone wants to get:
WEXP = TG basic points (20) * (Win/Lose Bonus) * (Nation participants rate) * X
- Win/Lose Bonus: Winning Nation=2, Losing Nation=1
- Nation Participants Rate: Honor Points gained for each Nation when hunting monsters in the maps above Forgotten Ruin. (Higher the value for less users for each nation. Min. 1.6, Max. 2.9)
- X: Bonus depending on whether or not the user is using Cash Items. (For Non-Cash Item User * 1.0)
- Yes this means if your nation wins you get double WEXP so if you want to get more WEXP you need spill all your blood, tears and sweat everynight for an hour.
- Something wich was missed from the PDF but has been confirmed from several sources. If you have less then 30 on your Personal Score, you are not going to recieve WEXP - Nothing, Zero , 0. This was probably done to prevent players from just logging in in TG to get some WEXP doing nothing. You actually have to do something in the war to get WEXP. In the 2 examples above the person in example 2 will get WEXP and the person in example 1 wont.
- The treshold is too low (imo) you should be able to pass it easy with little effort no matter wich type of player you are fighter/builder/healer its easy to get over 30 doing all 3 of those things.
- There are 3 types of personal rewards now Alz, Core Cube(s) and WEXP. I'm going to ignore core cube and alz in this post as the formulas depend on too many factors and may just confuse some ppl more(if u are interested you can find them in the PDF Kru posted).
- Regeneration skills
- they are 5 times better this means even the noob regeneration skill gives 30 HP every 2 seconds wich could allow you to survive 1 more hit. Wizard and warrior regen skills are godly now. any wiz and war that can use them should do it(specialy wiz party buff)
- Vital Force or Vital Bless- a discussion ignored by a lot of archers, but its simple rly, vital bless =75 HP every 2 seconds so if you manage to surive in a battle more then 40 seconds bless is better, if u are going in kamikaze stlyle then Force could be better- depends on some factors. But for general fights archers should buff Bless in my opinion.
- they are 5 times better this means even the noob regeneration skill gives 30 HP every 2 seconds wich could allow you to survive 1 more hit. Wizard and warrior regen skills are godly now. any wiz and war that can use them should do it(specialy wiz party buff)
- Back to basics - Building
- Building doesnt lower your nations score. building POINTS are different from SCORE , altho the amount of points you get is also added to your score.
- How can you tell what is point and what is score. On top right of your screen inside TG you have 3 digits. P, S and S.
- P is obviously the build points it is not good to have a lot of them infact it means your nation is doing very bad on building if u have too many points unless of course your nation controls most Strategic points and has pretty much won the war already.
- S and S are your nation and the enemy nation scores. wich NEVER go down - in TG your score can only go UP you cant loose score.
- P is obviously the build points it is not good to have a lot of them infact it means your nation is doing very bad on building if u have too many points unless of course your nation controls most Strategic points and has pretty much won the war already.
- Why build ? 2 major reasons
- a) it helps in fights near towers (buffs/debuffs/attack)
- b) it improves mobility of your nation (warp/ressurect)
- I think its pretty easy to guess that if you have Hp regen, Def up and ATT up buffs you'll be much more effective fighter and of course if your enemy has def and att reduced and its hp is going down every 2 sec it'll be much easier to kill him/her.
- Warp and ressurect i wont even comment - any nation that doesnt have 1 warp and 1 res on EVERY medium and large point they control has to organise public spitting against their builders. And builders that occupie spots for warp/res with other towers should be crussified and then stoned to death.
- Debuff/ Buff / Attack towers DONT work on Guardians/ Barriers/ Doors/ Towers/ Sign.
- So when to build what?
- When you attack such neutral position(as mentioned above) use buff up towers to improve yourself and your friends, since you cant influence in anyway the neutral thing infront of you with a tower excluding improving your own stats.
- And when your opponent is trying to attack 1 of your possitions build debuff/attack towers to lower their strenght and help your guardian/barrier dmg them. (BUILD GUARDIANS they are worth it, dont leave barriers only)
- Hp Down or Attack - the endless discussion wich 1 is better. Well it was hard call before AOD. But now with the FS numbers going steady up its pretty obvious wich is better if the attack tower does 10 dmg the HP down will keep doing 200 dmg every 2 sec (if large). So yes HP down is better, as its effective against all types of enemies.
- When you attack such neutral position(as mentioned above) use buff up towers to improve yourself and your friends, since you cant influence in anyway the neutral thing infront of you with a tower excluding improving your own stats.
- FT Panels - Every grp leader should have full bag of those before war starts. Using portable panels gives you same score as if you build a fixed tower but you do it 20 seconds faster. Wich means small portables are INSTANT build. Just right click choose tower dash to next spot - avg builder should be able to build 3 smalls in less then 10 seconds. This can have huge impact on a field battle. A Warrior builder can achive even more by dashing in enemy crowd and building debuffs/attack on their side(if they got bad builders)
- FT panel limitations - you can have only 3 of them in a certain radius wich depends on the size of the tower. Towers build with Ft pannels last for 3min or untill destroyed
- Why all grp leaders should build? well thats pretty easy to answer isn't it 10ppl can build the needed amount of towers more then 10times faster then a single builder(less time is wasted moving around). And as soon as all needed towers are built those builders can also enter the fight and hit things wich is good for your nation.
- Building doesnt lower your nations score. building POINTS are different from SCORE , altho the amount of points you get is also added to your score.
- Tower Repair
- Tower repair is 1 of the things that was changed in last patch it is much much cheaper now, it used to take millions per second now it takes thousends
- How to repair? - Everyone can repair a tower you just need to select a damaged tower press R and wait a bit. Tower repair costs Alz.
- Why repair ? - it was pretty useless before this patch just because of the cost. But now its worth it for 2 big reasons:
- Repairing a tower will allow it to work longer if that spot is under constat attacks. And its defo worth it repairing major towers like warps/res.
- Longer lasting towers is good and all but why you should spend alz ? Well there is 1 other major benefit to spending some alz to keeping your towers full
This means that your final score actually depends on the ammount of HP your towers have when the war is over. It is the last row on the score information. That score is not too big so if you got crushed and forced bk to your own base repairing the towers will not win you the war. But if its a very close battle and the score difference is minimal it could be a good idea to check your towers near the end and maybe spend some alz repairing them.Quote:Score calculation rules:
.....
....
HP remained on the undestroyed Fixed Force Tower at the end of the War
- Repairing a tower will allow it to work longer if that spot is under constat attacks. And its defo worth it repairing major towers like warps/res.
- Tower repair is 1 of the things that was changed in last patch it is much much cheaper now, it used to take millions per second now it takes thousends
So the post became a huge wall of text and i planned it to be only few little clarifications i'll try to get most important points out for ppl that dont want to read it all before they know whats in it:
- Personal scoring has changed- now its good to kamikaze
- WEXP if u want more of it help your nation win or buy prem/bb+
- personal rewards - you wont get any if u have under 30 on ranking (press V and go details to check)
- Regeneration skills are good - use them
- Building - pick grp leaders that want to build, there is no point putting someone as grp leader if he/she is going to have 0 build score at end of war. That person is not a good grp leader.
- Repair your towers
- Build, Build, Hit things, hit things and hit things. Standing still will probably lead
to you not getting any reward at all, and your nation getting half rewards. And of course will make the wars boring again, keep them fun and hectic by doing things inside, enjoy the Revolution of Action
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