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Ghostcrawler on dual specs and loot tied to achievements
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So sayeth the Ghostcrawler and so we shall listen. He spoke today regarding a few issues that are of prime importance to many players. However instead of long rants or detailed analysis on the issues of raiding difficulty, dual specs, and achievements he presented them in bullet points.
First dual specs, a topic hot on everyone's mind. He provided some new insight into how things will work. In particular he said that "It will be trivial to do in town. You will also be able to do it out of towns, but not as trivially." This is new information and should make everyone tingle with gleeful anticipation at how trivial it might be to switch specs while in Dalaran.
He also makes mention of things we already knew. They are aiming to allow people to swap glyphs and action bars with the dual spec feature, and that it should be along ideally in the next major content patch.
That patch cannot come soon enough.
In addition to the dual spec information, Ghostcrawler went into some points on raid difficulty. While there isn't any really new in terms of how difficult the raiding environment is (or isn't) and what may lie in store for the future (a harder Ulduar raid zone), there is some new news about loot tied to achievements.
He says, and I quote, "We do realize that vanity items like titles and mounts can only motivate people so far and we do have plans to offer better loot for such accomplishments." He's speaking about the challenges of the hard mode achievements.
This is new and neat. It appears, based on his statements, that there will be loot connected to achievements.
Now what exactly this loot is will be something we'll have to just wait and see, but it definitely is an interesting option and will no doubt spark a storm of speculation.
The other interesting note he makes is that they don't want to spend several months of development time on content that less than 5% of players will ever see. One can connect their statements that they "won't ever make an instance as hard as Sunwell again" and then this statement together and form the conclusion that only 5% of players saw Sunwell.
I think the number is probably a bit higher than that, but even if it's just a number used to prove a point (as I suspect it is), it is still a bit of insight into how they focus their resources.
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