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Tales of Pirates is a 3D Massively Multiplayer Online Role Playing Game developed by the Chinese company MOLI. Tales of Pirates is published by IGG (Internet Gaming Gate), Welcome join the tales of pirates forum

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Enchanter - Ragnarok Online 2

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The main healer and buffer in RO2, the Enchanter supports the other players in battle to maximize damage and keep players alive. They have access to very powerful healing abilities, as well as resurrection skills to bring life back to a dead combatant. Their skills also allow them to buff, or power up, a player in the game to increase his skills or status. They can even debuff, or sabotage, an enemy by slowing them down or making them weaker to specific elements. Enchanters are not damage dealers. Though they have a few damaging holy spells, their main purpose is to support the other players. The only high damage an Enchanter can inflict is by using holy on an undead, such as a Heal spell. They are well known for their ability to train easily on undead type monsters. It is currently unknown as to what the advanced classes of the Acolyte, the Priest and the Monk, would be in RO2. In RO1, the Priest furthers the skill line of healing and support, while a Monk learns more combat effective skills to deal more damage. It is worth noting that a few players believe the Enchanter to be the RO2 version of the sage since it could also buff and debuff. The official description, however, contradicts this idea by stating that the Enchanter's powers are more religious, like the Acolyte, than scientific, which would be the Sage.

ICON Skill Name Req. JLV Skill Type Specialty JLV Description
Sword Stick Mastery JLV 1 Passive JLV 5 This skill allows the users to equip a "Sword Stick" type weapon and increases short range Physical Attack and Accuracy when using a "Sword Stick".
Mental Training JLV 1 Passive No This skill increases your maximum SP.
Mental Power JLV 1 Passive No This skill increases your SP recovery rate.
Prospect JLV 1 Passive No This skill increases your flee rate. Increasement depends on your INT.
Heal JLV 1 Passive No This skill lets you heal other players and yourself.
Swordstick Stance JLV 1 Passive No This skills lets you use Swordstick Stance.
Memorize JLV 5 Passive No Memorizes the previous spell, reducing its cast time.
Fire Resistance JLV 5 Passive No This skill increases your resistance against the fire attribute.
Ice Resistance JLV 5 Passive No This skill increases your resistance against the ice attribute.
Lightning Resistance JLV 5 Passive No This skill increases your resistance against the lightning attribute.
Recovery JLV 10 Passive No A spell that cures weakening status effects.
Soul Purification JLV 10 Passive No This skill lets you cure status alligments of player and yourself.
Weapon Blessing JLV 10 Passive No This skill lets you increase attack power of the target.
Meditation JLV 15 Passive No This skill increases your resistance against all magical attributes.
Armor Blessing JLV 15 Passive No This skill increases the defence of the target.
Mental Curtain JLV 20 Passive No Replaces a certain part of magical damage you recieve with SP. 1 LP Required.
Fire Bolt JLV 1 Active No This skill lets you cast a fire blot on your enemy.
Ice Arrow JLV 1 Active JLV 15 This skill lets you cast an ice arrow on your enemy.
Sinister Strike JLV 1 Active No A very fast attack strike.
Call Lightning JLV 5 Active JLV 15 This skill lets you cast a call of lightning on your enemy.
Tempestas JLV 15 Active No A powerfull [Fire] elemental attack that hits all enemies in front of you. Have a chance to burn your enemies.
Sword of Ice JLV 15 Active No This skill changes the attribute of your weapon to "ICE" for a certain amount of time.
Life Leech JLV 15 Active No This skill lets you drain HP off of your target.
Shadow Strike JLV 15 Active No Infuses dark energy into your hit, causing a deadly effect.
Thunderstorm JLV 20 Active No A strong [Lightning] element attack. Damages all enemies in an area and has a chance to add "Shock" effect.
Summon Dummy JLV 20 Active No Summon a dummy to protect you. the dummy will reflect 50% of the DMG you've received.
Forcefull Blow JLV 20 Active No A forefull blow which uses your LP to increase attack power.



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