Navigation
Blog
Related Articles
Advertisement
Tales of Pirates is a 3D Massively Multiplayer Online Role Playing Game developed by the Chinese company MOLI. Tales of Pirates is published by IGG (Internet Gaming Gate), Welcome join the tales of pirates forum
VoteMore
Dragon Age: Origins Hands-On Impressions - Hands-On With Combat
View:200
Guild Wars Gold
Top Rated Guild Wars Gold Seller! 24/7 online ,deliver instantly.
Watch a demonstration of Dragon Age: Origins in motion.
- Watch
- Download
EA is showcasing a number of games at its winter showcase event, hosted at UK offices in Guildford, Surrey. The line-up includes The Godfather II, Red Alert: Uprising (the new expansion pack to the just-born strategy sequel), and BioWare's latest project; Dragon Age: Origins, which is heading to PC, Xbox 360 and PlayStation 3 in 2009. The PC version, which is the lead platform, was shown off by BioWare's CEO Dr. Ray Muzyka. Despite being based on an all new fantasy setting, Muzyka is touting Dragon Age as a "spiritual successor" to the company's classic Baldur's Gate series, and it looks like fans of fantasy are in for yet another treat.
Muzyka describes Dragon Age as a dark, heroic approach to high fantasy with a "mature, gritty" setting. Throughout the game you'll have to make choices with lasting consequences to each choice you make. From what we were told, the game is also full of racial hostilities between the various factions, including humans, elves, and cursed werewolves, and although we're told there'll be romantic relationships, there is as yet no word yet on whether there'll be intimate inter-racial relationships (such as the now-infamous alien liaisons of Mass Effect).
The variety of characters you'll meet should please even the most ardent fantasy buffs.
The mission we looked at takes places early on in the game, after the "origins" section of the game. In addition to potentially branching storylines and multiple endings, Muzyka explained that there will be six distinct different origin stories at the beginning of the game, depending on the specific character you pick. The mission, Tower of Ishal Dungeon, takes place in the tower of the same name, and had us leading a four-character party through several levels of the tower, battling through hordes of orcs before squaring off against a huge, and unsavoury ogre--the level's end boss.
Our party consisted of four characters, the Circle Mage, a female level 5 mage, Tower Guard, a male level 6 warrior, Alistair, a male level 5 warrior and Winter, a female level 5 warrior (who was also the game's origin-related protagonist, of elf descent). We didn't get a thorough chance to test all of their strengths and abilities but each seemed to be equipped with specific powers unique to them. We were told you can augment non-playable character AI in the game, although this wasn't elaborated on. You'll also be able to customise some of your party member's options and depending on your preference of play you can have quite granular control over specific party member settings, or sit back and let the AI kick in and command your unselected companions. If you poorly manage your party and subject them to a gruesome death, fear not: party members slain in battle can be resurrected once your immediate threat has passed, however they'll suffer a hit to their health and obviously won't be as much help to you as one who's still in fighting fit condition.
We were told by a member of BioWare's development team that the familiar "pause-and-play" mechanic, which appeared in Baldur's Gate and Neverwinter Nights, will give you the choice of playing Dragon Age in real-time, or queuing up tactical orders for your party members while the game is paused. The camera can also be viewed behind your character in a cinematic behind-the-shoulder style, or high up above your whole party, giving a more strategic overview.
The heads-up display in Dragon Age should be familiar to anyone who has played a role-playing game, with a map in the top-right corner, party-member stats in the top-left, and a customisable action bar along the bottom which you can assign special attacks to. Menus and settings can be accessed at the middle-top of the screen. A ring around each of your character's avatar will show you their HP and stamina/mana levels (for warriors and mages, respectively) as you do battle.
As it turns out, our American counterparts also had an opportunity to try out a different battle in the game, with a slightly different party consisting of Alistair, Winter, Morrigan (the shapechanging sorceress), and an elf scout with a mean backstab attack that kicks in any time he can get behind an enemy. They fared decently well in a forest battle, taking on a handful of ferocious monsters by engaging their foes from the front with fighters, while circling to the rear with the rogue for backstabs and constantly pausing the game to use Morrigan's spectacular sorceries, such as cone-shaped frost spells, "de-buff" spells that weaken foes in combat, and healing spells that kept the party in the fight. Careful, Baldur's Gate-style combat management seems to work quite well in Dragon Age, but as our American colleagues quickly discovered, they aren't all cakewalks, especially when you have to fight trees that walk. While the standard humanoid foes were easy to polish off, the weakened party eventually fell to the assault of a small group of sneaky moving tree monsters which were initially disguised as, of all things, a group of trees--though they immediately uprooted themselves as the party approached and pummelled them into oblivion.
Dragon Age is shaping up well in the graphics department with impressive cinematic cutscenes filled with interesting characters and polished voice acting, helping to set the scene for an epic adventure. The game engine itself looks pretty robust too, even through the environment we played, which was a mostly dark, atmospheric dungeon with the occasional lit torch. The characters themselves were quite detailed and had some detailed animations when performing special attacks or magic. We cast a few special attacks during play including the warrior's formidable shield bash move, which is a charging attack that takes a sizable chunk off an enemy's health. In addition to the cinematic visuals, Dragon Age's enchanting, classical score helps to further immerse you in the timeless action, and heightens the medieval warfare.
You can experience six unique origin stories at the beginning of the game.
Dragon Age: Origins should appeal to anyone who's a fan of Baldur's Gate, BioWare's previous titles, or the fantasy RPG genre as a whole, and will be shipping for PC, Xbox 360 and PlayStation 3 in 2009. For more on Dragon Age check out our previous coverage and check back later as we uncover more of the game, and the Dragon Age universe, over the coming months.
- Polls open for voting in Star Supremacy’s S ...
- Iron Grip: Marauders – Quests Galore!
- Diablo 3 Preload, Setup and Install Issues & ...
- All New MMOs Are “WoW Killers”
- Star Supremacy Launches to BOA Compra and th ...
- Iron Grip: Warlord – Scorched Earth Expansi ...
- WYD Global Turns Up The Heat With Exciting M ...
- Hold On To Your Princesses! Tiny Plumbers Is ...
- Pathfinder Online: Interesting Ways to Devel ...
- Guild Wars 2 to Have High-level Features and ...
Cosplayermore
-
Kipi-Shakugan No Shana-series 01View:55
-
Kipi-The Melancholy of Haruhi Suzumiya View:92
-
KIPI's COSPLAY-Tracy Wright View:879
-
Kipi-Trinity Blood (Esther Blanchet)View:977
-
Sphere Format-Kipi's Saori CosplayView:1088
Terms & Conditions and Privacy Policy
Copyright © 2008 - 2010 Top1gaming.com All Rights reserved
Website Built by Top1gaming.



