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Tales of Pirates is a 3D Massively Multiplayer Online Role Playing Game developed by the Chinese company MOLI. Tales of Pirates is published by IGG (Internet Gaming Gate), Welcome join the tales of pirates forum
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The
button with a shortcut key combination of ALT W will give you an account of the gear worn by characters. Take a look at the picture below:

In the first line, character’s name, class, and level will be stated, as is described in the following
picture. The
screenshot shows the players’ basic attributes including strength, agility, stamina, intelligence, and spirit. There are also 5 assist attributes which are Flame Resist, Ice Resist, Cyclone Resist, Shadow resist and Healing. After you level up, you will obtain some stat point’s bonus. You can distribute these points to the 5 attributes however you want to really personalize your character.
This picture shows that
your current strength is197 points. If you want to increase it by another point, 9 stats points are required. But only two stats points are available for you, which means your efforts to raise character’s strength will fail; as a result the plus sign is shown in grey. When you have enough stats points to modify your character then the plus sign will be in color and one single click is all you need. The
picture in Status window features all of the combat related attributes. The numerical range of Damage is the indication of how much damage will be produced by your common attack. Damage per Second (DPS) means how much damage you achieve per second. It is average damage done by your common attack. Your Attack level will affect the amount of damage that you can make. The higher this index is, the more damage will be inflicted upon enemies. Defense is the defensive index of your character’s current armor. Hit is the hitting rate for your each attack. Dodge will tell you how high the chances of you avoiding an enemy’s attack are. Strike indicates if there is any possibility of you dealing out a double amount of damage on your enemy. Block is quite similar to defense. Its index states the percentage of damage you can avoid from the enemy’s physical attack.
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