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Why should I pick explorer as my class?
If you like big numbers (damage that is), Explorer is the class for you. They have the biggest burst damage in PKO by far. Explorers are also a good class for people that like using boats, as they get quite a few sea-based skills.
Stats & Skills For stats I recommend going full SPR for faster levelling, though you may want to consider doing 1 CON for each 4 SPR you add if you want more survivability at the trade-off of some damage. Either way you should end up the same way, just add CON when you've maxed SPR.
For skills a lot is personal preference, though there are some must have skills and some suboptimal choices.
Explorer Skills
Click here to see Skills Tree
Diligence (Passive skill)
Prerequisite: None Description: Increase SP recovery rate of character. Effect: Level 1 increase 2 points. Each additional level increase 1 point. Coral needed: None My opinion: Great for reducing the need to rest, spend points here whenever you have spare SP.
Current (Passive ship skill)
Prerequisite: Diligence Lv2 Description: Increase movement speed of ship. Effect: Level 1 increase 6%. Each additional level increase 1%. Coral needed: None My opinion: Not the excactly best Explorer skill there is, you should not put more than two SP in this. (only one if you arent getting Tornado)
Conch Armor (Passive ship skill)
Prerequisite: Current Lv1 Description: Increase defense of ship. Effect: Level 1 increase 8 points. Each additional level increase 3 point. Coral needed: None My opinion: Decent skill, but no need to increase it beyond Lv5.
Tornado (Initiate land skill)
Prerequisite: Current Lv2 Description: Equip Wind Coral to twirl enemy up in the air (Level 1 consume 27 SP. Each level need 2 more SP) Effect: Level 1 time duration 3.5s. Each additional level increase 0.5s. Coral needed: Wind Coral My opinion: Another decent skill, get it to Lv5 if you want Algae Entanglement.
Lightning Bolt (Initiate land skill)
Prerequisite: Diligence Lv1 Decription: Equip Thunder Coral to strike enemy with lightning (Level 1 consume 25 SP. Each level need 2 more SP) Effect: Damage determined by skill level and stamina. Coral needed: Thunder Coral My opinion: Your primary damage. Get it, max it, love it!
Alga Entanglement (Initiate ship skill)
Prerequisite: Tornado Lv5 Description: Use seaweed to bind and damage enemy (Level 1 consume 21 SP. Each level need 1 more SP) Effect: Level 1 damage target 5 points per sec for 6s. Each additional level increase 1 point and extend 2s. Also determine by stamina. Coral needed: None My opinion: Most definately worth it if you already got all the requirements.
Voyager skills
Conch Ray (Initiate land skill)
Prerequisite: Conch Armor Lv5 Description: Use Strike Coral to damage enemies in a straight line (Level 1 consume 23 SP. Each level need 3 more SP) Effect: Damage determined by skill level and stamina. Coral needed: Strike Coral My opinion: Another land damage spell, a must unless you're EXTREMELY ship focussed. Seriously, words can't describe how much I love this skill........ GET IT!
Tail Wind (Initiate ship skill)
Prerequisite: Tornado Lv4 Description: Use Wind Coral to summon wind and boost movement of ships in an area (Level 1 consume 23 SP. Each level need 3 more SP) Effect: Requires to equip Wind Coral. Coral needed: Wind Coral My opinion: Get 2 or 4 levels of this if you're ship focussed and already have Algae Entanglement and Lightning Curtain maxxed.
Whirlpool (Initiate ship skill)
Prerequisite: Tail Wind Lv4 Description: Create a whirlpool to decrease movement speed of enemy ships in an area (Level 1 consume 21 SP. Each level need 1 more SP) Effect: Each level increase effect Coral needed: None My opinion: Only get this if you're REALLY, REALLY, and I mean REALLY ship focussed.
Fog (Initiate ship skill)
Prerequisite: Tail Wind Lv2 Description: Use Fog Coral to decrease attack of enemies in an area (Level 1 consume 21 SP. Each level need 1 more SP) Coral needed: Fog Coral My opinion: Decent ship skill, but lower priority than Algae Entanglement and Lightning Carpet.
Lightning Curtain (Initiate ship skill)
Prerequisite: Lightning Bolt Lv8 Description: Use Thunder Coral to create a thunderstorm that damage enemies in an area (Level 1 consume 21 SP. Each level need 1 more SP) Effect: Each level increase effect. Coral needed: Thunder Coral My opinion: "THE" skill for ship damage, you should definately get this.
My current skill selection For skills we will focus on the land based ones, as we want to level as quick as possible. The skills are listed in the order you should get them. Explorer Lv10: 1x Diligence (SP regen), required for Lightning Lv11: 1x Lightning (Your primary damage skill) Lv20: 9x Lightning Lv21-24: 4x Diligence Lv25: 1x Current (Ship speed increase), required for Conch Armor LV26-30: 5x Conch Armor (Ship armor increase), required for Conch Ray Voyager Lv40: 10x Conch Ray Lv41-46: 6x Diligence
After this it is pretty much personal preference among the ship skills, this is my personal preference (listed in the order I will acquire them). 10x Lightning Curtain 1x Current 5x Tornado 10x Algae Entanglement
Acquiring Corals Corals can be bought from Coral Vendor - Lamon (2061, 2543 - Ascaron), or they can be looted from sea monsters. Strike Corals are not available above Lv2, but this will probably be added later, along with recharging of Strike Corals.
Thunder Corals Lv1 - Floating Seaweed (Lv26) 1572, 1200 Lv1 - White Cap Sea Jelly (Lv29) 384, 822 Lv2 - Ocean Water Dancer (Lv33) 1910, 3604 Lv2 - Poisonous Sea Jelly (Lv35) 1350, 1980 Lv3 - Rapid Squid (Lv43) 3132, 998 Lv3 - Feral Skeleton Fish (Lv45) 3132, 1292 Lv4 - Wandering Mermaid (Lv50) 3692, 322 Lv5 - Vampiric Polliwog (Lv55) 370, 2317 Lv5 - Topaz Dolphin (Lv57) 2631, 2048
Fog Corals Lv1 - Icky Seaweed (Lv27) 3930, 3150 Lv1 - Man Eating Sea Jelly (Lv29) 384, 1190 Lv2 - Vicious Baby Squid (Lv33) 1478, 550 Lv2 - Berserk Sea Jelly (Lv36) 1310, 3604 Lv3 - Midnight Water Dancer (Lv44) 3211, 1731 Lv3 - Thunder Sea Jelly (Lv46) 3746, 1292 Lv4 - Jack the Pirate.s Support Ship (Lv49) 2210, 3769 Lv4 - Shadow Mermaid (Lv51) 3211, 2314 Lv5 - Tempest Sea Jelly (Lv56) 441, 2957 Lv5 - Tornado Sea Jelly (Lv57) 1275, 3634
Wind Corals Lv1 - Wild Seaweed (Lv25) 1447, 1602 Lv1 - Cursed Seaweed (Lv28) 1950, 3126 Lv2 - Sluggish Squid (Lv32) 1498, 2528 Lv2 - Evil Water Dancer (Lv34) 2005, 2110 Lv3 - Swift Baby Squid (Lv42) 3814, 469 Lv3 - Swift Water Dancer (Lv44) 3211, 1731 Lv4 - Stealth Blood Polliwog (Lv48) 2550, 400 Lv4 - Jack the Pirate.s Warship (Lv50) 1950, 3515 Lv5 - Sakura 13 Warship (Lv55) 1950, 1286 Lv5 - Silk Shark (Lv56) 3149, 3836
Recharging Corals To recharge your coral you need to go with your ship to an appropriate weather condition with your coral equipped, stay inside it to recharge your coral. System messages will tell where they can be found.
Example: [System]Weather: On local sea region at (1268, 1156), there is a Thunderstorm.
Thunderstorms recharge Thunder Corals Tornados recharge Wind Corals Fog recharge Fog Corals Strike Corals can't be recharged.
WARNING: Thunderstorms and Tornados will damage your ship!
Explorer levelling guide
The basis of this guide is to kill as high level possible monsters with 1-2 lightnings. Do note that the levels you should kill monsters are based on a full SPR Explorer, if you are not full SPR you should do each monster a few levels later, just compare your Lightning damage with the HP values listed here. As the Lightning damage is constant no matter the monster, this makes it easy to determine when you can 2-Shot a monster.
The starting phase
Be sure that you've chosen Ami, Phyllis or Lance, as these are the characters that can become Explorers. You should easily get to level 10 by doing the newbie quests in Argent City (I recommend this as your starting area). You might need some help doing the Explorer quests though, don't be afraid to ask people. :)
Monsters Unless noted the monsters are 2-shottable for full SPR characters at the level specified. The coordinates specified are safe spots near the monsters where you wont be attacked while resting.
Lv10: Bubble Clams (Lv9) 2258, 2510 - Ascaron HP: ? Speed: Slow Notes: Stab them with your dagger!, Passive
Lv11: Bear Cub (Lv12) 1905, 2853 - Ascaron HP: 300 Speed: Slow Notes: 1-Shot, Passive
Lv12: Smuggler (Lv20) 1654, 2990 - Ascaron HP: 710 Speed: Medium Notes: Aggressive
Lv21: Mad Boar (lv30) 959, 2960 - Ascaron HP: 900 Speed: Slow Notes: Aggressive
Lv30: Ferocious Scorpion (lv38) 2391, 595 - Deep Blue HP: 1510 Speed: Slow NOTE: Aggressive, AoE them at level 40 with Conch Ray.
When you become a Voyager it becomes much easier, with the Conch Ray -> Lightning -> Conch Ray you can do A LOT of damage without the need of waiting for cooldowns.
General tactics Lightning -> run back a bit -> Lightning -> rinse and repeat! However, if you can, try to position yourself so there's an obstacle between you and the monster, this will remove the need of running back.
For three-shotting monsters Lightning -> run back a bit -> Lightning -> run a little bit back (enough for it to turn and run back to its spawn) -> Lightning You should not have to run far back to make it turn back after 2 Lightnings, some practice and you'll do it automatically.
Tips Try to always have more than 50% hp (or more, depending on the damage of the monster you're fighting), because you'll often get hit once, or even twice if you're lagging.
Dont bother to recharge your corals before you get the lv3 ones, it's a waste of time. Just buy new ones (they're pretty cheap) from Coral Vendor - Lamon, he is at the coordinates 2061, 2543 in Ascaron.
When running back from a mob, always run towards the coordinates arrow (If youve entered my coordinates that is), so that you'll always end up at a safe spot. Nothing is as annoying as running into a new spawn and dying.
Don't eat too much cake! You should be kiting, not taking damage. Sure, eating some once in a while if it's an emergency is ok, though don't get into the habit of just standing there and eating, as this will drastically reduce your amount of cash. (As if having to buy Corals wasnt enough)
Accessories and You! As a Explorer, many, if not all of your accessory slots will be used for corals. However, you might not want to use the skill(s) a coral offers, and therefore have some free slots.
Thunder Coral will be equipped in the left ring slot. Fog Coral will be equipped in the right ring slot. Wind Coral will be equipped in the necklace slot. Strike Coral will be equipped in off-hand.
Rings
There are only two types of rings that have any use for Explorers, these are extra dodge and extra defence. Rings can be bought from the accessory salesmen in the Ascaron havens.
Lv15-20, Accessory - Pucan (Abandon Mine Haven) 1889, 2804 - Ascaron. Lv30-35, Accessory - Rikka (Andes Forest Haven) 996, 2969 - Ascaron. Lv35-40, Accessory - Ferrari (Valhalla Haven) 1111, 2749 - Ascaron. Lv55-60, Accessory - Aii (Chaldea Haven) 635, 2091 - Ascaron.
Necklaces
Necklaces come in more useful varieties, these are HP bonus, SP bonus, HP recovery bonus, SP recovery bonus and Physical resist bonus. The medals received for being in the closed beta are also necklaces.
Locations Lv15-30, Accessory - Allan (Babul Haven), 1226, 3183 - Magical Ocean. Lv35-50, Accessory - Dunman (Icespire Haven), 2673, 657 - Deep Blue.
Voyager Quest
Upon attaining level 40 you will be given a quest from Little Daniel in Argent.
Journey of the Voyager Since you chosen to be a Voyager, you must be prepared for what is to come. I have befriended some sailors when I was young. Now, they are incharge of harbors in some part of the world. Take my recommendation letter to them and they will let you know what to do.
Talk to Burgess (Zephyr Isle) 3254, 3278 - Ascaron Talk to Sacenis (Glacier Isle) 2295, 1123 -Ascaron Talkt to Dilady (Outlaw Isle) 3595, 739 - Ascaron Talk to Whitney (Sara Haven) 3097, 3530 - Ascaron
Use the Island Teleporters and go to Zephyr Isle, then Glacier Isle directly and finally Outlaw Isle and back to Argent. Sara Haven doesnt have a teleporter, so we have to use our ship to get there (You HAVE a ship, right?). Head out from Argent south-east, untill you see Whitney on his lil' island. Talk to him (You can do this from your boat, no need to look for a place to dock), then head back to Argent and talk to Little Daniel.
Congratulations, you are now a fully fledged Voyager!
PvP Guide
I do not recommend PvP before lv40, as Conch Ray is a crucial skill for killing players. You should generally cast your skills in this order; Conch Ray -> Lightning Bolt -> Conch Ray, as this can be done with only a negligible delay between the Lightning Bolt and the second Conch Ray. If you're kiting though, you should only use Lightning Bolt (except when you're sure that you can finish them off with a CR -> LB -> CR combo). CAKE IS YOUR FRIEND, its not that expensive, and you can munch it like a true cake monster! This will greatly increase your survivability against some classes.Press the example links to download video examples of fights vs. the separate classes.
PS: I kinda screwed up my skills, so Ive only got rank 5 Conch Ray, in my skill build for Open Beta I will have rank 10 at level 40.
VS Crusaders 1, 2 Crusaders can be quite hard to beat, because they have stealth and a 8.5 second stun. Find somewhere as closed as possible (a good example are the corners im using in the examples) and throw some Conch Rays to cover as big an area as possible. Also pay attention to the mini-map, as they will sometimes not stealth untill they know where you are (and if you pay attention to the mini-map, you will know which direction they are coming from as well. If they are hit by Conch Ray will be unstealthed, and either killed or seriously wounded. They might sometimes get off a skill though, as you can see in my example, one managed to stun me and another to use illusion slash.
VS Seal Masters 1 Seal Masters arent that hard, their only real threat being their Seal ability, which makes you unable to use any skills. High SPR means you have a higher chance of resisting of resisting their Seal. However, if they do manage to Seal you, just run away from them untill it wears off, then turn around a fry them, they have very low HP so this should be no problem at all.
VS SharpShooters 1 No fancy stuff here, just nuke the crap out of them. You have more burst damage than them, so it shouldnt be much of a problem. Watch out for the occasional critical sprees, these can be dangerous to your health.
VS Clerics Clerics have a spell that lets them replace HP loss with SP, but they shouldnt pose a threat, as their damage is quite laughable. Just nuke them till' their SP is gone, then nuke them some more!
VS Champions These guys sure a have a lot of HP! Their weakness is magic though, as they cant defend themselves against it. Nuke them, but try avoiding getting toe to toe with them, some kiting is required to a certain degree here.
Footnotes *Only recommended for experienced users, you might die a lot if you're not very good at kiting or if you lag, though the rewards you will reap are certainly worth it. You will receive almost 1000xp each for killing these at Lv27.
This guide will be updated as I find better monsters to kill, and when I advance high enough to add the last 1-2 monsters needed to reach level 40. I will continue the work when open beta is released when I level beyond 40.
Things to do: More PvP examples and tips Boat tips Equipment Forging for Voyagers
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