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Khant, the shrine of the Capra
Khant once was a human settlement, which was abandoned by its inhabitants. After that, Pasper, the powerful chief of the Capra, enacted a ban on entering the region. For this reason, the abandoned place was shrouded in mystery.
After some time, rumors started to circulate and the people mystifyingly called Khant the “Shrine of the Capra”. The clan elders gladly picked up on that name and, together with the chief, came to a decision. Khant was appointed to be the eternal resting place for the fallen heroes and thus became one of their most sacred places.
One of the rumors existing about the "Shrine of the Capra" says that the escape of the humans from this place is connected to a treasure with immense powers. Although Pasper Silvermane was entrusted with the treasure, it should still be in Khant.
Those who believe this story suspect, that Pasper and the elders only canonized the place, to conceal the whereabouts of the treasure.
But not all secrets stay in the dark and this rumor is actually speaking the truth. It is going back to the days when the tragic yoke of slavery by the daemons was discarded and the legendary hero Pasper Silvermane became the first chief of the goat-clan. He was afraid, that during all the bloodshed some Capra would strive for magical powers. Their excessive desire for this power seemed to poison them and was turning against their original nature. So he banned his followers from touching the “plagues” the humans have left behind.
Years went by and the animal-people obeyed the ancient law. But when Hafiz, another hero of the Capra, suffered heavy losses in the long-standing war against the cyclopses, he was thirsting for greater powers. He was bewitched and was leading his loyal followers into revolt. In doing so, he captured the shrine of the Capra and succeeded to seize the magical objects of the humans.
At that time, Hafiz naturally snow-white fur turned jet-black. From now on Harfiz and his followers were called Black Horns by the escaped chief Yarfas and the elders and they were regarded as a disgrace for the tribe.
The Ayren-Caravan has the best and strongest warriors amongst all the white-fur caravans.
That is because unlike the other caravans, they have a specific task. They have to ensure that Hafiz "Black Horn" doesn't overrun Sascilia and enslaves the white-furs to satisfy his wild ambitions.
Ayren, the caravan leader and hero of the white-fur clan, once was a good friend of Hazif “Black Horn”. While he was fighting against the cyclopses together with Hafiz, he obtained the title of “Ironhoof”.
Later, during the revolt of Hafiz, he was decidedly sticking by Yarfas “Silvermane”, the chief of the white-furs. As leader of the other party, Hafiz got the title of "Black Horn". But Ayren was always entertaining some doubt about Hafiz’ change of heart. Why should Hafiz revolt? The Hafiz he once knew would never betray his people.
Amongst the followers of Ayren „Ironhoof“ were two human mercenaries, Landon and Fandon, who were only called "hero twins” by the animal-people. Besides Ayren Ironhoof, they are the strongest warriors of the caravan.
Initially the two humans were introduced as mercenaries to Ayren by the Order of Dark Glory. They helped Ayren in his fight against the cyclopses. After the decisive fight between Harfiz and Ayren, they decided to follow Ayren and fight against Hafiz machinations. How they acquired the name of "hero twins" is a different story that still has to be told.
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