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2Moons Interview
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Distinguished developer David Perry on entering the online world sector in conjunction with Acclaim and GameHi
Over the past decade or so, we have seen a number of developers gain international recognition through their work in the online world category, while others have entered it after establishing their names and reputations in the single-player space. David Perry is a recent addition to the latter group. Having begun his career at the tender age of 15, he already had over a decade of experience in 1993 when he formed his own studio, Shiny Entertainment and began work on its first hit, Earthworm Jim. Subsequent releases included titles such as MDK, Messiah and Sacrifice, the last of which won dozens of awards in the strategy genre. The team's latest projects, based on The Matrix property, reportedly sold over six million units, generating an estimated $300 million in retail sales. Earlier this year, Perry left Shiny and started GameConsultants.com.
In this role, he's involved in 2moons, the intriguing persistent state endeavor announced two weeks ago by publisher Acclaim. The initial press release served up some very interesting pieces of information. For instance, it stated that the game will be free, violent and aimed at adult players, with the focus being to become a high-level combatant in a world characterized by the tagline "No mercy for the weak, no pity for the dying, no tears for the slain." The way in which development is being handled also piqued our curiosity. Although based on GameHi's Dekaron, a massively multiplayer offering that has been a success in Korea, 2moons dil is described as a "re-make" rather than a translated or even localized version. Naturally, we were immediately keen to know more, so we were very pleased for the chance to question David Perry.
Includes an exclusive screenshot
Jonric: To begin by introducing 2moons dil, what kind of online world will it be, what forms of gameplay will if offer, and what's the target launch date?
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