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Gaming Site Interviews Provide Additional Details

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City of Heroes Executive Producer Brian Clayton and Lead Designer Matt Miller have been busy talking to the press in the wake of the latest news about Issue 13 and Issue 14. They have provided Interviews with Massively.com, Ten Ton Hammer and MMORPG.com talking about these recent developments with City of Heroes.


Massively.com interview: Brian Clayton and Matt Miller on Power and Responsibility in City of Heroes

Here's an excerpt:

Matt Miller "So we had this idea for the Leveling Pact: essentially splitting each character's XP gain directly in half and just distributing it across two characters whether they're offline or online..."


MMORPG.com interview: City of Heroes Issue 13 Changes Interview

Here's an excerpt:

MMORPG.com: Were you concerned that releasing the Mission Architect feature without the ability to create custom baddies would put people off of the system?

Brian Clayton: No. However, unparalleled character customization is a hallmark of the City of Heroes franchise and after the great response we got from our community, we decided that it was worth the extra time to allow our players this level of character customization within the Mission Architect system. Really, it will only make this feature more compelling.

Ten Ton Hammer Interview: City of Heroes Issue 13 Interview with Matt Miller and Brian Clayton

Here's an excerpt:

Ten Ton Hammer: Is the character customization in the Architect as robust as what players have in their own character creation? Or are players going to be limited?

Matt: We are making it as robust as possible, but there are some powers that players have access to that the AI won't be able to handle, like the Mastermind summoning powers. We would have to program a specific AI just for that. It's just something we haven't done before.

Brian: The most important thing that most of the players are requesting is the ability to change the costumes and customize the look of the bosses and things like that in the mission creator. Both of these features were going to be a part of the next phase of the mission creator, but because of the overwhelming response to the mission creator and the need for that feature in particular, we really just wanted to listen to our customers and give them what they really want. And it's not just the ability to make great content but to be able to specialize and personalize it as well.

Massively.com Interview: A new era for PvP in City of Heroes

Here's an excerpt:

Brian Clayton: Again, PvP is an area that we internally know that we want to improve and we want to further within City of Heroes. We have bigger and larger initiatives down the road for PvP, and this is our first big step in the right direction, to make PvP fun and viable again in CoH.

So I wouldn't say that our philosophy has changed, but with the additional bandwidth and growing the studio in the last months, we're able to tackle a few more things, whereas before we were having to be very careful about where we innovated, where we evolved our systems; and PvP has always been on the list of things we wanted to tackle. Now, we certainly have the resources to do something about it.


Massively.com Interview: Super Boosters and Beyond in City of Heroes

Here's an excerpt:

Brian Clayton "We certainly have huge plans, plans that go over the next five to ten years, for the City of Heroes franchise."



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