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Second Life Marketing
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Second Life has been attacked for the use of various marketing techiques, which are frequently seen as dishonest. These include:
Manipulation of user count statistics to make the world seem more popular than it is. This includes counting multiple avatars created by the same real person as separate accounts, never removing accounts from the database, no matter how long they have been idle, counting accounts which are created for free and which never pay any money into the game equally with those that do, and implementing in-world systems which encourage the creation of bogus extra accounts (for example, "traffic bots" which simply remain stationary in a store, causing the system to rank the store as popular because there are people there).
Over-emphasis of minority groups. The marketing of Second Life frequently focuses on particular groups (money earners, live musicians, corporate networkers) who represent a tiny minority in the actual world, while at the same time being heavy handed in restricting the commercial opportunities LL has attracted those same people to SL to engage in.
Vagueness. The Second Life home page and other publications by Linden Labs are extremely vague about what activities can and cannot be done in Second Life. Although ostensibly this is necessary because residents may create entirely new activities which Linden Labs could not have predicted, it is alleged that this is a deliberate technique to fool users into logging in and spending time and money pursuing activities that may initially appear to be possible but in fact are not. The slogan, "Your World, Your Imagination" further suggests a degree of control over the world that does not in fact exist.
Manipulation of user count statistics to make the world seem more popular than it is. This includes counting multiple avatars created by the same real person as separate accounts, never removing accounts from the database, no matter how long they have been idle, counting accounts which are created for free and which never pay any money into the game equally with those that do, and implementing in-world systems which encourage the creation of bogus extra accounts (for example, "traffic bots" which simply remain stationary in a store, causing the system to rank the store as popular because there are people there).
Over-emphasis of minority groups. The marketing of Second Life frequently focuses on particular groups (money earners, live musicians, corporate networkers) who represent a tiny minority in the actual world, while at the same time being heavy handed in restricting the commercial opportunities LL has attracted those same people to SL to engage in.
Vagueness. The Second Life home page and other publications by Linden Labs are extremely vague about what activities can and cannot be done in Second Life. Although ostensibly this is necessary because residents may create entirely new activities which Linden Labs could not have predicted, it is alleged that this is a deliberate technique to fool users into logging in and spending time and money pursuing activities that may initially appear to be possible but in fact are not. The slogan, "Your World, Your Imagination" further suggests a degree of control over the world that does not in fact exist.
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