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In Defense of the Gamers
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You probably have heard about Ragnarok, DotA, Generals or Flyff. One way or another, these things are being looked down upon by a lot of people because of the way it poisons the minds of students.
Yeah, we hate gamers and we view them as no-good individuals because they are always locked to a keyboard and marvelling in their own little (violent?) worlds.
Actually, gaming has a lot of benefits. In fact, it may even be a viable alternative to formal education! Just kidding. However, seriously, it can reap major benefits. Let’s start.
It’s Still a Game
Competition fuels gamers. Just like how dean’s-listers vie for the Valedictorian award and those dance sport varsity members. The goal is always to outwit the enemy, to destroy his laid-out plans and to come up with the best position in the game possible. There’s even bargaining of items and tactic reading! Dedicated gamers are equipped with the competitive spirit, something that’s not very encouraged as aggressively in schools. (Hey, that’s the reason why we have more employees than entrepreneurs. Shhh.)
Skill is King
Simply put, skill is the most important asset in gaming. The rules of the game are learned, familiarized and most of all mastered. One can’t possibly let themselves invest time and efforts in the game if it doesn’t come with a ladderized goal. Basically, the stages get harder and harder and your enemy also gets better and better. So, one has to really keep up.
Moreover, the variety of games available also improves the skill of faster learning for the gamer. I remember how my gamer classmates in high school know more than ten different games in different natures and master at least three of those games. According to them, gaming improved the way they learn and master new things, and again, that’s probably something that our educational system should develop further.
Camaraderie Improvement
Most people who like spending time in the Internet are often regarded as people who may not have very good social skills because they’re hiding behind a monitor. In gaming, people (virtual or real) get to team up with each other and they work out a strategy. It still has the basics of a real-life team like accountability for the team mate and matching of skills.
Also, studies show that the people who “game-up” in the virtual world most likely end up real friends. They are the ones who see each other frequently in Internet Cafes. So after they play, they end up talking. Although they just talk about the game at the start, as the ball gets rolling, eventually they’ll become comfortable with each other. Remember that frequency in exposure brings normalcy, which brings ease.
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