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Cabal Item:Accessory :Earring

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Earring
Earrings are one of the Honorable Age's legacies that have been introduced to the public seeing that the Sage Tower is suffering from internal conflict. Adventurers are now able to protect themselves better and become stronger by putting on earrings. However, only chosen ones can enjoy these benefits. Honor ranking affects the probability of equipping the earrings.

Earring of Guard A newly-introduced earring that has every available defense options within.
Items Requirements Options
Level Honor
Earring of Guard
 
105 4Level Defense +4, Defense Rate +5
Earring of Guard +1
 
112 5Level Defense +6, Defense Rate +10
Earring of Guard +2
 
119 6Level Defense +7, Defense Rate +15, Flee Rate +1%
Earring of Guard +3
 
126 7Level Defense +9, Defense Rate +20, Flee Rate +1%
Earring of Guard +4
 
133 8Level Defense +10, Defense Rate +25, Flee Rate +2%

Force Regeneration Earring
An earring that increases HP and MP restoration. Its grade affects the restored amount of HP and MP.

Items Requirements Options
Level Honor
Force Regeneration Earring
 
105 4Level HP Regen. +2, MP Regen. +2
Force Regeneration Earring +1
 
112 5Level HP Regen. +3, MP Regen. +3
Force Regeneration Earring +2
 
119 6Level HP Regen. +2, MP Regen. +2, HP +20, MP +20
Force Regeneration Earring +3
 
126 7Level HP Regen. +3, MP Regen. +3, HP +30, MP +30
Force Regeneration Earring +4
 
133 8Level HP Regen. +4, MP Regen. +4, HP +40, MP +40

Vampiric Earring An earring that increases the amount of HP and MP that can be regained while fighting. Its grade affects the regained amount of HP and MP.
Items Requirements Options
Level Honor
Vampiric Earring
 
105 4Level Increases HP absorption limit +10, Increases MP absorption limit +10
Vampiric Earring +1
 
112 5Level Increases HP absorption limit +15, Increases MP absorption limit +15
Vampiric Earring +2
 
119 6Level Increases HP absorption limit +20, Increases MP absorption limit +20, HP +20, MP +20
Vampiric Earring +3
 
126 7Level Increases HP absorption limit +25, Increases MP absorption limit +25, HP +30, MP +30
Vampiric Earring +4
 
133 8Level Increases HP absorption limit +30, Increases MP absorption limit +30, HP +40, MP +40


Earring of Seven Coins A lucky earring that helps its owner in becoming rich.
Items Requirements Options
Level Honor
Earring of Seven Coins
 
105 4Level Alz Drop Rate +10%
Earring of Seven Coins +1
 
112 5Level Alz Drop Rate +15%
Earring of Seven Coins +2
 
119 6Level Alz Drop Rate +20%, 2Slot Item Drop Rate x2
Earring of Seven Coins +3
 
126 7Level Alz Drop Rate +25%, 2Slot Item Drop Rate x2.5
Earring of Seven Coins +4
 
133 8Level Alz Drop Rate +30%, 2Slot Item Drop Rate x3.5

Protection Earring An earring that increases defense strength.
Items Requirements Options
Level Honor
Protection Earring
 
102 4Level Defense +4
Protection Earring +1
   
105 6Level Defense +5
Protection Earring +2
 
110 7Level Defense +6

Vital Earring An earring that increases maximum HP.
Items Requirements Options
Level Honor
Vital Earring
 
102 4Level HP +20
Vital Earring +1
   
105 6Level HP +30
Vital Earring +2
 
110 7Level HP +40

Evasion Earring An earring that increases one's flee rate.
Items Requirements Options
Level Honor
Evasion Earring
 
102 4Level Flee Rate +1%
Evasion Earring +1
 
105 6Level Flee Rate +2%
Evasion Earring +2
 
110 7Level Flee Rate +3%


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