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Final Fantasy XI jobs:Puppetmaster Description and Abilities
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Unlocking The Job (Must Be Level 30)
Quest Giver: Shamarhaan
Location: Bastok Markets (F-9)
Speak to Shamarhaan near the fountain to get a Cutscene. Then go to Iruki-Waraki at (K-9) in Aht Urhgan Whitegate. After that scene, speak to Ghatsad at (I-7) in the Automaton Workshop.
Once you've received those cutscenes, head to Nashmau and exit out the north gate into Caedarva Mire. Head to (I-6) to zone to Arrapago Reef. At (H-10) on the first boat, beneath the stairs, is a ???. Click it to recieve the Key Item Antique Automaton.
Return to Ghatsad and give him the Antique Automaton, then wait one game day and speak to him again. After this, speak to Iruki-Waraki again to recieve your Animator and then choose your Automaton's name from a list. Once you zone after this, Puppetmaster will show up on your list of available jobs.
Congratulations, you can now become a Puppetmaster!
Active Abilities
| Ability | Level | Duration | Recycle Period | Description |
| Overdrive | 1 | 1 Minute | 2 Hours | Augments the fighting ability of your automaton to its maximum level. |
| Activate | 1 | Instant | 20 Minutes | Calls forth your automaton. |
| Repait | 15 | 90 Seconds | 3 Minutes | Gradually restores your automaton's HP. Special items required. |
| Role Reversal | 75 (Merit) | Instant | 4 Minutes | Swaps Master's current HP with Automaton's current HP. |
| Ventriloquy | 75 (Merit) | Instant | 2 Minutes | Swaps the enmity of master and automaton for target. |
Passive Abilities
| Ability | Level | Description |
| Resist Slow | 10 | Increases resistance against slow. |
| Evasion Bonus | 20 | Improves chance of evading physical attacks. |
| Martial Arts | 25 | Speeds up Hand-to-Hand attacks. |
| Evasion Bonus II | 40 | Improves chance of evading physical attacks. |
| Martial Arts II | 50 | Speeds up Hand-to-Hand attacks. |
| Resist Slow II | 50 | Increases resistance against slow. |
| Evasion Bonus III | 60 | Improves chance of evading physical attacks. |
| Resist Slow III | 70 | Increases resistance against slow. |
| Martial Arts III | 75 | Speeds up Hand-to-Hand attacks. |
| Fine-Tuning | 75 (Merit) | Grants a bonus to your automaton's accuracy, ranged accuracy, evasion, and magic defense. |
| Optimization | 75 (Merit) | Grants a bonus to your automaton's attack, defense and magic attack. |
Combat Skills
| Skill | Rank | LV1 Cap | LV37 Cap | LV75 Cap |
| Hand-to-Hand | C | 5 | 105 | 225 |
| Dagger | C- | 5 | 105 | 220 |
| Club | D | 4 | 101 | 210 |
| Throwing | C+ | 5 | 105 | 230 |
| Evasion | B | 5 | 109 | 250 |
| Guard | B- | 5 | 109 | 240 |
| Parrying | D | 4 | 101 | 210 |
Your Puppet
Your puppet is an amazing device that is fully capable of adapting to almost any role you can think of - given the right assembly. That's right, you can swap out your puppet's head and body to create many different combinations of machine, as well as equip a myriad of different parts to tweak out its performance in battle!
Also, your puppet has its own stats and combat skills, as well as many special abilities it can employ based on the parts you've installed, such as stoneskin or provoke!
Each frame has different stats so think carefully before selecting your frame, below is a list of frames and their skill levels:
Harlequin Frame
| Skill | Rank | LV1 Cap | LV37 Cap | LV75 Cap |
| Melee | B- | 5 | 109 | 240 |
| Magic | B- | 5 | 109 | 240 |
| Ranged | B- | 5 | 109 | 240 |
Stormwalker Frame
| Skill | Rank | LV1 Cap | LV37 Cap | LV75 Cap |
| Melee | C+ | 5 | 105 | 230 |
| Magic | A+ | 6 | 114 | 276 |
| Ranged | n/a | - | - | - |
Sharpshot Frame
| Skill | Rank | LV1 Cap | LV37 Cap | LV75 Cap |
| Melee | C+ | 5 | 105 | 230 |
| Magic | n/a | - | - | - |
| Ranged | A- | 6 | 114 | 269 |
Valoredge Frame
| Skill | Rank | LV1 Cap | LV37 Cap | LV75 Cap |
| Melee | A- | 6 | 114 | 269 |
| Magic | n/a | - | - | - |
| Ranged | n/a | - | - | - |
Click here for a list of Automaton attachments and their functions.
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