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Final Fantasy XI jobs:Corsair Description and Abilities
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Click here to view Corsair screenshots.
Unlocking The Job (Must Be Level 30)
Quest Giver: Ratihb
Location: Aht Urhgan Whitegate (J-12)
Speak to Ratihb for a cutscene, then Mafwahb at (L-9) by the Imperial Whitegate for another cutscene, then go to Port Ephramad (I-5/6) and take the Ferry to Nashmau.
Once in Nashmau, take the North exit into Caedarva Mire. Once there, head to the zone at (I-6) to enter Arrapago Reef (Please be aware that there are ALOT of aggressive monsters both in the Mire and the Reef, so be sure to bring plenty of Silent Oil/Prism Powder or can cast Sneak/Invisible in order to ease your journey).
Once inside the reef, you will need a Lamian Fang Key which can be obtained from Reserve Draugar and Merrows in the area, also, it's possible to obtain a key - once per conquest tally - at a ??? behind a Jnun in the Caedarva Mire at (I-7).
Once you've got the key, head north until you see a ship, board it, then walk down the plank, and travel down the eastern shore. Then travel northeast to the Iron Gate at (J-10). Go through the gate and hug the left wall to another gate guarded by a ghost, simply drop invisible and open it, no key required. Once through, you'll find your goal at (H-10) on a ship.
Once you've gotten the ??? spot, head back to Nashmau, and take the western exit back to Caedarva Mire and zone into Talacca Cove at (E-9), take care through the Cemetery though as it has several True Sight Imps in it. Once inside, travel along the left shore until you find a ??? spot. Check it for a cutscene and the key item Forgotten Hexagun. Then, travel west from the ??? to a "Rock Slab", click it for a final cutscene and a Corsair Die.
Congratulations, you've just unlocked Corsair!
Active Abilities
| Ability | Level | Duration | Recycle Period | Description |
| Wild Card | 1 | Instant | 2 Hours | Has a random effect on all party members within area of effect. |
| Phantom Roll | 5 | 5 Minutes | 1 Minute | Grants a beneficial effect to party members within area of effect. |
| Double Up | 5 | Instant | 8 Seconds | Enhances an active Phantom Roll effect that is eligible for Double-Up. |
| Quick Draw | 40 | Instant | 1 Minute | Shoot a bullet charged with the magical energy of an elemental card. Special items required. |
| Random Deal | 50 | Instant | 20 Minutes | Has the possibility of resetting the reuse time of one random job ability for each party member within area of effect. |
| Snake Eye | 75 (Merit) | 1 Minute | 15 Minutes | Your next roll will automatically be a 1. |
| Fold | 75 (Merit) | Instant | 15 Minutes | Erases one roll or bust effect. Targets self-cast effect with the longest remaining duration. |
Passive Abilities
| Ability | Level | Description |
| Resist Paralyze | 5 | Increases resistance against paralyze. |
| Rapid Shot | 15 | Occasionally reduces ranged attack delay. |
| Resist Paralyze II | 25 | Increases resistance against paralyze. |
| Resist Paralyze III | 45 | Increases resistance against paralyze. |
| Resist Paralyze IV | 65 | Increases resistance against paralyze. |
| Winning Streak | 75 (Merit) | Extends the duration of Phantom Roll effects. |
| Loaded Deck | 75 (Merit) | Focuses effect of Random Deal on abilities waiting on recast. Has a chance to fail if only one ability is waiting on recast. |
Combat Skills
| Skill | Rank | LV1 Cap | LV37 Cap | LV75 Cap |
| Dagger | B+ | 5 | 109 | 256 |
| Sword | B- | 5 | 109 | 240 |
| Marksmanship | B | 5 | 109 | 250 |
| Throwing | C+ | 5 | 105 | 230 |
| Parrying | A- | 6 | 114 | 269 |
| Evasion | D | 4 | 101 | 210 |
Click here for a list of Phantom Rolls.
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