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Final Fantasy XI Guides:Thief Guide

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Table of Contents(I) Introduction(II) Race(III) Job abilities(IV) Job traits(V) Weapons skills(VI) Leveling Guide(VII) Equipment (i) AF1(VIII)Strategies (i) Party Formation (ii) Thief?s role in a party after level 15 (iii) Thief?s role in a party after level 30 (iv) Job Combinations(v) Sneak Attack and Trick Attack(IX) Macros(X) Additional Resources(XI) Special thanks(XII) Final words(XIII) Disclaimer(I) Introduction:This is a FAQ made specifically for Thief in the game Final Fantasy XI. Playinga thief has its upsides and downsides. It is a long journey that will berewarded at the higher levels. Be prepared for rejections from parties at level14 and under. The thief class is not meant to be at front line such asWarriors. Their purpose in a party is to control hate, which determines whomthe monster will attack. This FAQ will not answer general questions about FinalFantasy XI, rather it is a specific guide to becoming a good thief.Version 1.0No changesVersion 1.1Corrected spelling mistakesCorrected Yokodama termsAdditional links addedAdditional information on sub jobs addedAdditional information on mug addedASCII Logo addedVersion 1.2Minor UpdatesVersion 1.3Minor UpdatesVersion 1.4Fuidama vs Yokodama updatedAF1 AddedMonk strategy updatedNinja strategy updatedUseful macros updated(II) Race:The most important stats that allow a thief to do the most damage is DEX.Therefore, most players tend to choose Mithras to be thieves because they rankthe highest for dexterity. However, DEX is not the only factor that makes athief a good thief. While Mithras have the highest DEX, they lack in STR andVIT. Most would argue that STR is not important because thieves rely on DEX todeal damage, while others would argue that VIT is not important neither becausethieves are not meant to take hits anyways. HP wise, Hume will get more thanMithra, which can make all the difference in the world when you?re in a longbattle. There are many occasions when 30hp could mean life or death even atlevels such as 30 when you have a max of 500+. Below are the stats to all raceswith thief as their main job and no sub job. It is also important to considerRace Specific Equipments, which have different stats for different races. Forexample, the hume gloves add 3 to DEX. Personally I would prefer a Mithra to bea thief. Thanks to this calculator, which can be found at this site:http://ccwf.cc.utexas.edu/~nhart/charstat1.htmlThe bottom line is this, Mithras will make the best thief, however if you planto pursue other jobs such as Warrior or Samurai, Humes are the most wellrounded race out of all 5.(III) Job Abilities:Active Abilities are job skills that must be activated to work.Active abilities:Level 1: Perfect DodgeDuration: 30secondsCool down time: 2 hoursMacro: /ja ?Perfect Dodge? The thief?s two-hour ability is a particularly selfish one. When used, you areable to dodge all physical attacks for 30 seconds. This does not howeverinclude magic attacks. Perfect Dodge is very useful when you are low on HP andyour healers are out of MP to heal you. It is even more useful when you combinePerfect Dodge with Provoke. This way, the monster will attack you and you wouldnot get hit for thirty seconds. Thirty seconds may not sound like it is a lot,however, in a battle situation, 30 seconds is a matter of winning and losing.It will provide an opportunity for your healer to rest and for warriors a breakfrom taking hits.Level 5: StealDuration: InstantCool down time: 5:00Macro: /ja ?Steal? Steal is the classic ability from all previous Final Fantasy game that makesthe job class thief unique. This ability allows you to steal from an enemy. Youdo not have to be engaged in battle to steal from an enemy. However, once yousteal from an enemy, they will begin to attack you.Level 15: Sneak AttackDuration: InstantCool down time: 1:00Macro: /ja ?Sneak Attack? Sneak attack is the most useful ability out of all of the abilities that athief will get. When used, you must stand behind the monster and not in front.If it successfully connects, you will dp a critical damage that can rangeanywhere from 4 to 10 times what a normal attack will do. This job skill isvery useful when combined with weapon skills.Level 25: FleeDuration: 30 secondsCool down time: 5:00Macro: /ja ?Flee? Flee is a very simple ability. Flee allows the user to run at speed of up to achocobo. It is self only and therefore the party does not benefit from thisability.Level 30: Trick AttackDuration: InstantCool down time: 1:00Macro: /ja ?Trick Attack? Trick attack is the second most useful ability that a thief will get. To useproperly, you must stand behind a party member and attack from there. Trickattack will work even if the monster is facing the party member that you standbehind. If it successfully connects, you will do damage that is generally 2 to3 times the damage of what you would normally hit. This job skill is also veryuseful when combined with weapon skills.Trick attack marks the pinnacle of thieves. At level 30, you will be doingdamage that even warriors will envy. Trick attack when combined with Sneakattack is the backbone for dealing damage for thieves. Simply stand behind aparty member when the monster is not looking, and activate Sneak attack andTrick attack. More on this will be explained later.Level 35: MugDuration: InstantCool down time: 20:00Macro: /ja ?Mug? Level 45: HideDuration: RandomCool down time: 5:00Macro: /ja "Hide" Hide resets the hate that the monster has on you. If you miss trick attack, itis a good idea to use Hide so that the monster won't attack you.Gil steal is pretty straightforward; it allows you to steal gil from a monster.Mug does not work if the monster does not drop gil at the end of battles.(IV) Job Traits:Passive abilities are abilities that you do not need to activate and are always?on?.Level 5: Gil FinderA passive skill that multiplies the amount of gil dropped after defeating amonsterLevel 10: Evasion BonusA passive skill that adds to your evasion skills. This does not however addnumbers to your combat skills under ?Evasion?. It is simply there.Level 15: Treasure HunterA passive skill that increases the chance of item drops by monsters.Level 20: Gravity ResistA passive skill that contributes to resisting spells that weights you down.Level 30: Evasion Bonus IIAdditional evasion bonus.Level 45: Treasure Hunter IIAdditional item drops.Level 50: Evasion Bonus IIIAdditional evasion bonus.Level 55: Triple AttackA passive skill that allows you to attack three times sometimes.(V) Weapon Skills:There are three major weapons that a thief must master during their course ofleveling. Those three weapons are Daggers, Swords, and Hand to Hand. The reasonwhy it is important to rotate those weapons is because weapons skills arecapped at each level. When it is blue, it means that it is capped and thereforeit?s a good idea to use another weapon to level that particular skill up.While thieves are more proficient at daggers, swords and hand to hand can bevery useful at the very beginning. Out of all the early weapon skills that athief will get, Combo (hand to hand), and Fast Blade (sword), are the only onesthat stack with Sneak attack and Trick attack. When used with Sneak or Trickattack, they will add onto the damage that the weapon skill will already do.Combo and Sneak Attack alone are capable of dealing heavy damage. The biggestdraw back however is that thieves are very slow with hand-to-hand combat.Elemental weapon skills, such as Gust slash will not stack with Sneak or Trickattack.DaggersLevel 10: Wasp StingMacro: /ws ?Wasp Sting? Add poison to your next attack.Note: This weapon skill will stack with Sneak and Trick attack, however it doesnot add additional damage.Level 40: Gust SlashMacro: /ws ?Gust Slash? Adds wind damage to your next attack.Level 75: ShadowstitchMacro: /ws ?Shadowstitch? Adds the possibility of binding the target.Level 100: Viper BiteMacro: /ws ?Viper Bite? Add poison damage to your next attack and doubles your normal damage.Note: This is the weapon skill that a thief will get at level 33 and not onelevel sooner. Viper Bite is THE weapon skill to use when combined with Sneakand Trick attack until you get Dancing Edge.Level 125: CycloneMacro: /ws "Cyclone" Adds wind damage to your next attackLevel 150: Energy StealMacro: /ws "Energy Steal" Steals MP on you next attackLevel 175: Energy DrainMacro: /ws "Energy Drain"Steals MP on your next attackLevel 200: Dancing EdgeMacro: /ws "Dancing Edge"Multiplies your next attack by five times.(VI) Leveling Guide:I started out in Bastok and therefore I can only vouch for places in Gustaberg.Level 1-5:You can pretty much solo and monster out there. Do not attempt to take onQuadavs however.Level 6-10Get yourself into a party of 3-4 with a white mage and level in Fumaroles inSouth Gustaberg. Kill any goblins, crabs, or bees you might find there.Level 11-13Goto the Konstacht Highlands and kill lizards there. A full party isrecommended to chain Hill Lizards there.Level 13-15Early Valkrum is an excellent place. Get into a good full party and killgoblins there. Stay away from Goblin Leechers and you should get anywhere from80-160exp there. You will find that these are the best experience you will getin a long time.Level 14-15Siren?s beach or any other beach in Valkrum and kill Snippers there. Snippershave veryy high defense especially when they activate stoneskin. It isrecommended that you got with a black mage that can cast Fire.An alternate place to go should be the Shakrami Maze around Windurst and killMaze Makers there.Level 16-20Stay in Valkrum til you?re about level 20 killing anything from Ghouls,Demsflies, and Goblins. Hopefully you will get all of the sub job items whileyou are leveling.Level 21-23Head on over to Qufim to do your chocobo quest and kill monsters there. At lowlevel 20s, you want to stick with worms just outside of Jeuno. You can alsogoto the lake in Quifm and chain worms there. However, it is a good idea tovacate the area because powerful monsters spawn there at night.Level 24-27Head on over to the Tower and pull clippers there. Quifm is actually a prettygood place to level, once worms are no longer a threat to you, try chainingclippers. They should be dealt with like any other crabs. Black mages helptremendously.Level 26-28Still staying at the tower, but kill Pugils instead of Clippers.Level 28-30Here you have a choice of going to either Rolanberry or Battalia Downs.Rolanberry is a bit harder compared to Battlia. When leveling in Battalia, pullgoblins into the caves which zones to Necropolis.Level 30-34There are three places to level at this point. Chaining Knight crabs in Jugneris very effective. Or you can go to Beaduax and kill Garnet, Zircon, or SilverQuadavs there. Davoi is also another good place to level, however Orcs tend tobe a bit tougher than Quadavs.Level 34-40There are two good places to level, one is Crawler?s nest in Rolanberry, orNecropolis in Battalia. Both are good in their own ways.(VII) Equipment:As discussed before, the three weapons that a thief should master are Daggers,Swords, and Hand to Hand. Sub weapons are not really important; you can eitheruse a bow or a boomerang. The following are SUGGESTED equipment for thieves.Remember that any equipment that adds to DEX will help a Sneak and Trick attackdo more damage.Daggers:Onion DaggerBrass DaggerKnifeDecurion DaggerMercenary Captain?s KurkiThief AF DaggerSword:SaparaScrimitarSmall SwordKaiser SwordDecurion SwordHand-to-Hand:CestiShield:Any old shield will do except Shell ShieldsNeck:Fang NecklaceSpike NecklaceTiger StoleHead:Compound EyeMercenary Captain HeadgearEarrings:Silver/Mythril earringsBone earringsArmor:Royal Footman or Legionnaire ArmorGreater DoubletMercenary Captain DoubletGloves:Royal Footman or Legionnaire gloveHume RSE gloveRings:Bastok RingAmethyst RingBack:Rabbit MantleTraveler?s MantleWaist:Lizard BeltMercenary Captain BeltLegs:Any old pair of pants will doBoots:Note: Most people argue that Leaping Boots are over rated, however, it adds 3to DEX at level 7. I personally would take 3 to DEX over 2 to defense.Leaping Boots(i) AF1:The Artifact dagger for the job thief is very easy to get. Talk to Nanaa Mihgo inWind Woods and she'll give you a quest to go talk to the Tenshodo Boss in Jeuno.The Tenshodo boss will then tell you to recruit a retired thief in Selbina. You canfind him by talking to the lady at the counter of the Selbina Hotel. To prove that youare a worthy thief, he'll ask you to steal a bowl of Quadav Soup which can be stolen from Garnet Quadavs in Beaduax. Once you have the item, simply talk to the lady again,and go back to the Tenshodo HQ in Jeuno to claim your knife.*You need to do the Tenshodo quest to gain acess to the HQ. The Tenshodo HQ is locatedin Lower Jeuno in a hotel called the "Neptune Spire". Talk to the lady at the coutner and press down until you get a blank option. She'll give you a letter which needs to be approved by the Bastok branch of the Tenshodo. Once you have the letter approved, you'll recieve a Tenshodo invite. When you have your Tenshodo invite, trade it to the lady at the counter in Jeuno and she'll make you a Tenshodo member.(VIII) Strategies:(i) Party formationsThe biggest problem with playing as a thief is that no one will want to inviteyou until you are level 15. Therefore, you should start your own parties. Whywould anyone invite a thief who cannot do as much damage as a warrior, andcannot provoke to protect the mages? Until you get sneak attack, most peoplewill pick a warrior over you.Speaking only of the basic jobs, this is a GUIDELINE (as in not set in stone)to how you should form a party:The FIRST and foremost class you want are White mages. It doesn't matter ifyou're a warrior, thief, monk, red mage, black mage; you always want to have awhite mage in your party.The second person you are going want is a warrior. Again, it doesn't matter ifyou're a:Warrior (because provoke last 10 seconds and 30 sec cool down time)A thief (you need provoke to sneak attack)A monk (monks can't provoke like warriors can)A red mage, or black mage (they need a warrior so they can cast too)The third person you're want in your party will be either a black mage or awarriorThe forth person you're going to need is either: another warrior, a red mage,another thief or another black mage.Black mages can use Area of Effect spells and they do excellent artillerydamages just like a thief can. The biggest problem with Black mages and Thievesare that it is not a good idea to have more than two in a party of 6 becausethey need the special protection that only 2 Warriors can provide withprovoking. Depending on if you have 2 warriors or already, a Red mage would fithere if you can't find a black mage or you prefer a secondary healer. Black mages can already cast all the spells that red mages atthis point. Red Mages are also good for debuffing the monsters.The fifth person you are going to want is either a monk, or a Red mage.Pick a Monk if you want another person that can deal damage, which does makethings quicker, or a Red Mage if you want a secondary healer.Keep in mind that this is only a basic framework and therefore it is not set instone. This framework is meant to set the mindset that when forming a party.With that said, a level 14 and below thief?s role in a party is to try and hitas hard as warriors. The difference in earlier levels between the attack of awarrior and a thief is very small. However, a warrior above level 10 will leavethieves in the dust because they will be able to use two-handed swords. Thegood news about being a thief is that if your party is in trouble, you do nothave any obligation, or the ability to provoke off mages. Therefore, you canjust bail out of a battle and run for it. The bad news about a thief however,is that you will always live in a warrior?s shadow until level 15. >From level 1to 14, you?re going to want to build up your sword and hand-to-hand skills morethan daggers. Daggers aren?t too important at this point, however, it is stilla god idea to build dagger skill up because daggers are much more powerful thanswords or hand-to-hand after level 33.(ii) Thief?s role in a party after level 15:After level 15, most thieves will want to use sword or hand to hand. The reasonto use hand to hand and swords is simple, their weapon skill stacks with Sneakattack. Combo and Sneak attack are much more powerful than Combo and Boost. Thebiggest problem is that if you do not have a monk sub job to get the passiveability Martial arts, your attacks will be very slow. A decurion dagger canattack 3 to 4 times before you can hit once with knuckles. Another option is tostick with a dagger, and use Gust Slash and Sneak attack separately. Thedecurion dagger is a very good dagger at level 20 because it has very low delaytime. An alternative to using a decurion dagger is Small Sword, it adds 2 toDEX and you can combine the weapon skill of a sword, Fast Blade, with Sneakattack. After level 18 when you have completed the sub job quest, you canchoose which jobs to sub in for your thief. Try to set up your skillchainso that you are last, it will give you more time for your Sneak attack timerto reset and it will let you do level 2 skillchains which cannot be followedwith another weapon skill (yet).(iii) Thief?s role in a party after level 30:After level 33, all thieves should be using daggers. At this point, if yourdagger skills are maxed, you will receive the weapon skill Viper Bite at level33. This is THE weapon skill to use as a thief, anything else you wouldcompromise your thieving ability. After getting trick attack, most people liketo combine Sneak attack with Trick attack. More will be discussed in theSneak and Trick section since it is the main reason why people want thieves in theirparty. Level 30 marks the pinnacle of a thief?s journey. When you get a chanceto combine Sneak/Trick attack with the weapon skill Viper Bite, you will domore damage than any basic job. When used right, it is even more powerful thanblack magic.Essentially, a thief?s job in a party at this point is to do massive damage tokeep the hate on the tank. With a Paladin as the main tank in your party, youwill only need one tank. The rest of the party can be white mages and blackmages casting all the high level spells for all the monster cares, because thehate will almost always stay on the Paladin.(iv) Jobs Combinations:Warrior: Warrior is a personal favorite of mine. Having provoke will make youthat much more appealing to others when you need a party. At the lower levels,about level 25 or so, monsters will not hit very hard which means you can playyour thief as a warrior and provoke all you want. That does not mean that youshould be the tank because provoke will take away your chance to Sneak attack.Provoke is definitely not a good idea after you get trick attack. By subbingthe warrior job, you can move up to the front lines more and run with thewarriors in terms of protecting the mages. Having provoke is very handy foremergencies when the mages are getting hammered on and the warriors still havea cool down timer on theirs. Having provoke is a great bonus from subbing a warrior since you only need level 10 to get the ability provoke.Monk: The abilities that monks have are not particularly useful to Thieves. Ina combat situation, provoke is much more useful than Boost. Even though thepassive ability Martial Arts helps lower the attack intervals for hand to hand,it is not recommended that you sub this job at higher levels. At level 30thief, you?ll get the level 15 HP bonus from your sub job, however at thatpoint, thieves are hardly touched during battle because Trick attack transfersall the hate you the tank anyways. So really the only helpful ability is boostand I personally would have provoke just in case I need to provoke in anemergency situation. One strategy with monks is that since boost stacks aftereach time you use it, you can pump up your attack while your mages are resting.It is possible to double your attack with enough boosts. When the mages areready, simply use Sneak attack on a monster and run back to your party.Another strategy that is very useful is this. Prior to level 30,subbing monk will allow you to boost your attack. Instead of attacking the monster right away, use boost until it it your turn to skillchain. This way, you get all the power from boost, and Sneak Attack. I remember doing 223 damage on anincredibly tough Land Worm in Quifm, followed by 130 damage from Fusion. Basically, you want to time it to account for engaging time. 1. Boost til its your turn.2. When the person before you do theirs, press attack and engage.3. Use Sneak Attack right away, and while you're doing your Sneak Attack motion, press your Weapon Skill macro.*note: Hand to Hand is very good for damaging Skeletons.When subbing Monk, the best skillchain to use is Fusion, which can be done withRed Lotus Blade or Burning Blade, followed by Combo. Because the damage of Fusionis linked to how much damage you do with Sneak Attack and Combo, it is possible tohave Fusion do as much damage as your weapon skill.Red Mage, White Mage, Black Mage:If you?re casting magic instead of attacking to get TP, then you?re wastingyour time. However it is a different story if you are soloing. However, if youplan on doing a lot of treasure and coffer hunting, subbing a white mage forsneak/invis/deo is probably a good idea.Advance job combinations:The way that jobs are structured, generally speaking, Basic jobs are bettersuited for sub jobs and Advance jobs are generally better suited to be a mainjob.Summoner:The problem with having Summoner as a sub is that summons continuously drainsMP from you. Being a thief as a main job, you don?t have a lot of MP to beginwith. Therefore, your summons would not last very long.Ranger:While Rangers are arguably the most powerful damage dealer, they do not makevery good sub jobs. Rangers rely heavily on agility to connect their rangedattacks. Thieves do not enough agility to be a good enough ranger. Ranger?sbest damage comes from their weapon skill ?Sidewinder?. If you were spending TPon Sidewinder rather than Viper Bite or perhaps Dancing Edge, you would becompeting for TP between yourself. However, to be fair, Rangers make a prettygood sub job. If you are going on Notorious monster hunting, wide scanhelps, although people usually know exactly where to camp.If you manage to get a hold of the level 27 gun sold in Norg that can beequipped for THF/RNG/NIN, you can equip that and get TP and do good damage atthe same time. The first problem is that bullets can be very expensive to buy.The second problem is that until you get that gun, you cannot level yourmarksmanship because there aren?t any crossbows for thieves.Beast Master:The job Beast Master does not make a very good sub job because you cannot tamemonster higher than the level of your Beast Master when subbed. Therefore, ifyou?re fighting level 30 monsters, you cannot use a level 15 Beast Master subjob to tame the monsters around you.Dark Knight:There is really one job skill that is useful with a Dark Knight sub. LastResort boost your attack up for 30seconds. Last Resort is inferior to Berserkbecause Berserk last 3 minutes. However, the only time you would use LastResort or Berserk is to boost your Sneak + Trick attack. So it does not need to be long than 30 seconds. With a warrior sub, you also get provoke. However that is not to say that Dark Knights is completely useless. One special ability that Dark Knights have is the Black Magic Drain. Although ideally thieves are nevertouched by the monsters, there are some occasions where they do. Therefore,drain could come in handy, especially when mages do not have to spend MPhealing you.Paladin:Paladins are for those who want to tank. Since thieves are not tankers, subbingPaladin is pointless.Dragoon:Since subbed jobs will not have their ultimate, also known as two hours,subbing dragoon will lose its biggest asset, which is the ability to summon aDragon to fight by your side.Samurai:Samurai would make a very interesting sub job for thieves, especially becausethey can gain TP very quickly. Most often you will notice that you can do oneor two Sneak and Trick without enough TP to do a weapon skill. While you need a level60 thief to gain the job ability Meditation from the Samurai job, you get apassive ability at level 10 that adds more TP to each attack you make.Ninja:Thief/Ninjas are also a very popular job combo. Other than dual wield, there isnothing that ninjas can contribute actively to the Thief job. Dual wield isonly good if you equip another weapon that will boost your stats. Small swordfor example adds 2 to dex. However, I personally like warrior sub because youcan use berserk and warcry before using Sneak and Trick attack. You can alsouse ninjutsu to debuff the monster's elemental resistance before you skillchain.Bard:Bards generally make bad subs because you cannot equip instruments unless youare a Bard main. However, in terms of support, it does come in handy.(v) Sneak and Trick Attack:There are two ways to carry about Sneak and Trick Attack:Fuidama*: (Back Attack)You -> Your sneak buddy -> Monster -> <- ProvokerThe arrows ?->? indicates which way a person is facing. There are two rules topulling off this version of Fuidama. The first rule is that the monster mustnot be facing you (the same rule as Sneak attack). And the second rule is thatyou must be behind a party member (the same rule as Trick attack).*note that the japanese term for this position is called "Fuidama".If you?re fighting a non argo monster, then what you want to do is thefollowing:1. Use boost or berserk2. Have your sneak buddy get behind the monster3. Lock onto your sneak buddy by pressing the H button, this way, you?reguaranteed to be on the same line as your sneak button4. Unlock your sneak buddy and press cancel5. Press F8 on your keyboard to target the monster6. Hit your attack button and then press your Sneak and Trick attack Macro right away7. If you?re using Viper bite or a weapon skill, then hit the weapon skillMacro during the Trick attack animation. (Assuming Trick attack is Macroedafter Sneak attack)8. Sit back and watch the damage come in.If you have two thieves in your party, then it is a good idea to use thisfollowing formation:You -> Your sneak buddy -> Monster -> <- Sneak buddy #2 <- Thief #2After you do your Fuidama, the monster will face your tank, that?s when thief#2 do the same thing that you did.The main reason to use Fuidama is to control hate. Theoretically, withFuidama, the tank will never have to use provoke again*. Controlling hate isthe best way to protect the mages from being hammered on. So basically, therole of thieves in a party after level 30 is to control hate, and do massivedamage.*Depending on your party, the tank might have to provoke just for the sake ofsafety. Hate varies from person to person depending on how much healing ordamage they are doing. In a party where there are two thieves to do Fuidama,it is hard for a white mage to get hate even with Divine seal and cure III.The role of your sneak buddy is to stand still and to stand as close to themonster as possible. The best sneak buddies are generally tanks than can skillchain off your Viper Bite.-----------------------Yokodama: (Side attack)-----------------------**********************************************************Yokodama does not work due to the December 9th, 2003 patch**********************************************************$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$Sneak Attack will only work from behind and not from the side$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$There is yet another way to do Sneak and Trick Attack. The methods mentioned above require you to have two tanks, and not have the monster face you. The following method is the proper method used by thieves in a party who only have one tanks. The most important thing to keep in mind using this method is this: lock onto your tank from the side and slow step away from him in a straight line. It is also important for the tank to stand as close to the monster as possible.Essentially you will be standing at a 90 to 110 degree angle from your tank.Monster< > Tank or Monster< > Tank | / You You1. Use your Trick/Sneak attack Macro2. Use your Targeting Macro and select your tank3. Stand facing either his left hand or right hand side4. Take about 4-6 steps back5. Engage the monster. (If you?re too far from the monster, it will say out ofrange. In that case, use your targeting Macro again. Move in slowly with yourtank locked on.6. After you hit it, it is safe to say that the monster will not move aroundbecause of the hate that you have transferred to your tank.The best thing about Yokodama is that you will never, ever get hit if you do itright. This is a big plus compared to a Tarutaru Black Mage casting black magicfor example. It is safe to say that Tarutaru mages rip easier than wax paper.Therefore, being able to deal massive damage without being attack definitelydistinguishes you from any other jobs.(IX) Useful Macros:Sneak + Trick Attack:/ja ?Sneak Attack? /wait 2/ja ?Trick Attack Sneak attack plus weapon skill:Note: This is good for sneaking up on a monster and using the weapon skill ofyour choice right away without attacking it first and using Sneak attack beforeyour weapon skill is ready./ja ?Sneak Attack? /wait 2/ws ?Weapon Skill? Targeting Macro:/target Provoke/Flee:/ja ?Flee? /wait 2/ja ?Provoke? Boost:/ja "Boost" /wait 15/ja "Boost" /wait 15/echo Boost again(X) Additional resources:http://www.ffxionline.comhttp://www.gamefaqs.comhttp://ccwf.cc.utexas.edu/~nhart/charstat1.htmlhttp://studentweb.stcloudstate.edu/smro9901/index.htmhttp://www.shadow-dragons.com/http://www.mylinuxisp.com/~blkhrtll/phpbb2/viewforum.php?f=24http://www.jonnyram.com/ffxi_rag/http://davidbowie.dyndns.tv/eriwilde/ffxi/guilds/index.htmlhttp://www.manakun.com/hari/http://www.ffcompendium.com/~Skylark/ff11/ff11.htmhttp://www.ffodyssey.com/users/bishop/(XI) Special thanks to all the players that helped me during the game:Berry ? Thanks for the best LS ever.Beowulf ? Your death from Eagle Eye will be remembered, thanks for taking onefor the team.Carter- Thanks for letting me join your party for M9.Cirehdehs ? Thanks for showing me the dynamics of a full party and saving mybutt in Palborough mines, and in the Valkrum dunes. Leveling down twice for theteam, what a great white mage.Cyanic ? Thanks for saving my butt many times with Benediction during the skullhunts.Coolpal, Chapel, Democracy, Hinata, Kuameru, Pern, Persephone, Superguy,Terranova - Always fun to party with you guys.Broot, Elmont, Narue, Tihoa, Tomoe ? My thieving buddies, thanks for all yoursupport.Gafgarion ? Thanks for teaching me how to Macro job abilities and skill chains.Icemage ? Thanks for running with us for mission 9.Kittycat - Thanks for noting that Fuidama is from behind, that mug doesn't workon monster without gil, that dual wield is good for boosting stats, thatrangers sub with wide scan is useful as well, that white mage sub means easiertime with treasure/coffer hunting with sneak and invis, that provoke is neededAT times for a paladin, although I argue that it's situational.Rhys, Rooks ? Thanks for helping me out with mission 10.Utada ? Thanks for cheering my up in my darkest hour.Vargai - Thanks for the raise in Quifm and the useful links.And to Square-Enix for making the most time consuming game ever.(XII) Final Words:Once a thief, always a thief.This is Jemali logging out for the last time.(XIII) Disclaimer:This FAQ is considered to be intellectual property and therefore is Copyrightedby me, Jeremy Wu. You may use this guide for your personal purposes. You maynot however, sell, reproduce, transmit, this FAQ through any type of medium.This FAQ is not public property, and therefore you must ask permission toreproduce it in a commercial manner if you choose to do so. You may contact meat Hell_spawn66@hotmail.com. Please state in your email whether or not yoursite requires paid membership to access my FAQ.The game Final Fantasy XI is copyrighted by Squre-Enix and therefore the jobabilities, job traits, weapon skills, locations, equipment, race, and jobsbelong to them.

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