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Final Fantasy XI Guides:Monster Classification Chart
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Final Fantasy XI Monster Classification Chart v3
================================================
by Sheila Khosla w/help from Farplaner
http://rinoa.nu http://tulia.nu
http://rinoa.nu
Just translations from a few websites, some of which used a capture book. I
have corrected anything they were missing or had (maybe typos) wrong. Most of
this is known from trial and error ingame.
BEASTMEN
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Type Weak Point Sense Invis Sneak
-----------------------------------------------------------------------------
Goblin Light NV O
Orc Water NV, S O
Orc Warmachine Water NV, S O
Quadav Thunder H O
Yagudo Ice CV O
Gigas Unknown V O
Tonberry Ice NV O
Antica Wind H O
Sahagin Thunder H O
VERMIN
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Type Weak Point Sense Invis Sneak
-----------------------------------------------------------------------------
Worm Wind, Light H O
Bee Ice CV, S O
Crawler Ice, Thunder, Dark H, S O
Beetle Ice, Light CV, S O
Fly Ice H O
Scorpion Ice, Light H O
Spider Ice H O
AQUANS
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Type Weak Point Sense Invis Sneak
-----------------------------------------------------------------------------
Pugil Ice, Thunder H O
Crab Ice, Thunder H O
Octopus Ice, Thunder H O
PLANTOIDS
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Type Weak Point Sense Invis Sneak
-----------------------------------------------------------------------------
Mandragora Fire,Ice,Wind,Thunder,Dark H O
Sapling Fire, Dark H O
Funguar Light H O
Morbol Fire H O
Treant Fire, Dark H O
Goobbue Unknown H O
Sabotender Ice, Dark H O
BIRDS
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Type Weak Point Sense Invis Sneak
-----------------------------------------------------------------------------
Bird Ice H O
Big Bird Ice CV O
Bat Wind, Light H O
Bats (3 set) Wind, Light H O
LIZARDS
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Type Weak Point Sense Invis Sneak
-----------------------------------------------------------------------------
Lizard Ice, Wind H O
Raptor Water H O
Cockatrice Wind CV O
BEASTS
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Type Weak Point Sense Invis Sneak
-----------------------------------------------------------------------------
Rabbit Thunder, Water, Dark CV, S O
Sheep Thunder, Water CV, S O
Ram Unknown V O
Dhamel Wind, Thunder CV, S O
Tiger Fire, Thunder NV, S O
Opo-opo Ice CV, S O
Coeurl Earth NV, S O
Manticore Water CV, S O
Behemoth Unknown N/A N/A
AMORPHA
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Type Weak Point Sense Invis Sneak
-----------------------------------------------------------------------------
Slime Earth H, S O
Hecteyes Unknown H, S O
Leech Light H, S O
UNDEAD
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Type Weak Point Sense Invis Sneak
-----------------------------------------------------------------------------
Skeleton Fire, Light H, D O
Hound Fire, Light H, D O
Ghost Fire, Light H, D O
Doomed Fire, Light H, D O
Shadow Fire, Light H, D O
ARCANA
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Type Weak Point Sense Invis Sneak
-----------------------------------------------------------------------------
Bomb Fire CV, M O
Doll Thunder CV, M O
Magic Pot None H, M O
Cardian None H, M O
Evil Weapon Fire H, M O
Golem Unknown CV, M O
Mimic Unknown N/A N/A
Detector Unknown H, M O
DRAGON
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Type Weak Point Sense Invis Sneak
-----------------------------------------------------------------------------
Dragon Unknown Unknown Unknown
Wyvern Dark Unknown Unknown
DEMON
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Type Weak Point Sense Invis Sneak
-----------------------------------------------------------------------------
Demon Light V O
Ahriman None V, H O O
NOT YET CLASSIFIED
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Type Weak Point Sense Invis Sneak
-----------------------------------------------------------------------------
Adamantoise Ice N/A N/A
Elemental Magic strong to it M N/A
Key
===
NV = Night Vision, can see especially far away at night (Invisible)
CV = Clear Vision, can see from far if in line of vision (Invisible)
H = Hearing, senses people's movement (Sneak)
V = Vision, normal vision (Invisible)
M = Magic, senses when magic is used near by (Don't cast)
D = Dying, senses people with low HP (No way to avoid)
S = Smell, can loose your scent and give up (Deoderize)
*MGS means Metal Gear Solid, it's an FFXI nickname for using sneak/invis
Vision related monsters see a span of ~80 degrees in front of them,
their range is often very short.
Clear Vision monsters can sense you from far away if you are directly
in their light of sight, but have less range for left and right of their
line of vision.
Hearing monsters have about a 180% field of vision, but sense sound
360 degrees, all around them.
Magic also is sensed all around the monster, 360 degrees.
Notes
=====
The higher your Main Level and CHR stat, the more your chances of being
undetected by monsters. It's similar to Stealth.
Some of the monster classes are not active and do not link, these are often
the lower level ones. Most HNM or stronger type monsters will also see
through your MGS abilities. Many are also inactive unless a certain thing
happens. Detectors will scan as "not a challenge", however if you are seen
they will summon something strong to attack you. Anyways, use caution.
The current state of MGS requires people being recasted on to "click off"
the MGS icon on their screen before getting the new cast put on them.
Casting invisible on yourself can overlap, you can recast it on yourself
anytime and not be seen. If you need MGS but can't use magic or other
abilities, that's what Silent Oils and Prism Powders are for. Also, opening
Coffers or Chests will cancel any MGS you had on.
Some monsters have defense and resist against certain elements, magic and
even statuses. They also have specific stat boosts. Try to use logic when
fighting. For example: Antica are weak to Wind, chances are they have strong
defense against Earth (which they do).
Strong -> Weak
Fire -> Ice -> Wind -> Earth -> Thunder -> Water -> Fire
Light <-> Dark
For more details and specific stats
===================================
FF11 Database http://ff11.s33.xrea.com
Vanad'iel Monsters http://www.geocities.co.jp/Playtown-Knight/9303
FFXI Data Rand http://data.incoming.jp
================================================
by Sheila Khosla w/help from Farplaner
http://rinoa.nu http://tulia.nu
http://rinoa.nu
Just translations from a few websites, some of which used a capture book. I
have corrected anything they were missing or had (maybe typos) wrong. Most of
this is known from trial and error ingame.
BEASTMEN
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Type Weak Point Sense Invis Sneak
-----------------------------------------------------------------------------
Goblin Light NV O
Orc Water NV, S O
Orc Warmachine Water NV, S O
Quadav Thunder H O
Yagudo Ice CV O
Gigas Unknown V O
Tonberry Ice NV O
Antica Wind H O
Sahagin Thunder H O
VERMIN
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Type Weak Point Sense Invis Sneak
-----------------------------------------------------------------------------
Worm Wind, Light H O
Bee Ice CV, S O
Crawler Ice, Thunder, Dark H, S O
Beetle Ice, Light CV, S O
Fly Ice H O
Scorpion Ice, Light H O
Spider Ice H O
AQUANS
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Type Weak Point Sense Invis Sneak
-----------------------------------------------------------------------------
Pugil Ice, Thunder H O
Crab Ice, Thunder H O
Octopus Ice, Thunder H O
PLANTOIDS
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Type Weak Point Sense Invis Sneak
-----------------------------------------------------------------------------
Mandragora Fire,Ice,Wind,Thunder,Dark H O
Sapling Fire, Dark H O
Funguar Light H O
Morbol Fire H O
Treant Fire, Dark H O
Goobbue Unknown H O
Sabotender Ice, Dark H O
BIRDS
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Type Weak Point Sense Invis Sneak
-----------------------------------------------------------------------------
Bird Ice H O
Big Bird Ice CV O
Bat Wind, Light H O
Bats (3 set) Wind, Light H O
LIZARDS
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Type Weak Point Sense Invis Sneak
-----------------------------------------------------------------------------
Lizard Ice, Wind H O
Raptor Water H O
Cockatrice Wind CV O
BEASTS
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Type Weak Point Sense Invis Sneak
-----------------------------------------------------------------------------
Rabbit Thunder, Water, Dark CV, S O
Sheep Thunder, Water CV, S O
Ram Unknown V O
Dhamel Wind, Thunder CV, S O
Tiger Fire, Thunder NV, S O
Opo-opo Ice CV, S O
Coeurl Earth NV, S O
Manticore Water CV, S O
Behemoth Unknown N/A N/A
AMORPHA
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Type Weak Point Sense Invis Sneak
-----------------------------------------------------------------------------
Slime Earth H, S O
Hecteyes Unknown H, S O
Leech Light H, S O
UNDEAD
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Type Weak Point Sense Invis Sneak
-----------------------------------------------------------------------------
Skeleton Fire, Light H, D O
Hound Fire, Light H, D O
Ghost Fire, Light H, D O
Doomed Fire, Light H, D O
Shadow Fire, Light H, D O
ARCANA
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Type Weak Point Sense Invis Sneak
-----------------------------------------------------------------------------
Bomb Fire CV, M O
Doll Thunder CV, M O
Magic Pot None H, M O
Cardian None H, M O
Evil Weapon Fire H, M O
Golem Unknown CV, M O
Mimic Unknown N/A N/A
Detector Unknown H, M O
DRAGON
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Type Weak Point Sense Invis Sneak
-----------------------------------------------------------------------------
Dragon Unknown Unknown Unknown
Wyvern Dark Unknown Unknown
DEMON
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Type Weak Point Sense Invis Sneak
-----------------------------------------------------------------------------
Demon Light V O
Ahriman None V, H O O
NOT YET CLASSIFIED
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Type Weak Point Sense Invis Sneak
-----------------------------------------------------------------------------
Adamantoise Ice N/A N/A
Elemental Magic strong to it M N/A
Key
===
NV = Night Vision, can see especially far away at night (Invisible)
CV = Clear Vision, can see from far if in line of vision (Invisible)
H = Hearing, senses people's movement (Sneak)
V = Vision, normal vision (Invisible)
M = Magic, senses when magic is used near by (Don't cast)
D = Dying, senses people with low HP (No way to avoid)
S = Smell, can loose your scent and give up (Deoderize)
*MGS means Metal Gear Solid, it's an FFXI nickname for using sneak/invis
Vision related monsters see a span of ~80 degrees in front of them,
their range is often very short.
Clear Vision monsters can sense you from far away if you are directly
in their light of sight, but have less range for left and right of their
line of vision.
Hearing monsters have about a 180% field of vision, but sense sound
360 degrees, all around them.
Magic also is sensed all around the monster, 360 degrees.
Notes
=====
The higher your Main Level and CHR stat, the more your chances of being
undetected by monsters. It's similar to Stealth.
Some of the monster classes are not active and do not link, these are often
the lower level ones. Most HNM or stronger type monsters will also see
through your MGS abilities. Many are also inactive unless a certain thing
happens. Detectors will scan as "not a challenge", however if you are seen
they will summon something strong to attack you. Anyways, use caution.
The current state of MGS requires people being recasted on to "click off"
the MGS icon on their screen before getting the new cast put on them.
Casting invisible on yourself can overlap, you can recast it on yourself
anytime and not be seen. If you need MGS but can't use magic or other
abilities, that's what Silent Oils and Prism Powders are for. Also, opening
Coffers or Chests will cancel any MGS you had on.
Some monsters have defense and resist against certain elements, magic and
even statuses. They also have specific stat boosts. Try to use logic when
fighting. For example: Antica are weak to Wind, chances are they have strong
defense against Earth (which they do).
Strong -> Weak
Fire -> Ice -> Wind -> Earth -> Thunder -> Water -> Fire
Light <-> Dark
For more details and specific stats
===================================
FF11 Database http://ff11.s33.xrea.com
Vanad'iel Monsters http://www.geocities.co.jp/Playtown-Knight/9303
FFXI Data Rand http://data.incoming.jp
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