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Description: South of Al Kharid a new desert pass has opened up, leading to the dangers of the Kharid desert.
Don your desert garb and make sure your waterskin is full before heading off into the trackless dunes in search of desert adventure.
Difficulty: Intermediate
Length: Long
Requirements: Level 10 Fletching and Level 20 Smithing.
Must be able to defeat a lvl 47 Captain.
Items Needed: Desert Gear (Boots, Robe, and Shirt), Shantay Pass, Knife, Full or Empty Waterskin(s), Hammer, 2-3 Bronze Bars, 10-30 Feathers (all of the previous items can be purchased at Shantay Pass, excluding the Bronze Bars), at least 105gp, Food and Weapon. (NOTE: The only armor that won't burn you in the desert is helmet, cape, and shield. But you MUST un-equip the helmet and shield around guards).
Quest Points Reward: 2
Reward: Ana will give you a Wrought Iron Key useful for getting to a Mith and Addy mine in the Mining Camp; Irena will give you the choice of free exp in 2 skills - Agility, Thieving, Smithing, or Fletching (the higher your level the better the exp; also, you can choose the same skill twice!); Ability to make darts.
Start Point: The Shantay Pass south of Al Kharid.
To Start: Shantay or one of his assistants and anyone else you find there.
Instructions:
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Start by talking to Irena. She is found through the Shantay Pass. (Pay Shantay 5gp to buy a pass first. Then go through and speak with Irena. NOTE: Shantay sells other items you will need for this quest!)
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After Irena tells you about her daughter Ana, she leaves you to find her yourself. Go South a ways and examine the footsteps. They hint at you to go south (westward just a pinch, too) to the Mining Camp. (MAKE SURE you find the Kharidian Cactus and cut them to keep water in your Waterskin(s).)
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Talk to the Mercenaries around there until you get them to admit that they don't like the Captain. This will cost you 5gp per bribe. Find out that the Captain doesn't like to fight his own battles. (IF you get busted they will take you to the desert and take all but ONE Waterskin.)
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Now talk to the Captain, get him roused until he tells you he will call his Guards. Pick the option about asking him to fight his own fights. Then he challenges you. Once he's dead a Metal Key will be added to your inventory. Use this to go inside with NO Armour or Weapons On! (ONCE you've killed the Captain you can come here to kill him again and get the key without all the dialogue.)
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Talk to the Male Slave who's trying to escape. After some conversation trade clothes with him. You will have to speak to him a second time to do so. If you get caught inside the camp the Guards and Mercenaries may throw you in jail. A Cell Key can be found upstairs in Captain Siad's desk. If you didn't grab a Cell key first, you can escape by squeezing out through the southwest window. Then you must climb up the hillside to the west to escape the camp. Note that you Will take damage from failing these agility obstacles!
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Now with your slave outfit on go downstairs through the huge door and follow the path to the TWO Mercenaries. (You will pass some Rowdy slaves who will attack you - just use Run.) Talk to one and ask him to let you trade spots. He will hint at you getting a Pineapple for him first. (MAKE SURE you don't have armor or weapons on around the Mercenaries.)
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Leave the camp completely. Go due west until you find the Bedabin Camp. Talk to Al Shabim until you can ask him for a Pineapple. He will reveal the plan to get Blueprints from Captain Siad. Agree and he will give you a copy of the Chest Key. Now head back to the Mining Camp. (NOTE you can get more supplies from the nomads.)
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Inside the Mining Camp go upstairs in the building to Captain Siad's room. Get the Cell Key by searching his desk. Search the Bookcases till you find that he has books about sailing. Now talk to him.
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Start with "I wanted to have a chat?" He will insist that you leave. Next say "You have alot of books!" He will reply and agree that he does. Now say "So you're interested in Sailing?" and he will perk up and say that it's been a passion of his for most of his life. Finally, reply "I could tell by the cut of your jib." Saying this will flatter him and he'll begin rambling off about sailing stories and will be distracted enough for you to unlock his Chest and steal the blueprints.
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Bring these back to Al Shabim and he will ask you to make the weapon from them. Go north a bit and use your plans with the Bedabin guard. He will let you into the secret room to use the Experimental Anvil. Make the weapon; it is a dart tip. To get into the tent, you need to use the blueprints with the guard to get permission. You may fail once or twice. Once the tip is made use Feathers with it until you can get a complete Experimental Dart. (NOTE you may need to leave through the Shantay Pass and get more supplies, which can be purchased from Shantay.)
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Take this to Al Shabim and he will give you the Pineapple and six Darts. You now also have the ability to make darts! Go back to the Mining Camp.
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Go through the gates with NO Armor or Weapons equipped. Then down to the mines. Give the Pineapple to the Mercenary and go through the Mine Cave.
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Close to the mine cart is a bunch of Barrels. Search an empty one and take it. Now get in the mine cart. This may take a few tries depending on your agility level. (MAKE SURE you have food because you will get hurt.)
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Once the cart arrives on the other side go northwest a bit till you find a large area with many Slaves. Ana will be there. If she asks how you got in tell her the line about it being secretive. (DO NOT SAY YOU HAVE A KEY! If you do you will be rounded up. To get out you will have to mine 15 rocks and give to the Mercenary.)
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After talking to Ana use the Barrel with her to "kidnap" her. Place her in the cart then get in it yourself.
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On the other side search the Barrels till you find Ana. Go to the Winch Bucket and use it. The Guard there will ask to help you. Agree. Ana will start complaining but you have to cover for her. Pick the statements that will compliment the Guard. (DO NOT attempt to walk through the Mine Cave, you will be caught and punished SEVERELY.)
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Leave the mines and go over to the Winch above ground. Use it and then search the Barrels for Ana. Use her on the Mine Cart and place her in it. (DO NOT try to walk through the Gates, you will be caught and SEVERELY punished.)
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Speak to the Mine Cart Driver and say "Nice cart". After he replys with his tuting, say "One wheel says to the other, 'I'll see you around'". He'll smirk, then reply with the option that has 'quotations' on it. He'll laugh and ask if you're trying to get him fired. Say "Fired...no, shot maybe!" At this point he'll be laughing alot. He'll ask what you're in for, reply "Well it's like this..." then tell him you need him to help you out. Specifically tell him he needs to smuggle you out, not Ana. If you tell him you need your friend smuggled out he'll think you're joking and you'll have to go through the dialogue again. Offer him 10 coins and he'll ask for 100, agree and then get in his cart. He'll start going.
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Once outside go north to Irena and talk to her. Quest complete!
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