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Description: Deep in the desert stand the ruins of the once-great city of Uzer, where a lone survivor, an ancient clay golem, forever paces to and fro. It is badly damaged, and its mind cannot rest until it has completed the task for which it was created.
It is up to you to uncover the secret of the lost city, and add the final chapter to a story started in the violence of the Third Age.
Difficulty: Intermediate
Length: Medium
Requirements: Level 20 Crafting and Level 25 Thieving.
Items Needed: Suitable desert gear - Desert robes, Desert boots, Water skin(s), Knife (for getting water from cactus if needed), 4 Soft clay, Pestle and mortar, Papyrus and Vial (also Hammer and Chisel if you want gems).
Quest Points Reward: 1
Reward: 1k Crafting experience and 1k Thieving experience; if you bring a Hammer and Chisel and use it on the Demons Throne you will receive 6 Gems: 2 Rubies 2 Emeralds and 2 Sapphires.
Start Point: The ruins of Uzer, in the desert east of the Shantay Pass.
To Start: Speak to the golem
Instructions:
- Head east out of Shantay pass and then walk east-southeast along the east coast until you come to a bridge. Cross over and walk east until you come across the broken clay Golem. Talk to him and he will tell you he needs repairs.
- Use 4 Soft clay on him to repair him and then talk to him again. He thanks you and then tells you that he must now finish his mission and destroy his enemy - a great demon. He asks you to help him open the portal to this demon so he may finish him off.
- Talk to him again and he will tell you that you need to arrange the statues downstairs in the correct order to open the portal.
- Pick up the Letter that is on the floor in the building to the west of the stairs.
- Go down the stairs by the Golem and pick up a Black mushroom. Use it with your Pestle and mortar to get Black ink in your empty Vial. You can put the pestle and morter back in the bank now. Now go talk to Elissa.
- Elissa can be found at the north end of the Digsite. Talk to her about the letter you found. She tells you to find some expedition notes in the Digsite Exam center library. Walk south to the Exam Center. Search the bookcase in the south east corner. You will find "Varmen's notes".
- Go to Varrock and talk to the curator about the statuette. Tell him you wish to take it away, but the curator forbids it. Pick his pockets for a key then head upstairs and use the key on the display case to get the statuette and then head back to Uzer.
- This time, once you cross the bridge, head directly north until you reach the wall then east until you see some clay rocks. There you will see a desert phoenix, click it to grab a feather from it and then head southeast to Uzer.
- Now you must arrange the statuettes into the correct order. Go to the middle of the temple and use your Statuette with the empty alcove.
- Turn the statuettes so that the two on the west wall are to the left and the two on the east are to the right. The door will grind open.
- Enter the door and examine the skeleton to the east to see that that demon is dead.
If you want the gems, go to the north end of the room and use your Hammer or Chisel on the Demon Throne. - Head back up and grab the Strange implement that's in the northwest corner room of the temple. Then go to the Golem.
- The Golem is programmed to destroy the demon and will not accept that the task is done. Now use the Phoenix feather with the ink, then use the resultant quill pen with the Papyrus to create a new Golem program.
- Use the Strange implement with the Golem to open his skull and quickly insert the new Golem program (Use it with him) before it closes shut. The Golem will accept the new program and ...
Congratulations! Quest complete.
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