Register
Forget Password

Contest & Events

Related Articles

Advertisement

Tales of Pirates is a 3D Massively Multiplayer Online Role Playing Game developed by the Chinese company MOLI. Tales of Pirates is published by IGG (Internet Gaming Gate), Welcome join the tales of pirates forum

VoteMore

Vote for the Best MMO of 2010

RuneScape Cheats:Another Slice of H.A.M.

View:278

Description: The dwarves are building a new underground rail link between their city of Keldagrim and the cave goblins' Dorgesh-Kaan, but work is being held up by the discovery of ancient goblin artefacts, and they need the help of a qualified archaeologist. Helping them out should be simple enough - unless you stumble upon another H.A.M. plot against the city.

Difficulty: Intermediate

Length: Medium

Requirements:
Quests:
Death to the Dorgeshuun
The Giant Dwarf
The Dig Site
Levels: Level 15 Attack
Level 25 Prayer

Items Needed: Light Source. Weapon, Food, and Armour are also recommended for defeating level 64 Sigmund.

Quest Points Reward: 1

Reward: 3k Mining XP, 3k Prayer XP, Ancient goblin mace, Dorgesh-Kaan to Keldagrim train service, and the ability to buy Goblin Village teleport spheres.

Start Point: Ur-Tag's house in Dorgesh-Kaan

To Start: Speak to either Ur-Tag or the dwarven Ambassador

  1. Head to Dorgesh-Kaan by talking to Kazgar near the Lumbridge cellar, then enter through the entrance to the south. Once in the city, go upstairs and talk to Ur-Tag in his house.

    Start

  2. He will tell you to go to where the train tracks are. They are found on the second floor in the southwest part of the city, after you go through a doorway (where the transportation icon is on the minimap).

    Doorway

  3. Once at the tracks, head south until you see some cave goblins. Talk to Tegdak and he will tell you that he wants you to help him extract and clean goblin fossils. He will give you a trowel and specimen brush.

    Tegdak

  4. Look around the tunnel until you see an Artefact in the ground. Use your trowel to dig it up then bring it to the specimen table for cleaning. Repeat this process until you have a Mace, Armour shard, Shield fragment, Sword fragment, Axe head, and a Helmet fragment. Talk to Tedak once you have them all. He will go through and evaluate each of them and then he will collect them from you.

    Dig

    Clean

  5. You will now need to go talk to the Goblin scribe about the inscriptions on the mace. Head over to his house located slightly west of Ur-Tag's house and speak to him.

    Scribe

  6. The scribe will be unable to decipher the symbols on the mace so you will have to go talk with the generals in the Goblin Village. Zanik does not want to walk the whole way so you have to go talk to Oldak, a goblin located downstairs in the northwest corner of Dorgesh-Kaan.

    Oldak

  7. Oldak will make each of you a sphere that takes you to the Goblin Village, and one to take both of you back to Dorgesh-Kaan. You will automatically break the sphere and travel to the Goblin Village. Once there, talk to the generals.

    Generals

  8. A long cutscene will ensue in which you will learn the origins of the mace and more history of the Dorgeshuun. As Zanik is addressing the tribe, some H.A.M snipers will appear. Go around the west side of the houses, then climb up the ladder. As soon as you are up, hide behind the crates. To the left you will find a crossbow and bronze bolts. Grab them quickly then go back behind the crates.

    H.A.M.

  9. Equip the crossbow and kill the enemies. Focus on one enemy at a time, attacking quickly then hiding behind the crates while they fire back at you. Repeat this process until both have been killed. Sigmund will now appear and take Zanik away.

    Hostage

  10. Head to Lumbridge Swamp and talk to the two sergeants. They are located at the entrance to the Lumbridge Swamp Dungeon.

    Sergeants

  11. Enter the swamp dungeon and then climb down the ladder right behind you.

  12. Guards will begin to come after you and you will need to hide from them until they pass. Run to the corner of the tunnel and tell the sergeants to wait there, then get all the guards to attack them. Once all guards are attacking the sergeants, go to the end of the tunnel and go down the ladder.

  13. Once down the ladder, you will see Sigmund attempting to have Zanik run over by the train. You will now need to fight him. He will start out praying so you will need to use the Ancient mace's special attack to drain all of his prayer. Once that is down you will be free to melee, range, or mage him. Once he is near death he will teleport away.

    Sigmund

  14. Untie Zanik and the train will come, just narrowly missing her. You will then see a cut scene of the grand opening of the Keldagrim-Dorgesh-Kann Train Line. You can use ride the train between the two cities at any time.

    Saved

    Congratulations! Quest Complete!

    Quest Complete



Terms & Conditions and Privacy Policy
Copyright © 2008 - 2010 Top1gaming.com All Rights reserved
Website Built by Top1gaming.