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Table of Contents:
Introduction
Weapons
- - Bows
- - Arrows
- - Crossbows
- - Bolts
- - Ogre bows and arrows
- - Throwing knives
- - Darts
- - Javelins
- - Throwing Axes
- - Dwarf cannon
- - Hunted creatures
Armour
- - Leather armor
- - Dragonhide armor
- - Snakeskin armor
- - Spined armor
- - Karil's armor
- - Armadyl armor
- - Other ranged armor
- - Best Range Outfits
Rangers Guild
Ava's Accumulator/Attractor
Holy Water
Associated Guides
Quests with Ranged Rewards
Arrow Thieves
Introduction:
Ranging is a really neat skill which allows you to attack things from long distances using various projectiles. This gives an advantage if you are fighting something that can't range or mage you back - letting you hide behind an object and not get hit while your opponent is killed. Currently, you have your choice of range equipment: bow and arrows, crossbow and bolts, throwing knives, darts, javelins, throwing axes, holy water, and a dwarf cannon. There are also new creatures you can hunt to use as range weapons.
Range armor consists of leather and dragonhide armor. Dragonhide armor will provide more protection than basic leather - especially when fighting mages. However, dragonhide armor takes certain levels to wear it. There are 4 different dragonhide types: green, blue, red, and black, that offer progressively higher levels of protection. The armor can be made by members with the appropriate crafting level. There are also special types of armor that can be found from mini-games and treasure trail rewards.
April 2005: Jagex updated Free to Play (F2P) to even up the Wilderness Player Killing (PK) triangle (Rangers own Mages, who own Warriors, who own Rangers). F2P now has Willow and Maple bows, and more arrow options, too. The updates are reflected in the tables below.
(* = Members Only)
Weapons
Bows
Bows are definitely the most popular ranged weapons in the game. Many come in two different varieties: long and short. If you have the appropriate fletching levels, you can also make some of these bows for free. (See the Fletching Skillguide for more detailed information).
| Bow | Image | Ranged Level to Wield | Ranged Attack Boost | Arrows |
| Shortbow | ![]() |
Any | +8 | Bronze, Iron |
| Longbow | ![]() |
Any | +8 | Bronze, Iron |
| Oak Shortbow | ![]() |
5 | +14 | Bronze, Iron, Steel |
| Oak Longbow | ![]() |
5 | +14 | Bronze, Iron, Steel |
| Willow Shortbow | ![]() |
20 | +20 | Bronze, Iron, Steel, Mithril |
| Willow Longbow | ![]() |
20 | +20 | Bronze, Iron, Steel, Mithril |
| Willow comp bow | ![]() |
20 | +22 | Bronze, Iron, Steel, Mithril |
| Maple Shortbow | ![]() |
30 | +29 | Bronze, Iron, Steel, Mithril, Adamant |
| Maple Longbow | ![]() |
30 | +29 | Bronze, Iron, Steel, Mithril, Adamant |
| *Ogre bow | ![]() |
30 | +38 | Bronze, Iron, Steel, Mithril, Adamant, or Rune brutal |
| *Comp ogre bow | ![]() |
30 | +38 | Bronze, Iron, Steel, Mithril, Adamant, or Rune brutal |
| *Yew Shortbow | ![]() |
40 | +47 | Bronze, Iron, Steel, Mithril, Adamant, Rune |
| *Yew Longbow | ![]() |
40 | +47 | Bronze, Iron, Steel, Mithril, Adamant, Rune |
| *Yew comp bow | ![]() |
40 | +47 | Bronze, Iron, Steel, Mithril, Adamant, Rune |
| *Magic Shortbow | ![]() |
50 | +69 | Bronze, Iron, Steel, Mithril, Adamant, Rune |
| *Magic Longbow | ![]() |
50 | +69 | Bronze, Iron, Steel, Mithril, Adamant, Rune |
| *Magic comp bow | ![]() |
50 | +71 | Bronze, Iron, Steel, Mithril, Adamant, Rune |
| *Seercull | ![]() |
50 | +69 | Bronze, Iron, Steel, Mithril, Adamant, Rune |
| *Dark bow | ![]() |
60 | +95 | Bronze, Iron, Steel, Mithril, Adamant, Rune, Dragon |
| *Crystal Bow** | ![]() |
70 (And 50 Agility) | +100 | None needed |
** The bonus for the Crystal bow will reduce as the bow degrades back to a crystal. You also need 50 Agility and must have complete Roving Elves to be able to complete it.
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Arrows
Each arrow type can only be used with various bows. They can also be poisoned. Each weapon poisoning potion will poison arrows in batches of 5.
| Item | Minimum Bow Required | Image |
| Bronze arrows | Any | ![]() |
| *Bronze arrows(p) | Any | ![]() |
| Iron arrows | Any | ![]() |
| *Iron arrows(p) | Any | ![]() |
| Steel arrows | Oak | ![]() |
| *Steel arrows(p) | Oak | ![]() |
| Mithril arrows | Willow | ![]() |
| *Mithril arrows(p) | Willow | ![]() |
| Adamant arrows | Maple | ![]() |
| *Adamant arrows(p) | Maple | ![]() |
| *Rune arrows | Yew | ![]() |
| *Rune arrows(p) | Yew | ![]() |
| *Ogre arrows | Ogre | ![]() |
| *Bronze brutal | Ogre | ![]() |
| *Iron brutal arrows | Ogre | ![]() |
| *Steel brutal | Ogre | ![]() |
| *Black brutal | Ogre | ![]() |
| *Mithril brutal | Ogre | ![]() |
| *Adamant brutal | Ogre | ![]() |
| *Rune brutal | Ogre | ![]() |
| *Dragon arrows | Dark | ![]() |
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Crossbows
Another form of ranging is the crossbow, which uses bolts instead of arrows. The Dorgeshuun Crossbow can only be obtained after completing The The Death to Dorgeshuun Quest. Karil's crossbow is two-handed and uses Bolt racks. To make crossbows, you need the appropriate materials, Fletching level, Smithing level, Cooking level, and Crafting level. (Please see each of the separate skill guides for more detailed information.) Blurite crossbows can only be made after you complete The Knight's Sword Quest and they are untradeable.
| Crossbow Name | Ranged Level to Wield | Ranged Attack Boost | Picture | Bolts |
| Crossbow | 1 | +6 | ![]() |
Bronze bolts |
| Phoenix crossbow | 1 | +6 | ![]() |
Bronze bolts |
| *Bronze c'bow | 1 | +18 | ![]() |
Bronze bolts |
| *Blurite c'bow | 16 | +30 | ![]() |
Up to Blurite bolts |
| *Iron c'bow | 26 | +42 | ![]() |
Up to Iron bolts |
| *Dorgeshuun c'bow | 28 | +42 | ![]() |
Bone and Bronze bolts |
| *Steel c'bow | 31 | +54 | ![]() |
Up to Steel bolts |
| *Mithril c'bow | 36 | +66 | ![]() |
Up to Mithril bolts |
| *Adamantite c'bow | 46 | +78 | ![]() |
Up to Adamantite bolts |
| *Hunters' crossbow | 50 | +55 | ![]() |
Kebbit bolts |
| *Rune c'bow | 61 | +90 | ![]() |
Up to Runite bolts |
| *Karil's Crossbow | 70 | +84 | ![]() |
Uses Bolt Racks |
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Bolts
Introduction
Bolts can be player made, they're also dropped by various monsters around Runescape. If you want them tipped, you must first obtain the additional tips (sold in some stores). Take your gem and use a chisel on it, you will now have a cut one, use your chisel on it again to make bolttips. Use the tips on the appropriate bolts to make the special tipped bolts. Barbed tips can be bought from the ticket merchant in the ranging guild. To make Silver bolts you will need to use a Silver bar on a furnace whilst carrying a Silver bolt mould. Any kind of bolts can also be poisoned using a weapon poisen on it.
Note: when you put a tip on a bolt you may no longer poison it
Enchanting bolts
Any gem tipped bolt can be enchanted using your Magic skill. Enchanting your gem tipped bolts will result in it having a special effect. These special effects are different for each enchanted gem tipped bolt. To enchant a gem tipped bolt you must be wielding or carrying it, click on the level 4 spell and a interface will pop up, click on the bolt you wish to enchant (you must be carrying or wielding it).
The following image shows the requirements (level and runes) you will need to enchant a gem tipped bolt.
In the following table you will find more info about what effect the enchanting has on the certain gem tipped bolts (this table is sorted from lowest magic level needed to the highest).
| Bolt type | Magic level required | Runes needed | Effect | Magic exp gained |
| Opal | 4 | 1 Cosmic rune, 2 Air runes | A chance of a lightning bolt striking your opponent (this will result in extra damage). | 9 |
| Sapphire | 7 | 1 Cosmic rune, 1 Mind rune, 1 Water rune | Chance of lowering your opponent's Prayer level (a part of that is given to you). | 17 |
| Jade | 14 | 1 Cosmic rune, 2 Earth runes | Chance of knocking your opponent to the ground (some players might ignore it). | 19 |
| Pearl | 24 | 1 Cosmic rune, 2 Water runes | A chance of a bolt of water coming down on your opponent (the opponent will ignore it if its wearing a water staff, but will get hit harder when wearing a fire staff). | 29 |
| Emerald | 27 | 1 Cosmic rune, 1 Nature rune, 3 Air runes | Bolts being poisoned (starting at 3 damage), with an increased chance of poisoning your opponent. | 37 |
| Red Topaz | 29 | 1 Cosmic rune, 2 Fire runes | A chance of lowering your opponent's Magic level. | 33 |
| Ruby | 49 | 1 Cosmic rune, 5 Fire runes, 1 Blood rune | A chance of losing 10% of your Hitpoints to do 20% damage to your opponent (does not work if you have 10% or less of your Hitpoints left). | 59 |
| Diamond | 57 | 1 cosmic, 2 laws and 10 earth | A chance of ignoring a bit of your opponent's defence against Ranged attacks. | 67 |
| Dragonstone | 68 | 1 Cosmic rune, 1 Soul rune, 15 Earth runes | A chance of inflicting a dragon's breath hit against your opponent (doesn't work if they have an Anti-dragonbreath shield, or against fire monsters like dragons). | 78 |
| Onyx | 87 | 1 Cosmic rune, 1 Death rune, 20 Fire runes | A chance of doing extra damage and healing a small amount (does not work on undead creatures). | 97 |
Mith grapples
Some Agility shortcuts you will encounter require you to use a Grapple (ranging). A grapple can be made using your smithing and fletching skill. First make a Mithril bolt using the smithing skill (level 53 needed and gives 50 exp), then add a feather with your fletching skill (level 54 needed and gives 5 exp). Now make a Mithril Grapple Tip (level 59 needed and gives 50 exp) by using your smithing skill again. Attach the Mithril Grapple Tip to the Mithril bolt to make a Mithril grapple. Now use a rope on the Mithril grapple to make it ready for use. Wield the Mithril Graple and get a Crossbow of mithril or better (can be player made, explained in the fletching skill guide). Equip both the Mithril grapple and your Crossbow to use the Grapple shortcuts. The levels required to use the shortcut can be found in the agility skill guide.
Note: you get to keep the Mithril grapple.
Plain Bolts
Plain bolts can be made using your Smithing skill. Simply use the appropriate bar on a anvil (must be carrying a hammer) and smith the bolts. Now use your fletching skill to attach feathers. You can also make normal bolts (unfeathered bolts) poisoned by adding a weapon poisen to them. Another thing you can do is add tips to the bolts, this will make them stronger and you will be able to enchant them using your magic skill (enchanting is all explained in a section above and in the magic skill guide).
The following table shows you which tips can be added to plain bolts.
| Bolt name | Bolt image | Tips able to add |
| Bronze bolts | ![]() |
Barbed and Opal |
| *Blurite bolts | ![]() |
Jade |
| *Iron bolts | ![]() |
Pearl |
| *Silver bolts | ![]() |
None |
| *Bone bolts | ![]() |
None |
| *Steel bolts | ![]() |
Red Topaz |
| *Mithril bolts | ![]() |
Emerald, Sapphire, and a Mithril Grapple |
| *Adamantite bolts | ![]() |
Ruby and Diamond |
| *Kebbit bolts | ![]() |
Kebbit spike |
| *Long kebbit bolts | ![]() |
Long kebbit spike |
| *Runite bolts | ![]() |
Dragonstone and Onyx |
| *Bolt Racks | ![]() |
None |
Pouches
If you choose to carry a variety of bolts with you, you can purchase a Bolt pouch from Hirko in Keldagrim for 1500 coins. The pouch will allow you to hold up to 4 different kinds of bolts, up to 255 of each. When you click on the pouch, a menu appears. It shows you what you have in the four spaces and has a space for you to equip the bolts you want to use. To add bolts in the pouch, just right-click and choose use on the bolts. Once in the pouch with the menu open, just right-click again to equip the bolts or remove them from the pouch. Pouches are not tradeable and they can only be destroyed. When they are destroyed, the bolts they hold will fall the ground as normal drops.
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Ogre bows
Each of these is first obtainable via a quest. These are used for hunting Chompy birds, although they can be used against regular enemies as well. They require Ogre arrows or Brutal arrows (see next table).
| Type | Ranged Level to Wield | Ranged Attack Boost | Picture | Quest Required |
| Ogre bow | 30 | +38 | ![]() |
Big Chompy Bird Hunting Quest |
| Comp ogre bow | 30 | +38 | ![]() |
Zogre Flesh Eater Quest |
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Ogre and Brutal Arrows
They are used with Ogre bows (see above table) and are associated with the same quests. Brutal arrows are far more effective than regular arrows against Zogres.
| Type | Minimum Bow Required | Picture |
| Ogre arrows | Ogre | ![]() |
| Bronze brutal arrows | Comp Ogre | ![]() |
| Iron brutal arrows | Comp Ogre | ![]() |
| Steel brutal arrows | Comp Ogre | ![]() |
| Black brutal arrows | Comp Ogre | ![]() |
| Mithril brutal arrows | Comp Ogre | ![]() |
| Adamant brutal arrows | Comp Ogre | ![]() |
| Rune brutal arrows | Comp Ogre | ![]() |
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Throwing Knives
Knives are a one-handed ranging item, so you can wield a shield while using these. They can be made using your Smithing skills if you have the appropriate metal bars and skill level, except for the Black knives. They can also be poisoned (in batches of 5's).
| Type | Picture | Minimum Range Level Required | Range Attack Bonus |
| *Bronze knife | ![]() |
1 | +4 |
| *Bronze knife(p) | ![]() |
1 | +4 |
| *Iron knife | ![]() |
1 | +5 |
| *Iron knife(p) | ![]() |
1 | +5 |
| *Steel knife | ![]() |
5 | +8 |
| *Steel knife(p) | ![]() |
5 | +8 |
| *Black Knife | ![]() |
10 | +10 |
| *Black knife(p) | ![]() |
10 | +10 |
| *Mithril knife | ![]() |
20 | +11 |
| *Mithril Throwing knife(p) | ![]() |
20 | +11 |
| *Adamant knife | ![]() |
30 | +15 |
| *Adamant knife(p) | ![]() |
30 | +15 |
| *Rune knife | ![]() |
40 | +15 |
| *Rune knife(p) | ![]() |
40 | +15 |
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Darts
Darts can be made after completing the Tourist Trap Quest - however, you can use them before you finish the quest. They are made by smithing dart tips (1 bar = 10 dart tips) and then adding feathers. They can also be poisoned. All darts are a members only item.
| Dart | Image | Range Level Required | Range Attack Bonus |
| *Bronze dart | ![]() |
1 | +3 |
| *Bronze dart(p) | ![]() |
1 | +3 |
| *Iron dart | ![]() |
1 | +4 |
| *Iron dart(p) | ![]() |
1 | +4 |
| *Steel dart | ![]() |
5 | +5 |
| *Steel dart(p) | ![]() |
5 | +5 |
| *Mithril dart | ![]() |
20 | +8 |
| *Mithril dart(p) | ![]() |
20 | +8 |
| *Adamant dart | ![]() |
30 | +11 |
| *Adamant dart(p) | ![]() |
30 | +11 |
| *Rune dart | ![]() |
40 | +15 |
| *Rune dart(p) | ![]() |
40 | +15 |
| *Dragon dart | ![]() |
60 | +18 |
| *Dragon dart(p) | ![]() |
60 | +18 |
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Javelins
Javelins are another 1-handed range weapon. They can be purchased from the Tribal Weapon Salesman in the Ranging Guild. They can be stacked and equipped with a shield. They can also be poisoned in stacks of 5. All javelins are a members only item.
| Item | Image | Ranged Level Required | Ranged Attack Boost |
| *Bronze javelin | ![]() |
1 | +5 |
| *Bronze javelin(p) | ![]() |
1 | +5 |
| *Iron javelin | ![]() |
1 | +8 |
| *Iron javelin(p) | ![]() |
1 | +8 |
| *Steel javelin | ![]() |
5 | +12 |
| *Steel javelin(p) | ![]() |
5 | +12 |
| *Mithril javelin | ![]() |
20 | +17 |
| *Mithril javelin(p) | ![]() |
20 | +17 |
| *Adamant javelin | ![]() |
30 | +24 |
| *Adamant javelin(p) | ![]() |
30 | +24 |
| *Rune javelin | ![]() |
40 | +38 |
| *Rune javelin(p) | ![]() |
40 | +38 |
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Throwing Axes
Throwing axes can be purchased from the Tribal Weapon Salesman in the Ranging Guild. They cannot be poisoned. All throwing axes are members items.
| Item | Image | Ranged Level to Wield | Ranged Attack Bonus |
| *Bronze thrownaxe | ![]() |
1 | +4 |
| *Iron thrownaxe | ![]() |
Any | +5 |
| *Steel thrownaxe | ![]() |
5 | +8 |
| *Mithril thrownaxe | ![]() |
20 | +12 |
| *Adamant thrownaxe | ![]() |
30 | +17 |
| *Rune thrownaxe | ![]() |
40 | +26 |
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| *Dwarf Cannon parts | |
| Type | Picture |
| Cannon Base | ![]() |
| Cannon Stand | ![]() |
| Cannon Barrel | ![]() |
| Cannon Furnace | ![]() |
| Cannonball | ![]() |
| Ammo Mould | ![]() |
To acquire and use a Dwarf Multicannon, you must have completed the Dwarf Cannon Quest. Refer to the quest guide for more info about that. The whole cannon costs 750k.
The ammunition for the cannon is made by heating a steel bar in a furnace, while having a cannonball ammo mould in your inventory.
Cannonballs can be bought from the Dwarf engineer, who can be found by the entrance of the Dwarven mines, for very few coins. Each steel bar makes 4 cannonballs, and you get 25,5 experience per bar.
How to set up a cannon:
- There must be 9 vacant adjacent squares forming a square, and you must position yourself in the middle of them.
- Click the Cannon base to begin deploying the cannon.
- After the Cannon base is set up, you use the Cannon stand on it, then the Cannon barrels, and finally the Cannon furnace.
The cannon is now ready to shoot, except that it needs ammunition. Use your cannonballs on the cannon, and it will automatically deposit 30 cannonballs. Now you can fire the cannon by clicking on it.
NOTE: If you pick up your cannon, and it still has ammunition left, this ammunition is returned to your inventory, do not worry.
The cannon has the best range of all ranged forms of combat in the world of RuneScape, and in firepower it is only beaten by Iban. Everybody, regardless of ranged level, can hit up to 30 using the cannon, though higher range might cause higher hits to occur more often. The cannon rotates clockwise and fires at every available target, meaning enemies not in combat if in non-multi zone. If you are in a fight with an enemy, the cannon will only shoot at the enemy you are fighting, and nothing else.
The greatest drawback with the cannon, is that every 400 cannonballs or so, it decays. But do not give into peril! The Dwarf engineer will replace your cannon, as long as it is you who has set it up. It does not matter whether you bought the cannon cheap from a player or found it on the ground, as long as it is you who has set up the cannon, you can get it replaced. This question has been answered MANY times, but we hope we have made it clear enough.
If you manage to position your opponent right, or get him to follow the cannon on its' round, you can get it to hit your opponent additional times a round, giving you the possibility to seriously kick some monsters butt. Experiment and find out what suits you best!
If your cannon has been lost, after or during being set up, the Dwarf engineer will replace the parts, however Cannon parts that were given away or dropped will not be replaced for free. Though you can set up your cannon virtually anywhere, there are certain areas in which you can not place your cannon thus far.
- The King Black Dragon's Lair. The KBD will destroy the cannon by sending a fireball at it, so do not attempt it unless you want a broken cannon.
- TzHaar. The volcanic grounds are too hot for you to put down a cannon, so you are unable to do it while in the TzHaar Fight cave and Arena.
- The Kalphite Queen.
- Slayer Mansion.
- Slayer Dungeon.
- Zogre Burial Grounds.
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Armor:
Leather
| Item | Image | Range Level to Wear | Defence Level to Wear | Attack Stat Enhancements | Defense Stat Enhancements | ||||||||
| Stab | Slash | Crush | Magic | Range | Stab | Slash | Crush | Magic | Range | ||||
| Leather vambraces | ![]() |
1 | 1 | +0 | +0 | +0 | +0 | +4 | +2 | +2 | +1 | +0 | +0 |
| Leather chaps | ![]() |
1 | 1 | +0 | +0 | +0 | +0 | +4 | +2 | +3 | +1 | +0 | +0 |
| Leather body | ![]() |
1 | 1 | +0 | +0 | +0 | -2 | +2 | +8 | +9 | +10 | +4 | +9 |
| Leather cowl | ![]() |
1 | 1 | +0 | +0 | +0 | +0 | +1 | +2 | +3 | +4 | +2 | +3 |
| Hard leather body | ![]() |
1 | 10 | +0 | +0 | +0 | -4 | +8 | +12 | +15 | +18 | +6 | +15 |
| Coif | ![]() |
20 | 1 | +0 | +0 | +0 | -1 | +2 | +4 | +6 | +8 | +4 | +4 |
| Studded chaps | ![]() |
20 | 1 | +0 | +0 | +0 | -5 | +6 | +15 | +16 | +17 | +6 | +16 |
| Studded Body | ![]() |
20 | 20 | +0 | +0 | +0 | -4 | +8 | +18 | +25 | +22 | +8 | +25 |
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Dragonhide Armour
The best ranged armor in the game, also the hardest to make (see Crafting Skill Guide). You must have completed the Dragon Slayer Quest to wear the Green dragonhide body.
| Type | Image | Range Level to Wear | Defense Level to Wear | Attack Stat Enhancements | Defense Stat Enhancements | ||||||||
| Stab | Slash | Crush | Magic | Range | Stab | Slash | Crush | Magic | Range | ||||
| Green d'hide vambs | ![]() |
40 | 1 | +0 | +0 | +0 | -15 | +8 | +3 | +2 | +4 | +2 | +0 |
| Green d'hide chaps | ![]() |
40 | 1 | +0 | +0 | +0 | -10 | +8 | +22 | +16 | +24 | +8 | +22 |
| Green d'hide body | ![]() |
40 | 40 | +0 | +0 | +0 | -10 | +15 | +40 | +32 | +45 | +20 | +40 |
| *Blue d'hide vambs | ![]() |
50 | 1 | +0 | +0 | +0 | -15 | +9 | +4 | +3 | +5 | +4 | +0 |
| *Blue d'hide chaps | ![]() |
50 | 1 | +0 | +0 | +0 | -10 | +11 | +25 | +19 | +27 | +14 | +25 |
| *Blue d'hide body | ![]() |
50 | 40 | +0 | +0 | +0 | -10 | +20 | +45 | +37 | +50 | +30 | +45 |
| *Red d'hide vambs | ![]() |
60 | 1 | +0 | +0 | +0 | -15 | +10 | +5 | +4 | +6 | +6 | +0 |
| *Red d'hide chaps | ![]() |
60 | 1 | +0 | +0 | +0 | -10 | +14 | +28 | +22 | +30 | +20 | +28 |
| *Red d'hide body | ![]() |
60 | 40 | +0 | +0 | +0 | -10 | +25 | +50 | +42 | +55 | +40 | +50 |
| *Black d'hide vambs | ![]() |
70 | 1 | +0 | +0 | +0 | -10 | +11 | +6 | +5 | +7 | +8 | +0 |
| *Black d'hide chaps | ![]() |
70 | 1 | +0 | +0 | +0 | -10 | +17 | +31 | +25 | +33 | +26 | +31 |
| *Black d'hide body | ![]() |
70 | 40 | +0 | +0 | +0 | -15 | +30 | +55 | +47 | +60 | +50 | +55 |
With the addition of your Hunter Skills, you can also add spikes to your leather and dragonhide vambraces, by adding Kebbit claws to them. This will give your vambraces an extra strength stat bonus.
| Vambraces | Image | Strength Stat Bonus |
| Spikey vambraces | ![]() |
+2 |
| Green spiky vambs | ![]() |
+2 |
| Blue spiky vambs | ![]() |
+2 |
| Red spiky vambs | ![]() |
+2 |
| Black spiky vambs | ![]() |
+2 |
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Snakeskin Armor
To make this armor, see the Crafting Skill Guide. You need 30 Ranged and 30 Defence to wear this armor.
| Item | Image | Attack Stat Bonuses | Defense Stat Bonuses | ||||||||
| Stab | Slash | Crush | Magic | Range | Stab | Slash | Crush | Magic | Range | ||
| *Snakeskin boots | ![]() |
+0 | +0 | +0 | -10 | +3 | +1 | +1 | +2 | +1 | +0 |
| *Snakeskin v'brace | ![]() |
+0 | +0 | +0 | -5 | +6 | +2 | +2 | +2 | +1 | +0 |
| *Snakeskin bandana | ![]() |
+0 | +0 | +0 | -5 | +4 | +2 | +4 | +4 | +2 | +2 |
| *Snakeskin chaps | ![]() |
+0 | +0 | +0 | _5 | +5 | +8 | +8 | +10 | +4 | +10 |
| *Snakeskin body | ![]() |
+0 | +0 | +0 | -5 | +12 | +25 | +28 | +32 | +15 | +35 |
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Spined Armor
This armor is available by killing the daggonnoths on Waterbirth Isle for their hides. Use your crafting skill to make these items.
| Type | Image | Range Level to Wear | Defense Level to Wear | Attack Stat Enhancements | Defense Stat Enhancements | ||||||||
| Stab | Slash | Crush | Magic | Range | Stab | Slash | Crush | Magic | Range | ||||
| *Spined helm | ![]() |
40 | 40 | +0 | -6 | -6 | -6 | +6 | +6 | +6 | -6 | +6 | +0 |
| *Spined body | ![]() |
40 | 40 | +0 | +0 | +0 | -15 | +15 | +40 | +32 | +45 | +20 | +40 |
| *Spined chaps | ![]() |
40 | 40 | +0 | +0 | +0 | -10 | +8 | +22 | +16 | +24 | +8 | +22 |
| *Spined gloves | ![]() |
1 | 1 | +0 | +0 | +0 | +0 | +0 | +1 | +2 | +0 | +0 | +0 |
| *Spined boots | ![]() |
1 | 1 | +0 | +0 | +0 | +0 | +0 | +1 | +1 | +0 | +0 | +0 |
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Karil the Tainted's Armor
This set can be obtained from doing the Barrows Mini-game, as a reward. When you have the complete set of armor and use the Karil's crossbow, your ranged attacks have the possibility of reducing the Agility of your enemy. You need 70 Ranged and 70 Defense to wear this armor.
| Type | Image | Attack Stat Enhancements | Defense Stat Enhancements | ||||||||
| Stab | Slash | Crush | Magic | Range | Stab | Slash | Crush | Magic | Range | ||
| Karil's coif | ![]() |
+0 | +0 | +0 | -1 | +3 | +6 | +9 | +12 | +6 | +10 |
| Karil's leathertop | ![]() |
+0 | +0 | +0 | -15 | +30 | +47 | +42 | +50 | +65 | +57 |
| Karil's leatherskirt | ![]() |
+0 | +0 | +0 | -10 | +17 | +26 | +20 | +28 | +35 | +33 |
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Armadyl Armor
This God War Armor can be obtained from drops in the Armadyl area of the God Wars Dungeon. You need 70 Ranged and 70 Defense to wear this armor. You also get +1 Prayer bonus fall all pieces.
| Type | Image | Attack Stat Enhancements | Defense Stat Enhancements | ||||||||
| Stab | Slash | Crush | Magic | Range | Stab | Slash | Crush | Magic | Range | ||
| Armadyl helmet | ![]() |
-5 | -5 | -5 | -5 | +10 | +6 | +8 | +10 | +10 | +8 |
| Armadyl legs | ![]() |
-6 | -6 | -6 | -6 | +20 | +32 | +26 | +34 | +40 | +33 |
| Armadyl chestplate | ![]() |
-7 | -7 | -7 | -7 | +33 | +56 | +48 | +61 | +70 | +57 |
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Other Armor and items
There is also a selection of other types of ranged armor. Others can be bought from the archery stores in Catherby, Rimmington, or Varrock. Also, there are some that can be found in the Treasure Trails Mini-game.
| Type | Image | Range Level to Wear | Defense Level to Wear | Attack Stat Enhancements | Defense Stat Enhancements | ||||||||
| Stab | Slash | Crush | Magic | Range | Stab | Slash | Crush | Magic | Range | ||||
| *Robin hood hat | ![]() |
40 | 1 | +0 | +0 | +0 | -10 | +8 | +4 | +6 | +8 | +4 | +4 |
| *Ranger Boots | ![]() |
40 | 1 | +0 | +0 | +0 | -10 | +8 | +2 | +3 | +4 | +2 | +0 |
| *Archers ring | ![]() |
1 | 1 | +0 | +0 | +0 | +0 | +4 | +0 | +0 | +0 | +0 | +4 |
| *Archer helm** | ![]() |
1 | 45 | -5 | -5 | -5 | -5 | +6 | +6 | +8 | +10 | +6 | +6 |
| *Saradomin coif *Guthix coif *Zamorak coif |
![]() ![]() ![]() |
70 | 40 | +0 | +0 | +0 | -1 | +7 | +4 | +7 | +10 | +4 | +8 |
| *Saradomin bracers *Guthix bracers *Zamorak bracers |
![]() ![]() ![]() |
70 | 40 | +0 | +0 | +0 | -10 | +11 | +6 | +5 | +7 | +8 | +0 |
| *Saradomin d'hide *Guthix dragonhide *Zamorak d'hide |
![]() ![]() ![]() |
70 | 40 | +0 | +0 | +0 | -15 | +30 | +55 | +47 | +60 | +50 | +55 |
| *Saradomin chaps *Guthix chaps *Zamorak chaps |
![]() ![]() ![]() |
70 | 40 | +0 | +0 | +0 | -10 | +17 | +31 | +25 | +33 | +28 | +31 |
| *Third age range coif | ![]() |
65 | 45 | +0 | +0 | +0 | -2 | +9 | +4 | +7 | +10 | +5 | +8 |
| *Third age range top | ![]() |
65 | 45 | +0 | +0 | +0 | -15 | +30 | +55 | +47 | +60 | +60 | +55 |
| *Third age range legs | ![]() |
65 | 45 | +0 | +0 | +0 | -10 | +17 | +31 | +25 | +33 | +30 | +31 |
| *Third age range vambraces | ![]() |
65 | 45 | +0 | +0 | +0 | -10 | +11 | +6 | +5 | +7 | +9 | +0 |
| *Ranger hat | ![]() |
60 | 40 | -5 | -5 | -5 | -5 | +6 | +7 | +10 | +11 | +5 | +81 |
| *Penance skirt | ![]() |
60 | 40 | +0 | +0 | +0 | -10 | +15 | +26 | +21 | +28 | +19 | +26 |
| *Void ranger helm*** | ![]() |
42 | 42 | +0 | +0 | +0 | -10 | +17 | +31 | +25 | +33 | +30 | +31 |
| *Frog-leather body | ![]() |
25 | 25 | +0 | +0 | +0 | -5 | +10 | +23 | +26 | +30 | +15 | +32 |
| *Frog-leather boots | ![]() |
25 | 25 | +0 | +0 | +0 | -8 | +2 | +1 | +1 | +1 | +0 | +1 |
| *Frog-leather chaps | ![]() |
25 | 25 | +0 | +0 | +0 | -5 | +2 | +7 | +7 | +9 | +4 | +9 |
** Must also have complete The Fremennik Trials Quest to be able to weild.
*** Must also have 42 Attack, Strength, Magic, and Hitpoints and 22 Prayer
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Ranged Guild
You must have 40 range to enter the guild for ranging. For a complete guide on this, please view the Ranged Guild Guide.
Ava's Accumulator/Attractor
There are one of two items that you get after doing the Animal Magnetism Quest that helps you while ranging. They are:
Ava's attractor - +2 Ranged Attack, +4 Magic Defense
Ava's accumulator - +4 Ranged Attack, +4 Magic Defense
If you have less than 50 Ranged, then you will receive the attractor. Likewise, if you have 50+ Ranged, then you will receive the accumulator. You can upgrade the attractor to the accumulator once you have the required range levels. The attractor/accumulator will collect stray arrows, arrow parts, and other random metallic items. Both will occupy the cape slot and only works while equippped. It does not work if an obstacle is in its way. This helps while ranging because it saves you a little time from having to pick up your stray arrows that have been fired.
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Holy Water
Holy Water is a powerful ranged weapon that is used just like throwing knives. It is only effective against Demons, just like Silverlight. Holy water is untradable.
How to Make It: To make Holy Water you must have completed the Legends Quest or be at least halfway through it.
Items Needed: Book of Binding, a Machete, a hatchet, your Bull roarer, a Blessed golden bowl, some empty vials, prayer potions and restore potions.
Book of Binding:
If you dropped your Book of Binding you can obtain another by collecting one of every gem except Dragonstone and placing them on the stalagmites again in the cave.
Bull roarer:
If you dropped your Bull roarer you can get another from a Forester.
Blessed golden bowl:
If you dropped your Blessed golden bowl you can make another by using two bars of gold on an anvil then taking the bowl to the Kharazi Jungle and have Gujuo help you bless it {requires 42 prayer}.
Enchanting Vials
Note: I recommend you enchant all of your vials in front of an altar so you do not waste prayer potions. Then you can bring them to Shilo Village/Kharazi Jungle and the sacred pool.
Read the Book of Binding and turn to the last page. At the bottom is a picture of a vial labeled Activus.
Click this and enchant as many vials as you have. (This will drain magic and prayer for each vial.) [Update: some people report that you can just right-click on the Book of binding to enchant vials.]
Filling Enchanted Vials
Enter the Kharazi Jungle, go to the sacred pool and then cut a hollow reed with the machete. Use it with the pool and you will fill your Blessed Golden Bowl. Now use your Enchanted vials with your Blessed Golden Bowl filled with water. (10 vials per bowl)
(You cannot leave the jungle with a full bowl so you must add it to the vials here)
Now you have Holy Water!
What it Does: Holy Water is a powerful ranging weapon that hits Demons hard. It is useless against all other creatures and each vial can only be used once before it shatters (You are throwing glass, what did you expect?)
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Hunted creatures
Chinchompas
Chinchompas are caught by using your Hunting skills and are available only to memebers. After trapping them, you can use them as a ranged throwing weapon. They explode upon contact with your enemy. They can be equipped and are stackable in your inventory. You have a choice of three different attack styles when using them: short, medium, and long.
| Item | Image | Range level to use | Range Attack bonus |
| Chinchompa | ![]() |
45 | +45 |
| Red chinchompa | ![]() |
55 | +70 |
Lizards and Salamanders
You can also use your Hunter Skills to catch the swamp lizards and salamanders for a ranged weapon. By providing the appropriate type of herb tar, you can use them to shoot a blast of flames at your opponent. You will need the appropriate herbs mixed withs swamp tar and the Herblore Skills to use the lizards and salamanders. The specific herb for each lizard or salamander is also listed below. To use the lizard or salamander just weild it and the appropriate herb tar. You have the option of 3 different attack styles that each give varying combat experience:
- Scorch - gives Strength xp
- Flare - gives Ranged xp
- Blaze - gives Magic xp
| Item | Image | Magic, Range, and Attack Levels Required |
Stat Bonus | Tar | ||
| Slash | Range | Strength | ||||
| Swamp lizard | ![]() |
30 | +10 | +20 | +22 | Guam tar |
| Orange salamander | ![]() |
50 | +19 | +29 | +31 | Marrentill tar |
| Red salamander | ![]() |
60 | +37 | +47 | +49 | Tarromin tar |
| Black salamander | ![]() |
70 | +59 | +69 | +71 | Harralander tar |
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Best Range Outfits
Here is the best range outfit, regardless of money or range level:
| Item | Stats gained | Requirements to wear/use |
| Robin Hood Hat | +8 Range Attack and Defence | 40 Ranged |
| Ranger Boots | +8 Range Attack and Defence | 40 Ranged |
| Black D-Hide Body or Karil's Body | They both have +30 Range Attack, Black D-Hide Body has +55 Range Defence and Karil's Body +57 | 70 Range and 40 Defence for Black D-Hide Body, 70 Range and 70 Defence for Karil's body |
| Black D-Hide Chaps or Karil's Skirt | They both have +17 Range Attack, Black D-Hide Chaps has +31 Range Defence and Karil's Skirt +33 | 70 Range for Black D-Hide Chaps, 70 Range and 70 Defense for Karil's Skirt |
| Barrows Gloves | +12 Range Attack and Defense | 175 Quest Points and have finished Recipe for Disaster |
| Fire Cape | +1 Range Attack and +11 Range Defense. | Obtained by complete the Tz-haar Fight Cave Mini-Game. |
| Archer Ring | +4 Range Attack and +15 Defense | None |
| Amulet of Fury | +10 Range Attack and +15 Range Defense. | None |
| Crystal Bow | When full, it gives +100 Range Attack and 0 Defence | 70 Range and 50 Agility |
Best range outfit for people on a somewhat tight budget:
| Item | Stats gained | Requirements to wear/use |
| Archer Helm | +6 Range Attack and Defence | 45 Defence |
| Snakeskin Boots | +3 range Attack and 0 Defence | 30 Range and 30 Defence |
| Black D-Hide Body | +30 Range Attack and +55 Range Defence | 70 Range and 40 Defence |
| Black D hide chaps | +17 Range Attack and +31 Range Defence | 70 Range |
| Black Vambraces | +11 Range Attack and 0 Defence | 70 Range |
| Amulet of Glory | +10 Range Attack and +3 Range Defence | None |
| Magic Shortbow or Crystal bow | +69 Range Attack for Magic Shortbow 0 Defence, +100 Attack for Crystal Bow (if full) 0 Defence | Magic Shortbow requires 50 range, Crystal Bow requires 70 Range and 50 Agility |
| Ava's attractor/ Ava's accumulator |
+2 Range Attack (attractor) +4 Range Attack (accumulator) |
Animal Magnetism Quest |
Best range outfit for poor people:
| Item | Stats gained | Requirements to wear/use |
| Snakeskin Bandana | +4 Range Attack and +2 Range Defence | 30 Range and 30 Defence |
| The best D-Hide Body you can wear | N/A | N/A |
| The best D-Hide Chaps you can wear | N/A | N/A |
| The best D-Hide Vambraces you can wear | N/A | N/A |
| Snakeskin boots | +3 Range Attack and 0 Defence | 30 Range and 30 Defence |
| Amulet of Power | +6 Range Attack and Defence | None |
| The best Bow you can wield and Bronze arrows | N/A | N/A |
| Ava's attractor/ Ava's accumulator |
+2 Range Attack (attractor) +4 Range Attack (accumulator) |
Animal Magnetism Quest |
To get an Amulet of power, either buy one for around 10k, or Mine until you get a diamond. Then mine gold ore and get a ball of wool. Find a level a person with level 70 crafting and have them make an Amulet of power for you, be careful you don't get scammed. To get a bow, pick some flax, spin it into a bowstring using a Spinning wheel. Then pick up an axe and chop the tree of the bow you want. If you cannot chop the tree for the wood that you need for the bow you want, you can buy a log. Take the bowstring and a log to a fletcher and have them fletch it for you, most will do it for free because they want the exp. If you do have the fletching and woodcutting level needed, cut your log into a bow (u), then use the bowstring on the bow (u) to make your finished Bow.
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Other Associated Guides:
Crafting
Fletching
Woodcutting
Range Guild
Dwarf Cannon Guide
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Quests with Ranged Rewards
The following is a table of quests that either give you Ranged experience rewards or give you the option to use the reward to give you experience in the Ranged skill (such as lamps).
| Quest name | Ranged Reward (either xp or items) |
Quest Points |
| Big Chompy Bird Hunting | 735 xp Ogre bow Ability to hunt chompys Ability to make ogre arrows |
2 |
| Saving skrach Uglogwee (Recipe for Disaster subquest) |
1500 xp Ogre boat transportation Ability to hunt jubbly birds |
1 |
| Death to the Dorgeshuun | 2000 xp Can use the Dorgeshuun special attacks |
1 |
| Zogre Flesh Eaters | 2000 xp Comp ogre bow Use of brutal arrows |
1 |
| Darkness of Hallowvale | 2000-6000 xp | 2 |
| Hero's Quest | 2075 xp | 1 |
| A Fairy Tale Part II | 2500 xp | 2 |
| Horror from the Deep | 4662.5 xp | 2 |
| The Great Brain Robbery | 5000 xp | 2 |
| King's Ransom | 5000 xp | 1 |
| Contact | 7000-14000 xp | 1 |
| Shadow of the storm | 10,000 xp | 1 |
| One Small Favour | 10,000 - 20,000 xp | 2 |
| Temple of Ikov | 10500 xp | 1 |
| Dream Mentor | 15,000 xp | 2 |
| Recipe for Disaster | 20,000 xp | 1 |
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Arrow Thieves:
Sometimes when you are ranging, other people will try to pick up the arrows that you are using off the ground. These players are often referred to as arrow thieves. Arrow thieves can be very annoying when you are trying to train your ranged level. However, taking arrows is not against the rules, so do not report these players to Jagex. The best way to avoid having your arrows stolen is to not even give the thieves a chance to pick them up.
To avoid arrow thieves:
- Pick up your arrows before they disappear, or telegrab them.
- Use a Crystal bow or Karils Crossbow.
- Use a Cannon.
- Use cheap arrows when training.
- Go to an empty training spot.
- Ask people if there are any arrow thieves around.
When using a Crystal Bow, Karils Crossbow, or a Cannon, you do not have to worry about picking up arrows. If you don't have 70 range, use a cannon. It will be sweet revenge on the melee arrow stealers because you are now stealing all of the monsters that they train on.
Those are the best tips we can give you. If you steal arrows please stop and think about what people think about you. When you get to a higher level think about what you did when you were a low level stealing arrows.
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