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Dragons Online The Iron Mines: Justice for Grust

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NameThe Iron Mines: Justice for Grust
Rating8
Starts at NPC:Kurvic the Hound
Starts in Zone:Eye of Kol Korran
Level6
Quest LengthMedium
Patron Favor AwardedHouse Deneith
Normal: 4
Hard: 8
Elite: 12
Grants temporary access to zone(s):The Iron Mines: Justice
Related zone(s):
  • House Deneith
  • Sorrowdusk Isle
Related NPC(s):Bruku, Elder of the Grey Moon
Related mob(s):
  • Chief Grank
  • Champion Preinyl
  • Corrosion
  • Grust The Usurper
  • Large Earth Elemental
  • Ogre
  • Ogre Shaman
  • Troll
Series
  • Grey Moon Waning
  • The Iron Mines: Freeing Achka
  • The Iron Mines: Justice for Grust
  • Grey Moon Waning: Trollish Scourge
  • Grey Moon Waning: Extermination
  • Cult of the Six: Captives of the Cult
  • Cult of the Six: Book of the Six
  • Fane of the Six: Cleansing the Temple
  • Fane of the Six: Fall of the Prelate
  • Fane of the Six: Quench the Flames
  • Cult of the Six: Church of the Fury
Base XP780
Objectives
  • Acquire the Key to Grust's Lair
  • Slay Grust the Usurper
  • Slay Lord Grust's Trollish Allies
Optional Objectives
  • Slay Chef Grank(121)
  • Slay Corrosion(81)
  • Slay Champion Preinyl(81)
  • DescriptionThis is the second quest in the Grey Moon Waning series. It is given by Kurvic the Hound on the Eye of Kol Korran. After receiving the quest you must speak to Bruku, the Elder of the Grey Moon who is just up from the beach, along the path on Sorrowdusk Isle. Following this proceed northwest along the path until you come back to the Iron Mines.

    The Iron Mines has changed a little since your last visit. Your destination this time is further east, past the intersection where you came to rescue Achka in the previous quest. In his former cell you can sometimes find an optional experience boss, occasionally. Further along to the east you can find the key.

    Lord Grust is located far east, across a bridge. You will notice that there are ladders on either side of the room before the bridge, with locked doors. The bridge itself is trapped with a nasty trap, and when someone (including Lord Grust) crosses it then the two side doors on the tops of the ladders will open and enemies will come out, sometimes includnig an optional experience boss. If you range Lord Grust and he doesn't come far enough across the bridge then these doors will not open. You can still open them yourself by running across the bridge, though.

    There is a chest across the bridge and a lever. Pulling the lever will reset the trap and triggering it again will sometimes spawn another optional experience boss.
    Map of The Iron Mines: Justice




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