Navigation
- Dungeons & Dragons Online
- Dungeons & Dragons Online-Wiki
- Dungeons & Dragons Online-News
- Dungeons & Dragons Online-Videos
- Dungeons & Dragons Online-Picture
- Dungeons & Dragons Online-Downloads
- Dungeons & Dragons Online-Cheats
- Dungeons & Dragons Online-Rmt
- Dungeons & Dragons Online-Faq
- Dungeons & Dragons Online-Blog
- Dungeons & Dragons Online-Forum
Related Articles
Advertisement
Tales of Pirates is a 3D Massively Multiplayer Online Role Playing Game developed by the Chinese company MOLI. Tales of Pirates is published by IGG (Internet Gaming Gate), Welcome join the tales of pirates forum
VoteMore
Dragons Online The Iron Mines: Justice for Grust
View:143
Top1gaming Shop
Top1gaming sells cheap CD Key&Game Time Card. Instant delivery,No shipping Fee.
| Name | The Iron Mines: Justice for Grust |
| Rating | 8 |
| Starts at NPC: | Kurvic the Hound |
| Starts in Zone: | Eye of Kol Korran |
| Level | 6 |
| Quest Length | Medium |
| Patron Favor Awarded | House Deneith Normal: 4 Hard: 8 Elite: 12 |
| Grants temporary access to zone(s): | The Iron Mines: Justice |
| Related zone(s): |
|
| Related NPC(s): | Bruku, Elder of the Grey Moon |
| Related mob(s): |
|
| Series |
|
| Base XP | 780 |
| Objectives |
|
| Optional Objectives | |
| Description | This is the second quest in the Grey Moon Waning series. It is given by Kurvic the Hound on the Eye of Kol Korran. After receiving the quest you must speak to Bruku, the Elder of the Grey Moon who is just up from the beach, along the path on Sorrowdusk Isle. Following this proceed northwest along the path until you come back to the Iron Mines. The Iron Mines has changed a little since your last visit. Your destination this time is further east, past the intersection where you came to rescue Achka in the previous quest. In his former cell you can sometimes find an optional experience boss, occasionally. Further along to the east you can find the key. Lord Grust is located far east, across a bridge. You will notice that there are ladders on either side of the room before the bridge, with locked doors. The bridge itself is trapped with a nasty trap, and when someone (including Lord Grust) crosses it then the two side doors on the tops of the ladders will open and enemies will come out, sometimes includnig an optional experience boss. If you range Lord Grust and he doesn't come far enough across the bridge then these doors will not open. You can still open them yourself by running across the bridge, though. There is a chest across the bridge and a lever. Pulling the lever will reset the trap and triggering it again will sometimes spawn another optional experience boss. |
Map of The Iron Mines: Justice![]() | |
- Polls open for voting in Star Supremacy’s S ...
- Iron Grip: Marauders – Quests Galore!
- Diablo 3 Preload, Setup and Install Issues & ...
- All New MMOs Are “WoW Killers”
- Star Supremacy Launches to BOA Compra and th ...
- Iron Grip: Warlord – Scorched Earth Expansi ...
- WYD Global Turns Up The Heat With Exciting M ...
- Hold On To Your Princesses! Tiny Plumbers Is ...
- Pathfinder Online: Interesting Ways to Devel ...
- Guild Wars 2 to Have High-level Features and ...
Cosplayermore
-
Kipi-Shakugan No Shana-series 01View:55
-
Kipi-The Melancholy of Haruhi Suzumiya View:92
-
KIPI's COSPLAY-Tracy Wright View:879
-
Kipi-Trinity Blood (Esther Blanchet)View:977
-
Sphere Format-Kipi's Saori CosplayView:1088
Terms & Conditions and Privacy Policy
Copyright © 2008 - 2010 Top1gaming.com All Rights reserved
Website Built by Top1gaming.




