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Final Fantasy XI Gameplay

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Final Fantasy XI, in addition to being an MMORPG, differs from previous titles in the series in several ways. Unlike the predefined main characters of previous Final Fantasy titles, players are able to customize their characters in limited ways, including race, gender, face, hair color, body size, job, and allegiance. Also corresponding to previous games in the series, all battles are real time, and enemies are no longer randomly encountered.
There are 32 public game worlds, a cluster of servers, available for play with approximately 15 to 20,000 players in each. The servers are named after summoned monsters from previous Final Fantasy titles, such as Ifrit and Diabolos. Players have the ability to move between servers, though few do; more common is the creation of different characters on different servers who can send items between each other. There are no region-specific or system-specific servers, and unlike most online games, players of different languages play in the same world and can interact through automatic language translation from a library of translated phrases.
Interface
Players have the option of using any combination of a keyboard, mouse, and controller to play Final Fantasy XI. If a player using a PlayStation 2 or an Xbox 360 does not have a keyboard, the game provides a method for communication within the game. The heads-up display in Final Fantasy XI consists of a log window, menus, and several game information elements. The log window at the bottom of the screen displays system messages, battle messages, and text input by other players. Players may choose to filter what appears in the log window. "Menus" allow the player to access different commands, status windows, and configuration options. The "action command menu" appears just above the log window and gives the player several options to interact with the game world. Several menu options are available through the use of keyboard shortcuts, as well. Square Enix also allows players to communicate by text messaging with people playing the game online.
Basic gameplay
Gameplay in Final Fantasy XI consists of two major components: missions, through which the main storyline of the game is told, and quests, which do not advance the main storyline, but fill out the game's fantasy world. Missions are undertaken to advance in rank, access new areas, gain new privileges and advance the various storylines. Each nation and expansion has its own set of missions and quests, which a player must complete to advance in rank; a player may only complete missions for his home country. Quests may be undertaken for various rewards and fame. At release, over one hundred quests were available to play and new quests are added frequently.
Battles in Final Fantasy XI take place in the same world in which players move around, unlike previous Final Fantasy games in which a battle would take place in a new screen. Monsters within the game operate under a system of "claim" and "enmity". A monster is "claimed" the moment a player performs any offensive action upon it, including physical or magical attacks or offensive job abilities. With some exceptions, once a monster is "claimed" it can only be attacked by players in the party or alliance of the player that claimed it. A monster will focus its attention on whomever has built up the most enmity. Players have several means at their disposal, from spells to abilities to items, to build up enmity and shed it to their advantage in battle. Players obtain in-game money known as gil by defeating a type of monster called Beastmen, though, unlike previous Final Fantasy games, this monster leaves only small amounts.
Unlike many MMORPGs, there is no way to attack other players. However, since 2004, several ways of competing with other players have been added. The system of player competition is known as "Conflict", and occurs only with the permission of both players. The first form of competition was called "Ballista", in which players scored points by throwing rocks into a castle-like structure known as a "Rook". In February 2006, a second form of competition was released called "Brenner", in which players steal the opposing team's flames and place them in a container on their own side. By maintaining these flames, points are awarded which determine the winner. New battle events have also been introduced including "Salvage", "Einherjar", and "Pankration".[16] Square Enix has also instituted a "marriage ceremony" for those who wish to do so.
Job system
See also: Final Fantasy character classes
Final Fantasy XI's job system is largely adapted from Final Fantasy III. Each job has unique abilities, which must be activated by the player in order to come into effect, last a limited time, and have a "cooldown" period before they can be used again; traits, which are passive abilities that are always in effect; and a special "2-hour" ability that performs some extraordinary function and has an extraordinary 2-hour-long cooldown period to go with it. Players are able to change their jobs any time they wish inside their 'Mog House' or 'Rent-a-Room', and are also able to get a ¡°support job¡± once they reach level 18 in order to learn additional skills and try different combinations, though the job will be half the level of the player's main job. Players are able to improve their job abilities through defeating monsters or completing quests. As of November 2007, a player may choose from 20 different jobs. The first six job classes available were the Warrior, Monk, White Mage, Black Mage, Red Mage, and Thief. Upon achieving level 30 in any of these jobs, a player may opt to complete quests to unlock the jobs of Paladin, Dark Knight, Beastmaster, Ranger, Bard, Summoner, Samurai, Ninja, Dragoon, Blue Mage, Corsair, Puppetmaster, Dancer, and Scholar.
Crafting and hobbies
In addition to completing quests and missions, players can participate in several side-minigames and other activities. One such minigame is fishing, where players can measure their strength against the fish they attempt to catch. Another is clamming, where players collect as many fish or sea creatures as possible without going over their bucket's size limit. Gardening allows players to raise plants in their residence, or "mog house" as it is known in the game. The raising and breeding of Chocobos was a long-requested activity enabled in the summer 2006 update. Chocobo racing began in March 2007, which allowed for the racing of player-raised Chocobos against non-player characters (NPCs). Winning racers can earn "Chocobucks", which can be used to buy, for example, items that assist Chocobo breeding.
An important part of the game is the accumulation of items, especially rare ones, which allow players to create powerful spells and weapons. There are many ways to obtain items, such as harvesting, excavating, logging, mining, defeating monsters, and digging by using Chocobos. Square Enix attempted to increase the opportunity for players to find rare items in order to equalize the game and stop the practice of "gil selling", or exchanging real money for in-game items. There had been an item auction system that was shut down due to some players exploiting the system. Items can be created by combining elemental crystals obtained by fighting monsters with other items in a process called "synthesis". Recipe results can vary widely based on the player's skill and the quality of the player's items.
Game economy
Final Fantasy XI has a largely player-based economy, with a heavy reliance on "Auction Houses" in each of the major cities of Vana'diel. There are certain economic controls in place mainly in the form of fees and taxes, including a percentage tax on items purchased and a fee for putting items up for auction. Transportation, auction house, item storage, and tax fees do not go to players; these gil sinks effectively remove money from the economy to prevent inflation.
Square Enix has stated that the trade of items for real currency is officially a violation of the Terms of Service for Final Fantasy XI. In early 2006, Square Enix discovered that a group of players had found a way to generate game currency and exchange it for real currency, which, in turn, drove up prices for all items across the game. In response, 700 accounts were permanently banned and 300 billion gil was removed from circulation. In July 2006, Square Enix banned or suspended over 8,000 other accounts for similar manipulation and commerce. Since 2006, Square Enix has regularly banned accounts found to be in violation of the terms, some of them using third-party tools, effectively removing billions of gil from the in-game economy.

 



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