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EverQuest II Races and classes

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Character races
Players must choose a 'race' when creating a character. The choice of races include human, ogre, dwarf, wood elf and dark elf (and others which were available in the original EQ) along with new options such as the Kerra (a cat-person similar to the Vah Shir of the original EQ), the Ratonga (a rat-like people) and with the purchase of an expansion, fae and Arasai. The Froglok race was originally locked until a special server-wide quest was completed to make them playable. Some races are restricted to either Qeynos or Freeport, based on their alignment, but can turn traitor and move to the opposing city.
Races by Starting City
(Alignment)
Qeynos
(Good)
Kelethin2
(Good)
Freeport
(Evil)
Neriak3
(Evil)
Gorowyn4
(Evil)
Barbarian
Dwarf
Erudite
Froglok1
Gnome
Half Elf
Halfling
High Elf
Human
Kerra
Wood Elf
Dwarf
Fae2
Gnome
Half Elf
High Elf
Wood Elf
Barbarian
Dark Elf
Erudite
Gnome
Half Elf
Human
Iksar
Kerra
Ogre
Ratonga
Troll
Arasai3
Dark Elf
Iksar
Ogre
Ratonga
Troll
Barbarian
Erudite
Gnome
Half Elf
Human
Kerra
Sarnak4

1 Introduced on May 27, 2005 with a questline that was initially required to unlock the race.
2 Introduced with the release of the Expansion, Echoes of Faydwer.
3 Introduced with Game Update 35. (You must have Echoes of Faydwer to make an Arasai, but you may start in Neriak as another race without it.)
4Introduced with Rise of Kunark Expansion. Characters created in Timorous Deep are considered evil by other entities in the game, but the city itself is neutral as a mercenary city.
Adventurer classes
There are four "archetypes" in EQ2 - Fighter, Scout, Priest and Mage. When EQ2 was launched, a player chose the character's archetype during the initial character creation and then chose a 'class' at level 10 and a 'sub-class' at level 20. This system was changed in Live Update 19 in January 2006 so that a character's final class is chosen at creation. While archetype>class>sub-class system is no longer explicitly defined in the live game, it still defines the roles of classes. Broadly, in a group situation, any priest can be a healer, any fighter can be a suitable tank, any mage or scout can deal damage, with the mage classes typically being able to deal more damage than a scout class, but being more fragile. Evil classes, such as the Assassin, are only available in Freeport, Neriak, or Gorowyn, while good classes, such as the Paladin, are available in either Qeynos or Kelethin. Neutral classes, such as the Guardians, are available in all cities. Ivory background means the class is available in all cities, light blue background means Qeynos and Kelethin only, reddish background means Freeport, Neriak, and Gorowyn only.
Fighter
Warrior
Berserker
Guardian
Crusader
Paladin
Shadowknight
Brawler
Monk
Bruiser
Scout
Bard
Troubador
Dirge
Predator
Ranger
Assassin
Rogue
Swashbuckler
Brigand
Mage
Sorcerer
Wizard
Warlock
Summoner
Conjuror
Necromancer
Enchanter
Illusionist
Coercer
Mage
Sorcerer
Wizard
Warlock
Summoner
Conjuror
Necromancer
Enchanter
Illusionist
Coercer
Betrayal
Betrayal is a process allowing the player to change from a good or evil alignment to the opposing one, and convert to the good or evil counterpart of their current class. In this manner, one can play a traditionally evil-only race, betray their city of origin in favor of a good-aligned city, and play a good-only class. Naturally, the reverse is also possible-betrayal of a good-aligned city in favor of an evil one in order to access an evil class with a good race.
Artisan classes
A character can also undertake a tradeskill profession, completely separate from his/her adventuring profession. The tradeskill professions branch at levels 10 and 20, just as adventuring classes used to.
The Echoes of Faydwer expansion introduced two secondary tradeskills. These go alongside the primary tradeskills, and a character can switch to the other secondary tradeskill at any time (starting from scratch). Characters do not gain separate experience points for these tradeskills; maximum skill level rises with the primary tradeskill or adventuring level.
Tradeskill Class Tree
Archetype
Class
Subclass
Products
Artisan
Craftsman
Carpenter
furniture (including altars), strongboxes, and repair kits
Provisioner
food and drink
Woodworker
bows, arrows, throwing weapons, wooden shields, staves, totems, and musical instruments
Outfitter
Weaponsmith
metal weapons
Armorsmith
chainmail and platemail armor, metal shields
Tailor
cloth and leather armor, backpacks, thrown-weapon bags, hex dolls, and with the Echoes of Faydwer expansion, cloaks.
Scholar
Alchemist
potions, poisons, and fighter skill upgrades


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