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Eve Online Public perception
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Virtual crime
Piracy (in the ship-to-ship sense) is part of the game, as is protection racketeering and theft. One example is the corporate heist perpetrated by the in-game assassin's guild Guiding Hand Social Club (GHSC). GHSC infiltrated a target corporation over the course of nearly a year before performing a virtual assassination on the target's CEO and stealing or destroying billions of credits' worth of property which the CEO had entrusted them with.
Events of this nature are debated both inside the game world and in the media.
Such dangers are an intricate part of Eve Online's virtual economy and thus are purposely not dealt with by the developers. Players are expected to make financial decisions based (among other factors) on the possibility of other players' financial malpractice, much like in real-life economics.
Developer misconduct
Since the release of Eve Online there has been proven developer as well as player-corporation misconduct, leading to debates and controversy within the Eve community. On February 9, 2007, a player known as Kugutsumen revealed that an Eve Online developer nicknamed 't20' had provided his in-game alliance, Band of Brothers, with ten valuable blueprints, giving them an advantage over competing corporations. Despite calls for t20's dismissal he is still an Eve Online developer while Kugutsumen was permanently banned from the Eve universe for violating the game's Terms of Service and End-user License Agreement.[83]
In response to public concerns, CCP decided to set up an Internal Affairs division headed by Ari Eldon, better known in-game as Arkanon, whose responsibility is to monitor the activities of both privileged and player accounts operated by CCP staff in-game. The impartiality of this division remains disputed. Modeled on this division, CCP has instated the Council of Stellar Management (CSM).
Council of Stellar Management
In part due to the matters above, CCP invited users to stand for the first CSM in March 2008, resulting in 66 candidates seeking election to nine positions. It was a requirement that candidates released their full 'real' names in addition to stating their in-game details. In May, after a two-week voting period, the first Council was elected, comprising seven men and two women; three each from the Netherlands and the United Kingdom, two from the USA and one from Denmark, their ages ranging from 17 to 52.
The remit of the Council has been changed since it was first proposed and is now seen by CCP primarily as a route for players to make requests for changes and improvements to the game mechanics, presentation, and game content of Eve Online. Each Council will serve for six months after which a new one will be elected. Each individual may only serve twice. Each CSM will get the authority to put requests to CCP three times during their term of office which CCP have stated must be answered; once in person in Iceland and twice by e-mail, with most of the costs of their visit to Iceland being borne by CCP.
The first meeting of the CSM with CCP took place in Reykjavik between June 19 and 23, 2008 and included not only the nine CSM members but a number of developers, designers, GMs and producers from CCP and members of print and video media. Matters discussed by players on the Eve forums were reviewed in detail and whilst some were rejected for technical reasons many were accepted by CCP as useful improvements to the game which would be introduced either in an early so-called point release or added to the development plans for a future major update.
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