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Blood Sport: Patch 3.3, part III
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Want to crush your enemies, see them driven before you, and hear the lamentation of their women? Blood Sport investigates the entirety of all-things arena for gladiators and challengers alike. C. Christian Moore, multiple rank 1 gladiator, examines the latest arena strategy, trends, compositions and more in WoW.com's arena column.
We've come to a fork in our musical journey, where I'm going to start branching into genres and/or artists you might not have heard of (if you have, great, feel free to tell me what a giant douche I am for underestimating you). Today we'll be listening to one of my all-time favorite indie-folk tracks, Cold Cold Water, by Mirah. The Star Wars tribute video is a nice touch, if you're into that kind of thing (I am).
Last time, we went over hunters, mages, and paladins. This week, we're going to round out the classes with the exception of rogues and warriors (they're not getting any high-impact PvP changes at all). We'll also talk about some cool glyphs and enchanting changes. Next week, we'll start doing stuff other than patch notes. I'd like us to throw around more opinion and less analysis.
Read on to find out what's up in arena for priests, shamans, warlocks, enchanting and inscription in Patch 3.3!
Priests
Shadow
- Improved Devouring Plague: This spell now deals 10/20/30% of its total periodic effect instantly, up from 5/10/15%.
- Mind Flay: The range of this ability has been increased to 30 yards, up from 20.
- Shadowform: This talent also now causes Devouring Plague,
Shadow Word: Pain, and Vampiric Touch to benefit from haste. Both the period length and the duration of these spells will be reduced by haste. In addition, the mana cost has been reduced from 32% to 13% of base mana.
- Vampiric Embrace: This ability is now provides a 30-minute buff that cannot be dispelled, instead of a target debuff and only generates healing for single-target shadow damage spells.
Pet
- Avoidance (passive): Now reduces the damage your pet takes from area-of-effect damage by 90%, but no longer applies to area-of-effect damage caused by other players.
This is a fantastic change. AoE should punish the foolish hunter or warlock that sends his pet to attack a bladestorming warrior. Mirror images / treants should be able to die via Arcane Explosion, if a mage opponent desires. AoE should be a potent tool for their class in PvP. Also, keep in mind pets that cannot be controlled (i.e. images and treants) are getting a boost in HP to prevent them from dying too quickly from AoE (in addition to the 100% resilience boost).
Shamans
Enhancement
- Earth's Grasp: This talent now also reduces the cooldown of the Stoneclaw and Earthbind totems by 15/30%.
Warlocks
Affliction
- Improved Felhunter: This talent now also reduces the cooldown on the felhunter's Shadow Bite ability by 2/4 seconds.
- Shadow Mastery: This talent now also increases the damage done by the felhunter's Shadow Bite ability by 3/6/9/12/15%.
- Shadow Bite: This pet ability now does 15% increased damage for each of the warlock's damage-over-time effects on the target.
Unfortunately, improved felhunter now kind of 'hurts' affliction warlocks more, as Devour Magic will more consistently be running into global cooldown problems with Shadow Bite. Devour Magic needs a makeover, it's a totally outdated ability made for level 60 PvP. Dispelling debuffs that don't matter (we have a ton of them now) compared to crowd control is a giant problem with the long cooldown.
Demonology
The spec is hindered by having a 51 point talent which can be counterproductive. Turn Evil and Banish are just ridiculous versus big badass demons. Many of the changes below are very nice for demonology, but ultimately will not have much of an impact as long as demon form allows the warlock to be more easily crowd controlled than normal (sans Polymorph). If the spec actually allowed for a demonology warlock to play his demonology warlock in PvP, the spec might actually be (dare I say it) enjoyable to play and a decent PvP spec.
- Demonic Pact: This talent now also increases the warlock's spell damage by 1/2/3/4/5%.
- Molten Core: Redesigned. This talent now increases the duration of Immolate by 3/6/9 seconds and provides a 4/8/12% chance to gain the Molten Core effect when Corruption deals damage. The Molten Core effect empowers the next 3 Incinerate or Soul Fire spells cast within 15 seconds (Incinerate: increases damage done by 6/12/18% and reduces cast time by 10/20/30%; Soul Fire: increases damage done by 6/12/18% and increases critical strike chance by 5/10/15%). Molten Core now has a new spell effect.
Destruction
- Conflagrate: Redesigned. This talent now consumes an Immolate or Shadowflame effect on the enemy target to instantly deal damage equal to 9 seconds of Immolate or 8 seconds of Shadowflame, and causes additional damage over 3 seconds equal to 3 seconds of Immolate or 2 seconds of Shadowflame. In addition, the periodic damage of Conflagrate is capable of critically striking the afflicted target.

Trendz of Hyjal believes that this change will help balance destruction warlocks. I agree. Destruction warlock damage will most likely still be very high, and certainly within the top tier of bursty specs. One-shotting people in a global cooldown might be a spectacle of the past given the changes we've seen recently to resilience and Conflagrate.
Pets
- Avoidance (passive): Now reduces the damage your pets take from area-of-effect damage by 90%, but no longer applies to area-of-effect damage caused by other players.
Professions
Enchanting
- Enchant Weapon - Black Magic: This enchantment now sometimes increases haste rating for the caster rather than inflicting the caster's target with a damage-over-time effect. It is also now triggered by landing any harmful spell rather than inflicting damage with a spell.
Items
- Arena Set Bonuses: The two-piece set bonus for all Wrath of the Lich King Arena sets now provides 100 resilience and 29 spell power or 50 attack power. The current four-piece bonus will remain, however it also now provides 88 spell power or 150 attack power.
Glyphs
Druids
- Glyph of Rapid Rejuvenation: This glyph allows for the druid's haste to reduce the time between the periodic healing effects of Rejuvenation.
Mages
- Glyph of Eternal Water: This glyph allows for a summoned Water Elemental to last indefinitely, but it can no longer cast Freeze.
Priests
- Glyph of Shadow Word: Pain: The periodic damage ticks of Shadow Word: Pain now restore 1% of the priest's base mana with this glyph.
Warlocks
- Glyph of Quick Decay: This glyph allows for the warlock's haste to reduce the time between periodic damage effects of Corruption.
That's it for now, faithful readers. Tune in next time when we'll go over uhh... something. Yeah, I'm not sure what. Not patch notes. If you have any suggestions, leave a comment below!
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