Navigation
Blog
- The WoW Factor: The Referral Scroll of Ding!
- WoW Trailer: Unreleased Mists of Pandaria
- World of Warcraft Argument Leads to Violent ...
- The Heroic Five Man Dungeons Guide
- GAPP and Ministry of Culture clashing over C ...
- Trial of the Crusader III-The Twin Val’ ...
- World of Warcraft: Confessions of a Ganker
- Trial of the Crusader-Lord Jaraxxus
- Easy Druid Leveling Guide of wow
- The first Trials of the Crusader dungeon enc ...
Related Articles
Advertisement
Tales of Pirates is a 3D Massively Multiplayer Online Role Playing Game developed by the Chinese company MOLI. Tales of Pirates is published by IGG (Internet Gaming Gate), Welcome join the tales of pirates forum
VoteMore
Meet the minions, part 3-the succubus and crowd control
View:247
World of Warcraft Gold
Top Rated World of Warcraft Gold Seller! 24/7 online ,deliver instantly.
- The impact of Cataclysm Class Changes on PvP
- WoW gold farming - The WoW farm report
- WOW Horde Leveling Guide
- WOW Alliance Leveling Guide
- World of Warcraft Items List
- World of Warcraft Crafting List
- WOW Weapons List
- WOW Beasts List
- WOW Armor List
- Wow Azeroth Map
- Wow Kalimdor Map
- World of Warcraft FAQ
- WoW Interactive Map
- World of Warcraft Cheats : Warrior
- World of Warcraft Cheats : Shaman
- World of Warcraft Cheats : Paladin
- World of Warcraft Cheats : Warlock
- World of Warcraft Cheats : Rogue
- World of Warcraft Cheats : Druid
- World of Warcraft Cheats : Mage
- World of Warcraft Cheats : Priest
- World of Warcraft Cheats : Hunter
Previously in 'Meet the minions' we have looked at the imp and the voidwalker as well as how to manage your minions and your threat. In this installment our demon of choice is the succubus and the game mechanic is crowd control; fear, seduce, howl, banish and a svelte demon with wings. But before I delve in I need to clarify something to Blood Pact readers.
For a while now I've had a demon trying to whisper words of doubt into my ear. He's been telling me that Blood Pact readers want PvP info in the column, that they cry out for it, they yearn for it, they need it; and that I can't deliver any. It's true that my knowledge and experience of PvP pretty much extends as far as being able to smell it early enough to avoid it. Don't get me wrong, I love researching for Blood Pact but in this case I'm not going to try, and for two reasons. First, nobody who cares about warlock PvP wants to have me school them on it, and second we have some first rate PvP experts at WoW.com who can do it better.
So I've sent the demon packing (literally; don't be surprised if you find more than the normal number of broken biscuits in future packets) and have started a campaign to convince our arena and battleground columnists to get with some lock love. So enough with the preamble, lets get on with the show.
Wikipedia will tell you that the word succubus comes from the latin succuba which means strumpet -- so, how to you get your very own strumpet to do your bidding? Well, you need to be level 20 for a start (sorry, no teenagers) and you're gonna have some traveling to do so get that felsteed first -- it was all the running that made these quests tricky, so be thankful for the mount. Alliance will be heading from the Slaughtered Lamb Inn to the barrens and then North Western Ashenvale before back to Stormwind. The mobs around the tree can be troublesome but stick to the edges of the area and you don't need to fight many of them. The Horde have two quest lines, an orc based one and an undead one, both involving blind guides. The orc line is pretty straightforward though Dogran may be guarded by a rare elite. You don't need to kill him if you use your voidwalker mercilessly or CC him (see later). The hardest part about the undead chain is (used to be) getting through zones filled with mobs you are too young to kill; these days however your felsteed should get you through there unharmed (and much, much faster).
So now you have her, what are you going to do with her? At level 20 she only has one ability and that's to lash things with her whip. The damage done is okay and although she has to get into melee range it counts as shadow damage.
At 22 she learns Soothing Kiss, this basically reduces her threat level for her target (she's not much of a tank). Unless you find she's looking like she'll be taking aggro then you can switch this off. Once you get to level 70 Soothing Kiss gains a melee attack speed reduction element. This sounds much more useful than it is but can be handy if you lack the debuff from elsewhere (Icy Touch, Hurricane, Infected Wounds, Judgements of the Just, Earth Shock, Thunder Clap) and really need to reduce the melee damage done by a mob or boss. She only casts it automatically if things attack her, however so putting a macro together to cast it at the same time as another spell can help. That said, having it on a separate button means you can stop more easily when not required (saving her mana). Here's an example macro:
/showtooltip Shadowbolt
/cast Shadowbolt
/cast[pet:succubus] Soothing Kiss
At 26 she will learn Seduction, this is her trademark ability and I'll talk more about it when I go through our crowd control abilities in a bit.
Her last ability is Lesser Invisibility. This can be handy for sneaking past mobs without getting into their aggro range but otherwise it smells a lot of PvP.
If you are raiding as demonology then you might consider having a succubus for the Master Demonologist bonus. However, the buff to your shadow spells does not make up for her poor DPS in comparison to the felguard and she will not proc Demonic Pact as often as he will, either.
Mainly she is good for when you like to tank mobs yourself. This might not sound like a good idea but it's quite viable. Basically the approach is to DoT the target and then kill it with Drain Life. If the amount you heal for is high enough to counter the damage that you take, then you're tanking. The succubus comes in by adding more DPS than the voidwalker and being able to keep a target busy with CC... it's probably about time I started talking about that.
Crowd control (or CC) is basically stopping an enemy from fighting, generally so you can focus on their buddies. Warlocks have quite a few of these abilities though they are often not as effective as, or are more situational than, those of other classes.
Banish
This is one of the strongest CC abilities in the game. Most CC abilities will be broken if the mob takes damage, and this happens a lot. Often you will hear mages crying about people "breaking their sheep" (typically crying so hard they forget to cast Polymorph again). Banish can't be removed by damage because they don't take any while banished; actually, until recently it couldn't be removed by anything. This is very handy as it means you don't have to move the other mobs you are fighting away for the CC'd target or stop using AoE abilities. Quite recently the game changed to allow Banish to be removed by recasting Banish on the target -- until then you might have had to wait a bit for Banish to wear off after killing everything else. This could be a bit irritating but this new system has its own issues. My guild often raid with several locks and so we need to decide who will banish a target ahead of time or several could land almost at once banishing and unbanishing it each time one lands.
The down side to Banish is that it only works on demons and elementals. These are fairly sparse in raids these days so typically other CC is called for. Mobs of note that can be banished are the golems in The Antechamber of Ulduar, the Mangrove Ents in Freya's Conservatory, the fire elementals in the room with General Vezax and the Tree in Faction Champions (the felpuppy there too).
Fear
This is what we're known for and it's a great spell. Not only do you stop the mob from fighting, you send it screaming from the fight in an apoplectic lather. Fun though this is, it does have its problems. If any other mobs were yet to notice you or your party, then having someone run past them screaming about something 'that warlock' just said makes them tend to take notice -- in other words, a feared mob can (and typically will) run off and aggro a load of other mobs.
This used to be more manageable because we had Curse of Recklessness to make a mob immune to fear. We could send them off and if they went too far the wrong way, we drop a curse and back they come. We no longer have this spell or this trick. A feared mob is staying feared until someone slaps him out of it or he forgets why he was running.
One way to make it safer to cast is to aggro the mob(s) from maximum range and run to an area that is less populated (Exodar or Silvermoon maybe -- just kidding), and then turn and fear one of them. You can also use it alternately with a big nuke -- if you DoT a hard-hitting mob while running away (Immolate, run, CoA, Corruption) and then turn, Fear and cast Shadow Bolt, the damage from the SB should snap them out of the fear so they stop running for help and start running for you. Recast Fear and Shadow Bolt, rinse and repeat. Not only is this an effective way of stopping a hard-hitting mob from hitting you hard, it is enormous fun too.
Death Coil
This is an instant cast spell that not only damages the target and heals you, it also applies a Horror effect for three seconds. Horror is different from fear in that it can't be removed but that's not a big issue on a three second duration (except maybe in that PvP thing). This is very handy for interrupting casters but while it is instant cast, it does have a travel time, so if you are a long way from the target they might finish the cast before it lands. It's also good for buying enough time to follow it up with a Fear. The two minute cooldown means you don't get to spam this one too often, so make sure you use it at the right time.
Howl of Terror
This is essentially the same as Fear in that it makes those affected by it run about screaming. The differences are that it doesn't last as long (8 rather than 20 seconds), doesn't need you to target anything and affects five targets rather than just one. This is all sounding good but if I have several mobs around me then typically they are hitting me and a 1.5 second cast isn't quick enough. It can get you out of some jams though, especially if you use the voidwalker bubble trick. You can also spend some points in Improved Howl of Terror to make it instant cast. Generally this is less a matter of CC, more a matter of buying a little time to run away and regroup.
Seduction
This is where the succubus comes in and shows off her party trick. Seduction has a cast time and is then channeled which means if she's doing this then she's doing nothing else. That's okay though because it leaves you completely free to do all the other stuff. It's a very fragile spell, in that damage to either the mob or the succubus will break it, but the fact that it's being done by the minion and not the caster makes it very powerful indeed. I found it was especially handy in places like Shattered Halls and Shadow Labyrinth where there were large groups of trash. I always used a macro to manage it as it can get very fiddly, especially if you are also fearing another mob and nuking a third (see below).
Intercept
Not commonly considered as crowd control as it only lasts for a few seconds but when needed, it can be used as CC. If you're pootling about soloing or grinding with your felguard then it's not a bad idea to just let him Intercept whenever he likes. It can delay the mob doing damage and hold them in place while the big-fella gets some threat. In instances and raids you often don't have need of the stun effect and the only reason to leave Intercept on autocast is so he gets into a fight more quickly. If you leave it off, however, you can then decide to use it at need. A focus or mouse-over macro turns Intercept into a handy panic button.
Another use I find is in the gauntlet for Thorim. As the first mini-boss dies I send a Death Coil through the door at the healer, my FG then dashes in and stuns him. In the 6 or so seconds this guy is unable to fight, the DPS have plenty of time to get into place, do a load of damage to him and be ready to interrupt any heals he might try to get off.
Macros for crowd control
Crowd control can seriously distract you from your main job of doing damage and from knowing what's going on in the fight -- both bad things to be minimized. It helps to have macros that take away the awkward work of retargeting etc. I tend to use the focus frame before the pull and set it to the target I need to look after -- this way I can use this as a condition in the macro and also keep an eye on the CC debuff so I know when it runs out.
You set your focus by targeting the mob and using the following command:
/focus
It's handy to have this as a macro on its own and then you can hotkey it to save time. Once you have your CC target focused you can target something else (the one to nuke for example) and then use a macro like this for the CC:
/cast [target=focus] Banish
This will cast banish on the mob you have focused without changing your current selected target. You can change Banish for Fear or Death Coil but if you want your minion to do something you need one like this:
/cast [pet:succubus,target=focus] Seduction
These are fairly basic macros and if you want to get more fancy you can add in all sorts of extras to make them more useful. For example, here's one I found on Wowhead that is very similar to the one I was using in those TBC heroic instances:
#showtooltip Seduction
/clearfocus [modifier:alt]
/focus [target=focus,noexists]; [target=focus,dead]
/clearfocus [target=focus,help]
/petstay
/petfollow
/cast[pet:succubus,target=focus,exists,harm] Seduction; Seduction
This looks a little daunting but basically it better controls the succubus and will either seduce your focus or (if you don't have one) it will focus your target and then seduce it.
- Polls open for voting in Star Supremacy’s S ...
- Iron Grip: Marauders – Quests Galore!
- Diablo 3 Preload, Setup and Install Issues & ...
- All New MMOs Are “WoW Killers”
- Star Supremacy Launches to BOA Compra and th ...
- Iron Grip: Warlord – Scorched Earth Expansi ...
- WYD Global Turns Up The Heat With Exciting M ...
- Hold On To Your Princesses! Tiny Plumbers Is ...
- Pathfinder Online: Interesting Ways to Devel ...
- Guild Wars 2 to Have High-level Features and ...
Cosplayermore
-
Kipi-Shakugan No Shana-series 01View:55
-
Kipi-The Melancholy of Haruhi Suzumiya View:92
-
KIPI's COSPLAY-Tracy Wright View:879
-
Kipi-Trinity Blood (Esther Blanchet)View:977
-
Sphere Format-Kipi's Saori CosplayView:1088
Terms & Conditions and Privacy Policy
Copyright © 2008 - 2010 Top1gaming.com All Rights reserved
Website Built by Top1gaming.



