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Burst Guide 4 Turn for all class
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1st Step:
Fire stratergy
1st u nid a team with 3 fire and 1 water.
More info:
Fire: Any lv
1st turn: Slowdown
2nd: Poison spell
3rd: Hot Fire Attack (Godness)
4th: Hagendis Hit/ For Mage use Fire Combo Beating or the strongest skill u have
Notes: All 3 fire must have the same spd Ex: all fire type have godness have 2 lower their spd to 60 or u choose....
Water: Any lv
1st: Shrink (Godness)
2nd: Magic Recovery/ Water Shield
3rd: Freezing Spell
4th: Sleep
Notes: Water type nid 2 be fast cause they are supporter so they nid 2 be fast. As fast as u can...
Earth stratergy
U can make 2 teams out of Earth:
If ur Earth is Str/ Int but have all asistant skills such as Shield Defence, Tree Bind, Terrafication....
Then u can form the team by the following:
1st Team
2 Fire, 1 Earth,1 Water (This team Earth will get same exp as Water)
2nd Team
3 Fire, 1 Earth (This team onli Earth get exp)
More info:
1st team:
Fire
1st turn: Slowdown
2nd: Poison spell
3rd: Hot Fire Attack (Godness)
4th: Hagendis Hit/ For Mage use Fire Combo Beating or the strongest skill u have
Water
1st: Shrink (Godness)
2nd: Magic Recovery/ Water Shield
3rd: Freezing Spell
4th: Sleep
Earth
1st: Blockage (Godness)
2nd: Shield Defense on pet
3rd: Tree Bind
4th: Terrafication
Wind stratergy
Str: 1st Speed Up(Pet) 2nd Shield Smash 3rd Cord/Coma 4th Ur highest dmg skills (This combo will work onli wind have 0 spd like fire)
Notes: U can do the same method like int type have below, if u have all asistant skill then u dont nid 2 worry about the combo.
Int: 1st Speed Up(Pet) 2nd Shield Smash 3rd Cord 4th Coma.
More info:
Fire
1st turn: Slowdown
2nd: Poison spell
3rd: Hot Fire Attack (Godness)
4th: Hagendis Hit/ For Mage use Fire Combo Beating or the strongest skill u have
Water
1st: Shrink (Godness)
2nd: Magic Recovery/ Water Shield
3rd: Freezing Spell
4th: Sleep
Wind
1st: Speed up (Pet)
2nd: Shield Smash
3rd: Cord
4th: Coma
2nd Step:
Now u nid Horses or Cow. Why do u nid horses if u ask? Horses can make ur exp more higher. If ur a fire and u got a horse lv 1 with 80 spd. Then ur spd must be lower than the horse or else ur exp will go low. U can catch horse in Japan, China, Korea.
And Why do ppl use cow 2 burst. Simple coz coz when they lv up they will keep having the same spd but horse for beginners. When they lv up their spd will go differently for example.
Cow lv 1 Spd 40 - Lv 2 Spd 42
Horse lv 1 Spd 50 - Lv 2 Spd Random either 52 53 54
U can catch Water and Earth cow in SouthIsland or u can catch 4 kind of Cows in Calcutta in India.
Notes: If u use cow for burst. In ur team all fire must have 0 spd or lower spd than cow in other 2 get 100% success rate of combo.
Picture of the cow in SouthernIsland


3rd Step:
Now battle time.
The best place for u 2 train is at senior bettles. At south island fight 2 of them. Or if u want more challenging then go to Hawaii Cave then u can fight 3 senior bettles at 1 time.
Now battle Mode: [How to battle]
If ur fire then follow this:
1st turn: Slowdown
2nd turn: Poison Spell
3rd turn: Hot Fire Attack (Godness)
4th turn:Use hagendis hit (Notes) Be sure 2 combo cause the burst exp succcess when ur combo so besure 2 check ur fire type friends spd.
If ur a mage use Fire Combo Beating. Its the best dmg skill
If ur water then follow this:
1st turn: Shrink (Godness)
2nd turn: Magic Recovery / Water Shield
3rd turn: Freezing Spell
4th turn: Sleep (Notes) Water type dont nid 2 fight. They just nid 2 buff. And water type get x2 of the exp u get Ex: if u get 6k exp they get 12k ^^!
If ur earth then follow this:
1st turn: Blockage (Godness)
2nd turn: Shield Defense on pet/urself
3rd turn: Tree Bind
4th turn: Terrafication
If ur wind then follow this:
1st turn: Speed Up pet
2nd turn: Shield Smash
3rd: Cord
4th: Coma/ Ur highest dmg skill (Nid 0 spd inorder 2 attack)
And Horse/cow controling:
1st turn: Defend
2nd turn: Defend
3rd turn: Defend
4th turn:Horse Kick (Horse physical skill)/ If u use Cow use (Back Kick)
How 2 combo successfully:
if ur team average level - 25 >= mobs' average lv
and all attackers 's spd gap < 100
then 100% COMBO
let me explain u this through an example:
for instance,
u have a full team, 3 fires and 1 water ( very normal bursting team), lvs r 80, 68, 92 and 103
and each of u has 1lv horse...
so ur team average level is (80+68+92+103 +1 + 1 + 1 + 1)/8 = 43.375
43.375 -25 = 18.375
if ur horse's spd all 32, and 3 fires spd < 132 ( attackers spd gap < 100), then u can 100% combo at 18lv or below monters.
another hint:
let ur low lv pets lead the combo( horses have highest spd among attackers), that makes u get high exp
u need some weighs then.....
We got 3 fire type rite ? Fire warrior dont nid spd. They just nid high dmg so if their spd is lower than any horse ( lv 1 2 ...) then they will absolutely combo the success rate i check is 99,89% sometimes the horse will mess it up if all the horse have different spd but that chance is onli 7,9% so dont worry 2 much
But if all fire have 0 spd then sure u will combo no matter what XD
Shadow Pestle Compounding Guide:
Oh and i found this guide on the experience forum and i just copy some picture for u guyz 2 understand how 2 compound it:
If ur alchemy lv is high then its easier to success. All u nid is Steel Bracer + Bronze Boots + Ghost Halberd + Alchemy Book 2 (For Easier success). Good luck.
Here is some picture guide:
Steel bracer

Bronze Boots

Ghost Halberd

Alchemy Book 2

And here is ur Shadow Pestle

Here's how the T-99 spd looks like

So there's the guide u nid for exp bursting. Now down here is Picture guide with small tips:
Place 2 Burst: If u walk around here u can meet 3 Bettles this place like if u walk 10 times 8-9 times u will meet 3 bettles

1st Slowdown

2nd Poison Spell

3rd Hot Fire Attack (Godness)

4th Combo Time!!! XD

Team Stand for Magic Recovery Skill

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