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Guild Wars Skills
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Skills
If attributes and the distribution of attribute points sketches out your character in broad strokes, skills are where you apply the finely painted detail to your heroic creation. You can check out all of the skills your character currently knows by hitting the K key or going to the main menu and selecting Skills. You can equip up to 8 skills at once, creating a unique character "build" ready to handle most any situation. Most skills are linked to a particular attribute, and also carry a subtype such as Stance, Spell, Hex, or Shout.
Your hero can only equip skills or move those skills around on the tool bar when in a town. But when you're in town, your entire array of skills is available to choose from. The skill list is organized by the attribute the skills are attached to, so you can be sure to select skills that fit the hero's key abilities. If your Necromancer has all of his attribute points in Blood Magic and none in Curses, selecting a Curse skill is probably not the way to go (unless you use attribute refund points to adjust your attributes while you're at it).
Builds
You will hear the term "build" a great deal in relation to character building in Guild Wars, especially in relation to PvP play. Your character "build" refers to the specific assortment of skills and attributes that you have selected to take on a particular mission or quest. Many players tend to settle into a preferred build that they fall back on, while others like to adjust skills for every new enemy. The skills in a solid character build should work well together, and work well against the foes you expect to encounter. You should also take into account the other members of your group—it's a good idea to confer with the other players in your party so that there's a minimum of skill overlap. For example, if there are two Monks in the party, one may choose to set up as the healer for the group with skills linked to the Healing Prayers attribute, while the second acts as the party's protector, choosing a selection of skills tied to Protection Prayers.
Core Skills
Prophecies Skills
Factions Skills
Nightfall Skills
If attributes and the distribution of attribute points sketches out your character in broad strokes, skills are where you apply the finely painted detail to your heroic creation. You can check out all of the skills your character currently knows by hitting the K key or going to the main menu and selecting Skills. You can equip up to 8 skills at once, creating a unique character "build" ready to handle most any situation. Most skills are linked to a particular attribute, and also carry a subtype such as Stance, Spell, Hex, or Shout.
Your hero can only equip skills or move those skills around on the tool bar when in a town. But when you're in town, your entire array of skills is available to choose from. The skill list is organized by the attribute the skills are attached to, so you can be sure to select skills that fit the hero's key abilities. If your Necromancer has all of his attribute points in Blood Magic and none in Curses, selecting a Curse skill is probably not the way to go (unless you use attribute refund points to adjust your attributes while you're at it).
Builds
You will hear the term "build" a great deal in relation to character building in Guild Wars, especially in relation to PvP play. Your character "build" refers to the specific assortment of skills and attributes that you have selected to take on a particular mission or quest. Many players tend to settle into a preferred build that they fall back on, while others like to adjust skills for every new enemy. The skills in a solid character build should work well together, and work well against the foes you expect to encounter. You should also take into account the other members of your group—it's a good idea to confer with the other players in your party so that there's a minimum of skill overlap. For example, if there are two Monks in the party, one may choose to set up as the healer for the group with skills linked to the Healing Prayers attribute, while the second acts as the party's protector, choosing a selection of skills tied to Protection Prayers.
Core Skills
| Core Skills: These Skills are available in all chapters of Guild Wars to the 6 core professions. The Core proffesions are the Elementalist, the Mesmer, the Monk, the Necromancer, the Ranger & the Warrior. |
| Elementalist Skills-Core | Mesmer Skills-Core | Monk Skills-Core | Necromancer Skills-Core |
| Ranger Skills-Core | Warrior Skills-Core | Common Skills |
Prophecies Skills
| Prophecies Skills: These skills are only available in Guild Wars Prophecies. |
| Elementalist Skills-Prophecies | Mesmer Skills-Prophecies | Monk Skills-Prophecies |
| Necromancer Skills-Prophecies | Ranger Skills-Prophecies | Warrior Skills-Prophecies |
Factions Skills
| Factions Skills: These Skills are only available in Guild Wars Factions. |
| Assassin Skills-Factions | Elementalist Skills-Factions | Mesmer Skills-Factions | Monk Skills-Factions |
| Necromancer Skills-Factions | Ranger Skills-Factions | Ritualist Skills-Factions | Warrior Skills-Factions |
Nightfall Skills
| Nightfall Skills: These Skills are only available in Guild Wars Nightfall. |
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