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Ritualist Skills-Nightfall
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All skills are shown with minimum and maximum values. The minimum is with 0 points in the related attribute; the maximum is with 12 points in the related attribute.
It is possible to have more than 12 points in a given attribute, but values will need to be calculated on the 12-point figures given in the individual descriptions.
- Adrenaline
- Casting Time
- Energy
- Energy Upkeep
- Recharge Time Build up the Ritualist's Channeling Magic attribute to increase the duration and effectiveness of skills that inflict spiritual harm on enemies.
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Caretaker's Charge (Elite) - 5 1 4![]() Elite Spell. Target foe is struck for (Min: 20 - Max: 64) lightning damage. If you are holding an item, you gain 5 Energy and (Min: 5 - Max: 41) Health. |
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Destructive was Glaive (Elite) - 10 1 10![]() Elite Spell. Hold Glaive's ashes for up to 10 seconds. While you hold her ashes, all Ritualist skills have 10% armor penetration. When you drop her ashes, you lose all Enchantments and all foes in the area are struck for (Min: 10 - Max: 82) lightning damage. |
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Gaze of Fury - 10 2 30![]() Binding Ritual. Destroy target Spirit and create a level (Min: 1 - Max: 8) Spirit of Fury. This Spirit's attacks deal (Min: 5 - Max: 17) damage. This Spirit dies after (Min: 30 - Max: 54) seconds. |
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Offering of Spirit (Elite) - 5 ¼ 15![]() Elite Spell. Sacrifice 17% maximum Health. You gain (Min: 8 - Max: 15) Energy. If any Spirits are within earshot, you do not sacrifice Health. |
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Renewing Surge - 5 1 10![]() Spell. Target foe is struck for (Min: 15 - Max: 51) lightning damage. If you are holding an item, this Skill recharges instantly. |
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Warmonger's Weapon - 10 1 20![]() Weapon Spell. For (Min: 5 - Max: 13) seconds, if target ally attacks a foe who is not attacking, that foe is interrupted. |
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Weapon of Fury (Elite) - 5 1 8![]() Elite Weapon Spell. For (Min: 5 - Max: 17) seconds, target ally gains (Min: 5% - Max: 41%) more adrenaline and 1 energy whenever that ally successfully hits with an attack.. |
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Wielder's Strike - 5 1 12![]() Spell. Target foe is struck for (Min: 15 - Max: 51) lightning damage. If you are under the effects of a weapon Spell, you deal an additional (Min: 15 - Max: 51) lightning damage. |
Increase the Communing attribute to boost the Ritualist's ability to summon and command otherwordly allies.
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Anguish - 25 3 45![]() Binding Ritual. Create a level (Min: 1 - Max: 6) Spirit. This Spirit's attacks deal (Min: 5 - Max: 17) damage and deal double damage to Hexed foes. This Spirit dies after (Min: 15 - Max: 39) seconds. |
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Signet of Binding - 1 15![]() Signet. Target allied summoned creature gains +(Min: 50 - Max: 170) maximum Health. After 30 seconds, that creature is destroyed. |
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Signet of Ghostly Might (Elite) - 1 5![]() Elite Signet. Target allied summoned creature's attacks deal (Min: 5 - Max: 29) more damage. After 10 seconds, that creature is destroyed. |
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Xinrae's Weapon (Elite) - 25 ¼ 30![]() Elite Weapon Spell. For (Min: 4 - Max: 9) seconds, target ally has Xinrae's Weapon. Whenever a foe casts a Spell on that ally, that Spell is disabled for an additional (Min: 5 - Max: 13) seconds for that foe and all party members of that foe. |
Spend points in Restoration Magic to add to the duration and effectiveness of Ritualist skills that heal an ally's injuries.
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Ghostmirror Light - 5 1 3![]() Spell. Target other ally is healed for (Min: 15 - Max: 75) Health. If you are within earshot of a Spirit, you are also healed for (Min: 15 - Max: 75) Health. |
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Recovery - 15 3 30![]() Binding Ritual. Create a level (Min: 1 - Max: 8) Spirit. Conditions on allies within range of this Spirit expire (Min: 20% - Max: 44%) faster. This Spirit dies after (Min: 30 - Max: 54) seconds. |
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Vocal Was Sogolon - 10 1 30![]() Item Spell. For 60 seconds, all Shouts and Chants you use last (Min: 20% - Max: 44%) longer. |
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Weapon of Remedy (Elite) - 5 ¼ 3![]() Elite Weapon Spell. For 8 seconds, the next time target ally takes damage from a foe, that ally steals up to (Min: 15 - Max: 63) health from that foe and loses 1 condition. |
For each point of Spawning the Ritualist takes, summoned or animated creatures gain 4% more Health. Spawning also makes many Ritualist skills related to spirit creatures more effective. (Primary Attribute)
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Empowerment - 5 3 30![]() Binding Ritual. Create a level (Min: 1 - Max: 8) Spirit. All allies within its range holding an item gain (Min: 15 - Max: 39) maximum health and 10 maximum Energy. This Spirit dies after (Min: 15 - Max: 51) seconds. |
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Reclaim Essence (Elite) - 5 ¼ 5![]() Elite Spell. Destroy target allied summoned creature. You gain (Min: 5 - Max: 17) Energy. |
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Renewing Memories - 5 1 20![]() Enchantment Spell. For (Min: 5 - Max: 17) seconds, while holding an item, any weapon and item Spells you cast cost (Min: 5% - Max: 29%) less Energy. |
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Sight Beyond Sight - 5 ¼ 20![]() Enchantment Spell. For (Min: 8 - Max: 18) seconds, you cannot be Blinded. |
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Spirit's Gift - 10 1 45![]() Enchantment Spell. For 60 seconds, whenever you create a creature, all allies near that creature gain (Min: 5 - Max: 41) Health and lose 1 Condition. |
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Spirit's Strength (Elite) - 5 1 30![]() Elite Enchantment Spell. For (Min: 15 - Max: 51) seconds, your attacks deal (Min: 5 - Max: 29) more damage while under the effects of a weapon Spell. |
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Wielder's Remedy - 5 1 10![]() Enchantment Spell. For (Min: 10 - Max: 26) seconds, whenever you cast a weapon Spell on an ally, that ally loses 1 Condition. |
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Wielder's Zeal (Elite) - 10 1 10![]() Elite Enchantment Spell. For (Min: 10 - Max: 26) seconds, whenever you cast a weapon Spell on an ally, you gain (Min: 1 - Max: 4) Energy. |
Some skills in each profession are not directly tied to a character's attributes. Unlike other skills that can be improved with the application of points into a specific attribute, these skills do not change, but are static in their properties.
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Death Pact Signet - 2 8![]() Signet. Resurrect target party member with your current Health and Energy. If that party member dies within 120 seconds, so do you. |
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