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Mesmer Skills-Nightfall

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All skills are shown with minimum and maximum values. The minimum is with 0 points in the related attribute; the maximum is with 12 points in the related attribute.

It is possible to have more than 12 points in a given attribute, but values will need to be calculated on the 12-point figures given in the individual descriptions.


- Adrenaline - Casting Time - Energy

- Energy Upkeep - Recharge Time




Domination Magic

Points in this attribute increase the duration and effectiveness of skills using Domination Magic (i.e., skills that manipulate target’s energy and/or skill use).



Enchanter's Conundrum (Elite) - 15 2 20
Elite Hex Spell. For 10 seconds, target foe casts Enchantments 100% slower. When this Hex ends, that foe takes (Min: 15 - Max: 75) damage if not under the effects of an Enchantment Spell.



Hex Eater Vortex (Elite) - 10 1 10
Elite Spell. Remove a Hex from target ally. If a Hex is removed in this way, foes near that ally take (Min: 30 - Max: 102) damage and lose one Enchantment.



Mirror of Disenchantment - 15 1 20
Spell. Remove one Enchantment from target foe. All of that foe's party members also lose that same enchantment.



Mistrust - 10 2 20
Hex Spell. For 6 seconds, the next time target foe casts a Spell that targets a foe, the spell fails and all nearby allies take (Min: 15 - Max: 63) damage.



Power Flux (Elite) - 10 ¼ 10
Elite Hex Spell. If target foe is casting a spell, that spell is interrupted and for (Min: 4 - Max: 9) seconds, that foe has -2 Energy degeneration.



Price of Pride - 5 2 8
Hex Spell. For (Min: 5 - Max: 17) seconds, the next time target foe uses an elite Skill, that foe loses (Min: 1 - Max: 6) energy.



Simple Thievery (Elite) - 10 1
Elite Spell. For (Min: 10 - Max: 30) seconds, one random non-Spell is disabled for target foe, and Thievery is replaced by that Skill.



Spiritual Pain - 10 1 30
Spell. Target foe takes (Min: 15 - Max: 63) damage. If that foe is near a spirit, all other nearby foes take (Min: 15 - Max: 63) damage and this Skill recharges instantly if it hits a Spirit.



Visions of Regret (Elite) - 10 2 20
Elite Hex Spell. For (Min: 5 - Max: 17) seconds, target foe takes (Min: 30 - Max: 102) damage whenever that foe uses an adrenal skill.



Wastrel's Demise - 5 1 8
Spell. Target foe takes (Min: 5 - Max: 25) damage. If that foe is not casting a Spell, that foe takes an additional (Min: 3 - Max: 6) damage for each equipped Spell.




Fast Casting

Primary Attribute (available to Primary Memsers only). Points in this attribute increase skill casting speed.



Persistence of Memory - 10 1 20
Enchantment Spell. For (Min: 5 - Max: 17) seconds, whenever a Spell you cast is interrupted, that Spell is instantly recharged.



Symbolic Celerity - 10 1 20
Enchantment Spell. For (Min: 5 - Max: 17) seconds, all of your Signets activate (Min: 25% - Max: 45%) faster.



Symbolic Posture - 10 20
Stance. For (Min: 5 - Max: 17) seconds, the next Signet you activate recharges (Min: 20% - Max: 68%) faster.



Symbols of Inspiration (Elite) - 10 1 30
Elite Enchantment Spell. For (Min: 5 - Max: 13) seconds, whenever you use a Signet, you gain (Min: 1 - Max: 8) Energy




Illusion Magic

Points in this attribute increase the damage and/or duration of skills linked to Illusion Magic (i.e., skills that create an illusion which affects the target’s abilities.



Air of Disenchantment (Elite) - 10 1 20
Elite Hex Spell. For 10 seconds, target foe and all adjacent foes cast Enchantments (Min: 10% - Max: 82%) slower. When Air of Disenchantment ends, it removes one Enchantment from each affected foe.



Frustration - 10 1 15
Hex Spell. For (Min: 5 - Max: 17) seconds, target foe casts Spells 50% slower and takes (Min: 5 - Max: 41) damage whenever interrupted while casting a Spell.



Signet of Clumsiness - ¼ 15
Signet. If target foe is attacking, that foe is interrupted and takes (Min: 15 - Max: 51) damage.




Inspiration Magic

Points in this attribute increase the duration and effectiveness of skills linked to Inspiration Magic (i.e., skills that increase energy or otherwise aid the caster in battle.



Discharge Enchantment - 10 1 15
Spell. Remove one Enchantment from target foe. If that foe is Hexed, this Skill recharges (Min: 20% - Max: 44%) faster.



Drain Delusions - 5 ¼ 10
Spell. Remove one Mesmer Hex from target foe. If a Hex was removed in this way, that foe loses (Min: 1 - Max: 4) energy and you gain 2 energy for each point lost.



Ether Phantom - 5 1 10
Hex Spell. For 10 seconds, target foe has -1 Energy degeneration. If this hex is removed prematurely, that foe loses (Min: 1 - Max: 4) Energy.



Extend Conditions (Elite) - 5 ¼ 20
Elite Spell. All Conditions on target foe last (Min: 5% - Max: 81%) longer (Maximum 30 seconds).



Tease (Elite) - 5 ¾ 15
Elite Hex Spell. For 20 seconds, Skills used by target touched foe take (Min: 20 - Max: 84%) longer to recharge. This skill ends if that foe hits you.




No Attribute

Some skills in each profession are not directly tied to a character's attributes. Unlike other skills that can be improved with the application of points into a specific attribute, these skills do not change, but are static in their properties.



Hypochondria - 5 1 10
Spell. All conditions on foes in the area of the target foe are transferred to that foe.



Signet of Illusions (Elite) - 2 5
Elite Signet. Your next Spell uses your Illusion attribute instead of its normal attribute.



Web of Disruption - 10 ¼ 15
Hex Spell. Interrupt target foe. For 10 seconds, target foe is hexed with Web of Disruption. When this hex ends, that foe is interrupted again.


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