Register
Forget Password

Contest & Events

Related Articles

Advertisement

Tales of Pirates is a 3D Massively Multiplayer Online Role Playing Game developed by the Chinese company MOLI. Tales of Pirates is published by IGG (Internet Gaming Gate), Welcome join the tales of pirates forum

VoteMore

Vote for the Best MMO of 2010

Nightfall Elementalist Skills

View:227

All skills are shown with minimum and maximum values. The minimum is with 0 points in the related attribute; the maximum is with 12 points in the related attribute.

It is possible to have more than 12 points in a given attribute, but values will need to be calculated on the 12-point figures given in the individual descriptions.


- Adrenaline - Casting Time - Energy

- Energy Upkeep - Recharge Time



Air Magic

Points in this attribute increase effectiveness of Air Magic (lightning, wind); increases damage, in most cases.



Blinding Surge (Elite) - 10 ¾ 4
Elite Spell. Target foe is struck for (Min: 5 - Max: 41) lightning damage and Blinded for (Min: 3 - Max: 9) seconds. If that foe is under the effect of an Enchantment, all adjacent foes are also Blinded for (Min: 3 - Max: 9) seconds.



Chilling Winds - 10 1 8
Hex Spell. Target foe is struck for (Min: 5 - Max: 41) cold damage. For 20 seconds, the next water hex targeting that foe lasts (Min: 25% - Max: 85%) longer.



Invoke Lightning (Elite) - 10 2 15
Elite Spell. Target foe and up to two other foes near your target are struck for (Min: 10 - Max: 82) lightning damage. This spell has 25% armor penetration. If you are not under the effects of an Enchantment, this spell causes Exhaustion.



Lightning Bolt - 5 1 8
Spell. Send out a Lightning Bolt that strikes for (Min: 5 - Max: 41) lightning damage if it hits. If Lightning Bolt strikes a moving foe, that foe is struck for (Min: 5 - Max: 41) additional lightning damage. This spell has 25% armor penetration.



Storm Djinn's Haste - 5 ¼ 10
Enchantment Spell. For (Min: 10 - Max: 22) seconds, you move 33% faster. Each second that you are moving, you lose 1 energy.




Earth Magic

Points in this attribute increase effectiveness of Earth Magic (eruptions, stones); increases damage and/or duration in most cases.




Ebon Hawk - 10 2 5
Spell. Send a projectile that strikes for (Min: 20 - Max: 76) earth damage if it hits. If this Spell hits a moving foe, that foe suffers from Weakness for (Min: 5 - Max: 13) seconds.



Glowstone - 5 1 7
Spell. Send a projectile that strikes for (Min: 5 - Max: 41) earth damage if it hits. If this Spell hits a weakened foe, you gain (Min: 1 - Max: 7) energy.



Sandstorm (Elite) - 15 2 30
Elite Spell. Create a Sandstorm at target foe's location. For 10 seconds, nearby foes are struck for (Min: 10 - Max: 26) earth damage each second and attacking foes are struck for an additional (Min: 10 - Max: 26) earth damage each second.



Stone Sheath (Elite) - 5 1 15
Elite Hex Spell. For (Min: 10 - Max: 30) seconds, attacks made by target foe and all nearby foes deal earth damage and cannot cause a critical hit.



Stone Striker - 5 ¼ 20
Enchantment Spell. For (Min: 5 - Max: 25) seconds, whenever you take or deal elemental or physical damage, that damage is converted to earth damage.



Stoneflesh Aura - 10 2 15
Enchantment Spell. For (Min: 5 - Max: 17) seconds, damage you receive is reduced by (Min: 1 - Max: 25) and you are immune to critical attacks.




Energy Storage

Primary Attribute (available to Primary Elementalists only). Points in this attribute increase maximum Energy and improve skills that help the Elementalist regenerate Energy.




Ether Prism (Elite) - 25 2 10
Elite Spell. Gain (Min: 0 - Max: 2) energy for each point of Energy you have.



Glyph of Restoration - 5 1 8
Glyph. For 15 seconds, your next Spell heals you for (Min: 30 - Max: 90) Health, and you are healed for (Min: 150 - Max: 350%) of the Energy cost of that spell.



Master of Magic (Elite) - 10 1 30
Elite Enchantment Spell. For 20 seconds, whenever you cast a Spell, you gain (Min: 0 - Max: 2) Energy for each recharging Skill that shares this Spell's attribute.




Fire Magic

Points in this attribute increase the duration and effectiveness of Fire Magic (fire, flame, lava); increases damage in most cases.




Elemental Flame - 5 1 5
Hex Spell. For (Min: 5 - Max: 17) seconds, whenever an Elemental Hex ends on target foe, that foe is set on fire for (Min: 1 - Max: 3) second.



Flame Djinn's Haste - 10 ¾ 10
Enchantment Spell. All adjacent foes are struck for (Min: 15 - Max: 99) fire damage. For (Min: 5 - Max: 17) seconds, you move 33% faster.



Glowing Gaze - 5 1 8
Spell. Target foe takes (Min: 5 - Max: 41) fire damage. If that foe is on Fire, you gain (Min: 1 - Max: 7) Energy.



Liquid Flame - 10 1 15
Spell. Target foe is struck for (Min: 7 - Max: 91) fire damage. If that foe is attacking or casting a Spell, nearby foes are also struck for (Min: 7 - Max: 91) fire damage.



Mind Blast (Elite) - 5 1 2
Elite Spell. Target foe is struck for (Min: 15 - Max: 51) fire damage. If you have more Energy than target foe, you gain (Min: 1 - Max: 7) Energy.



Savannah Heat (Elite) - 5 2 25
Elite Spell. You create Savannah Heat at target foe's location. For 5 seconds, all foes in the area take (Min: 5 - Max: 17) damage each second and an additional (Min: 5 - Max: 17) damage for each second this Spell has been in effect.



Searing Flames (Elite) - 15 1 2
Elite Spell. Target foe and all nearby foes are struck with Searing Flames. Foes already on fire when this skill is cast are struck for (Min: 7 - Max: 91) fire damage. Foes not already on fire begin Burning for (Min: 1 - Max: 4) seconds.




Water Magic

Points in this attribute increase the duration and effectiveness of Water Magic (ice, mist); increases damage in most cases.




Freezing Gust - 10 1 5
Hex Spell. If target foe is under the effect of a Water Magic Hex, that foe is struck for (Min: 20 - Max: 68) cold damage. Otherwise, that foe moves 66% slower for (Min: 1 - Max: 5) seconds.



Frigid Armor - 5 1 20
Enchantment Spell. For (Min: 10 - Max: 22) seconds, you have +(Min: 10 - Max: 34) armor against physical damage and cannot be set on fire.



Icy Shackles (Elite) - 5 1 12
Elite Hex Spell. For (Min: 4 - Max: 9) seconds, target foe's movement speed is reduced by 66%. While under the effects of an Enchantment, that foe's movement is reduced by 90%.



Steam - 5 1 8
Spell. If target foe is on fire, Steam Blinds that foe for (Min: 5 - Max: 9) seconds and strikes for (Min: 20 - Max: 68) cold damage. Otherwise, that foe is struck for (Min: 5 - Max: 41) cold damage.




No Attribute

Some skills in each profession are not directly tied to a character's attributes. Unlike other skills that can be improved with the application of points into a specific attribute, these skills do not change, but are static in their properties.



Terms & Conditions and Privacy Policy
Copyright © 2008 - 2010 Top1gaming.com All Rights reserved
Website Built by Top1gaming.