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Ranger Skills-Factions

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All skills are shown with minimum and maximum values. The minimum is with 0 points in the related attribute; the maximum is with 12 points in the related attribute.

It is possible to have more than 12 points in a given attribute, but values will need to be calculated on the 12-point figures given in the individual descriptions.


- Adrenaline - Casting Time - Energy

- Energy Upkeep - Recharge Time



Beast Mastery

Points in this attribute improve your animal companion's basic attack damage, as well as skills that help to keep your companion from harm.



Bestial Fury - 10 10
Stance. All your non-attack skills are disabled for 5 seconds. For (Min: 5 - Max: 10) seconds, you attack 25% faster.



Bestial Mauling - 5 20
Pet Attack. Your animal companion attempts a Bestial Mauling that deals +(Min: 5 - Max: 17) damage. If the attack strikes a knocked-down foe, that foe is interrupted and dazed for (Min: 4 - Max: 9) seconds.



Enraged Lunge (Elite) - 55
Elite Pet Attack. Your animal companion attempts an Enraged Lunge that deals +(Min: 3 - Max: 19) damage (maximum bonus 80) for each recharging Beast Mastery skill.



Heal as One (Elite) - 5 1 8
Elite Spell. If you or your animal companion are below 75% health, you both gain (Min: 25 - Max: 121) health. If your companion is dead, it is resurrected with 50% Health.



Lacerate (Elite) - 15 5 30
Elite Nature Ritual. Created a level (Min: 1 - Max: 8) spirit. Bleeding creatures within its range suffer -2 health degeneration. When the spirit dies, all creatures within its range that have less than 90% health begin bleeding for (Min: 5 - Max: 21) seconds. This spirit dies after (Min: 30 - Max: 126) seconds.



Poisonous Bite - 5 7
Pet Attack. Your animal companion attempts a Poisonous Bite that poisons target foe for (Min: 5 - Max: 17) seconds.



Pounce - 5 20
Pet Attack. Your animal companion's next attack is a Pounce that deals +(Min: 5 - Max: 17) damage. If the attack strikes a moving foe, that foe is knocked down.



Predatory Bond - 10 30
Shout. For (Min: 5 - Max: 17) seconds, attacks by your animal companion heal you for (Min: 1 - Max: 25) health.



Run as One - 5 25
For (Min: 5 - Max: 13) seconds, you and your pet run 25% faster.



Savage Pounce - 5 10
Pet Attack. Your animal companion attempts a Savage Pounce that deals +(Min: 5 - Max: 17) damage. If the attack strikes a foe who is casting a spell, that foe is knocked down.



Viper's Nest - 10 2 20
Trap. Create a Viper's Nest. When it is triggered, all nearby foes are struck for (Min: 5 - Max: 29) piercing damage and become poisoned for (Min: 5 - Max: 17) seconds. Viper's Nest expires after 90 seconds. This trap is easily interrupted.




Expertise

Primary Attribute (available to Primary Rangers only). Points in this attribute decrease the Energy cost of your attack skills, preparations, and traps.




Archer's Signet (Elite) - 2 45
Elite Signet. All your non-attack skills are disabled for (Min: 15 - Max: 9) seconds, your next (Min: 1 - Max: 6) bow attacks cost no energy.



Glass Arrows (Elite) - 5 2 12
Elite Preperation. For (Min: 10 - Max: 30) seconds, your arrows strike for +(Min: 5 - Max: 17) damage if they hit and cause bleeding for (Min: 10 - Max: 18) seconds if they are blocked.



Trapper's Focus (Elite) - 5 2 20
Elite Preperation. For (Min: 5 - Max: 17) seconds, your trap skills are not easily interruptible.



Zojun's Haste - 5 30
Stance. For (Min: 5 - Max: 10) seconds, you move 33% faster and have (Min: 27% - Max: 65%) chance to block incoming arrows. Zojun's Haste ends if you attack.



Zojun's Shot - 10 3
Bow Attack. Shoot an arrow that has half the normal range, but strikes for +(Min: 10 - Max: 22) damage.




Markmanship

Points in this attribute increase your basic bow damage, as well as damage dealt by bow skills.




Broad Head Arrow (Elite) - 15 15
Elite Bow Attack. You shoot a broad head arrow that moves slower than normal. If it hits, target foe is dazed for (Min: 5 - Max: 17) seconds, and if target foe is casting a spell that spell is interrupted.



Focused Shot - 5 2
Bow Attack. If Focused Shot hits, you strike for +(Min: 10 - Max: 22) damage but all your other attack skills are disabled for (Min: 5 - Max: 3) seconds.



Marauder's Shot - 10 6
Bow Attack. If Marauder's Shot hits, you strike for +(Min: 10 - Max: 30) damage and all your non-attack skills are disabled for 5 seconds.



Melandru's Shot (Elite) - 10 7
Elite Bow Attack. If Melandru's Shot hits, you deal +(Min: 10 - Max: 30) damage. If it hits an enchanted foe, you gain 15 energy.



Needling Shot - 5 1 4
Bow Attack. Needling Shot strikes for only (Min: 10 - Max: 26) damage and moves faster than normal. If needling Shot strikes a foe below 50% health, Needling shot recharges instantly.



Seeking Arrows - 15 2 20
Preperation. For (Min: 3 - Max: 12) seconds, your arrows cannot be "blocked". Seeking Arrows ends if you fail to hit.



Splinter Shot - 10 5
Bow Attack. If Splinter Shot hits, you deal +(Min: 3 - Max: 13) damage. If Splinter Shot is blocked, all foes adjacent to your target take (Min: 5 - Max: 53) damage.



Sundering Attack - 10 3
Bow Attack. If Sundering Attack hits, you strike for +(Min: 3 - Max: 15) damage and this attack has 20% armor penetration.




Wilderness Survival

Points in this attribute improve defensive Stances, Preparations, and Traps.




Brambles - 10 5 60
Nature Ritual. Create a level (Min: 1 - Max: 8) spirit. Non-Spirit creatures that are knocked down in its range takes 5 damage and begins bleeding for (Min: 5 - Max: 17) seconds. This spirit dies after (Min: 30 - Max: 126) seconds.



Conflagration - 5 5 60
Nature Ritual. Create a level (Min: 1 - Max: 8) Spirit. For non-Spirit creatures within range, all arrows that hit strike for fire damage. This spirit dies after (Min: 30 - Max: 126) seconds.



Equinox (Elite) - 10 5 30
Elite Nature Ritual. Create a level (Min: 1 - Max: 8) spirit. Spells cast within its range that causes Exhaustion cause double the exhaustion instead. This spirit dies after (Min: 30 - Max: 126) seconds.



Famine (Elite) - 10 5 30
Elite Nature Ritual. Create a level (Min: 1 - Max: 8) Spirit. Whenever any creature in its range reaches 0 Energy, that creature takes (Min: 10 - Max: 30) damage. This Spirit dies after (Min: 30 - Max: 78) seconds.



Snare - 5 2 20
Trap. When Snare is triggered, all nearby foes become crippled for (Min: 3 - Max: 13) seconds. Snare ends after 90 seconds. While activating this skill, you are easily interrupted.



Tranquility - 15 5 60
Nature Ritual. Create a level (Min: 1 - Max: 8) Spirit. Enchantments cast by non-Spirit creatures within its range expire (Min: 20% - Max: 44%) faster. This spirit dies after (Min: 15 - Max: 51) seconds.




No Attribute

Some skills in each profession are not directly tied to a character's attributes. Unlike other skills that can be improved with the application of points into a specific attribute, these skills do not change, but are static in their properties.



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