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Mesmer Skills-Factions

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All skills are shown with minimum and maximum values. The minimum is with 0 points in the related attribute; the maximum is with 12 points in the related attribute.

It is possible to have more than 12 points in a given attribute, but values will need to be calculated on the 12-point figures given in the individual descriptions.


- Adrenaline - Casting Time - Energy

- Energy Upkeep - Recharge Time



Domination Magic

Points in this attribute increase the duration and effectiveness of skills using Domination Magic (i.e., skills that manipulate target’s energy and/or skill use).



Arcane Larceny - 10 1 10
Spell. For (Min: 5 - Max: 29) seconds, one random spell is disabled for target foe and Arcane Larceny is replaced by that spell.



Complicate - 10 ¼ 20
Spell. Interrupt target foe's action. If that action was to use a signet, it and all other signets are disabled for (Min: 1 - Max: 13) second(s).



Overload - 5 ¼ 3
Spell. Target foe takes (Min: 5 - Max: 17) damage. If that foe was casting a spell, you deal +(Min: 5 - Max: 41) damage.



Psychic Distraction (Elite) - 10 ¼ 2
Elite Spell. All of your other skills are disabled for 8 seconds. If target foe is using a skill, that skill is interrupted and disabled for (Min: 5 - Max: 11) seconds.



Psychic Instability (Elite) - 5 1 10
Elite Hex Spell. For (Min: 5 - Max: 17) seconds, any time target foe is interrupted, that foe is knocked down.



Signet of Disruption - ¼ 20
Signet. If target foe is casting a Spell, the Spell is interrupted and that foe suffers (Min: 10 - Max: 43) damage. If that foe is Hexed, Signet of Disruption can interrupt any Skill.



Unnatural Signet - 1 40
Signet. Target foe takes (Min: 15 - Max: 63) damage. If that foe was a summoned creature this Signet does double damage and recharges instantly.




Fast Casting

Primary Attribute (available to Primary Memsers only). Points in this attribute increase skill casting speed.



Arcane Languor (Elite) - 10 2 15
Elite Hex Spell. For (Min: 1 - Max: 8) seconds, all spells cast by target foe cause Exhaustion.



Power Return - 5 ¼ 5
Spell. If target foe is casting a Spell, that Spell is interrupted and target foe gains 10 - 6 Energy.



Stolen Speed (Elite) - 5 1 3
Elite Hex Spell. For (Min: 5 - Max: 17) seconds, target foe's spells take 25% longer to cast and your spells targeting that foe take 25% less time to cast.




Illusion Magic

Points in this attribute increase the damage and/or duration of skills linked to Illusion Magic (i.e., skills that create an illusion which affects the target’s abilities.



Accumulated Pain - 10 2 20
Spell. Target foe takes (Min: 10 - Max: 30) damage. If target foe is suffering from 2 or more Hexes, that foe suffers a Deep Wound for (Min: 5 - Max: 17) seconds.



Ancestor's Visage - 10 1 20
Enchantment Spell. For (Min: 4 - Max: 9) seconds, whenever target ally is hit by a melee attack, all adjacent foes lose all Adrenaline and 3 Energy.



Conjure Nightmare - 25 1 5
Hex Spell. For (Min: 2 - Max: 12) seconds, target foe suffers -8 Health degeneration.



Illusion of Pain - 10 1 5
Hex Spell. For 10 seconds, target foe has (Min: -3 to Max: -9) Health degeneration. When Illusion of Pain ends, that foe is healed for 15 Health for each point of Health degeneration caused from this Spell.



Images of Remorse - 5 2 5
Hex Spell. For (Min: 5 - Max: 9) seconds, target foe suffers (Min: -1 to Max: -3) Health degeneration. If that foe was attacking, that foe takes (Min: 10 - Max: 44) damage.



Kitah's Burden - 15 1 45
Hex Spell. For 10 seconds, target foe moves 50% slower than normal. When Kitah's Burden ends, you gain (Min: 10 - Max: 20) Energy.



Recurring Insecurity (Elite) - 10 1 25
Elite Hex Spell. For (Min: 1 - Max: 8) seconds, target foe suffers from (Min: -1 to Max: -3) Health degeneration. If that foe is Hexed again, Recurring Insecurity is reapplied.



Shared Burden (Elite) - 15 2 25
Elite Hex Spell. For (Min: 3 - Max: 14) seconds, target foe and all nearby foes move 50% slower.




Inspiration Magic

Points in this attribute increase the duration and effectiveness of skills linked to Inspiration Magic (i.e., skills that increase energy or otherwise aid the caster in battle.



Auspicious Incantation - 5 1 25
Enchantment Spell. For 20 seconds, the next spell you cast is disabled for an additional (Min: 10 - Max: 6) seconds, and you gain (Min: 110% - Max: 182%) of that spell's Energy cost.



Ether Signet - 1 45
Signet. If you have less then (Min: 5 - Max: 9) Energy, gain (Min: 10 - Max: 18) Energy.



Hex Eater Signet - 2 45
Sigent. Target touched ally and up to (Min: 2 - Max: 4) adjancet allies each lose one Hex. You gain (Min: 1 - Max: 6) Energy for each Hex removed this way.



Lyssa's Aura (Elite) - 5 1 15
For (Min: 3 - Max: 9) seconds, whenever you are the target of an enemy Spell, you steal up to (Min: 1 - Max: 6) Energy from the caster.



Power Leech (Elite) - 10 ¼ 10
If target foe is casting a Spell, that Spell is interrupted and for 10 seconds whenever that foe casts a Spell, you steal up to (Min: 1 - Max: 6) Energy from that foe.



Revealed Enchantment - 10 1
Spell. Remove and Enchantment from target foe and gain (Min: 3 - Max: 13) Energy. For 20 seconds, Revealed Enchantment is replaced with the Enchantment removed from target foe.



Revealed Hex - 5 1
Spell. Remove a Hex from target ally and gain (Min: 4 - Max: 9) Energy. For 20 seconds, Revealed Hex is replaced with the Hex that was removed.




No Attribute

Some skills in each profession are not directly tied to a character's attributes. Unlike other skills that can be improved with the application of points into a specific attribute, these skills do not change, but are static in their properties.



Expel Hexes (Elite) - 5 1 8
Elite Spell. Remove up to 2 Hexes from target ally.



Lyssa's Balance - 5 1 15
Spell. If you have fewer Enchantments than target foe, that foe loses one Enchantment.



Shatter Storm (Elite) - 10 1
Elite Spell. Target foe loses all Enchantments. For each Enchantment removed this way, Shatter Storm is disabled for an additional 7 seconds.



Signet of Disenchantment - 1 15
Signet. Lose all Energy. Target foe loses one Enchantment.



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