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Ranger Skills-Prophecies
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All skills are shown with minimum and maximum values. The minimum is with 0 points in the related attribute; the maximum is with 12 points in the related attribute.
It is possible to have more than 12 points in a given attribute, but values will need to be calculated on the 12-point figures given in the individual descriptions.
- Adrenaline
- Casting Time
- Energy
- Energy Upkeep
- Recharge Time Points in this attribute improve your animal companion's basic attack damage, as well as skills that help to keep your companion from harm.
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Bestial Pounce - 5 10![]() Pet Attack. Your animal companion attempts a Bestial Pounce that deals +(Min: 5 - Max: 17) damage. If the attack strikes a foe who is casting a Spell, that foe is knocked down. |
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Brutal Strike - 10 5![]() Pet Attack. Your animal companion attempts a Brutal Strike that deals +(Min: 5 - Max: 29) damage. If that attack strikes a foe whose Health is below 50%, that foe takes an additional +(Min: 5 - Max: 29) damage. |
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Call of Protection - 5 90![]() Shout. For 120 seconds, your animal companions have a (Min: 5 - Max: 17) base damage reduction. |
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Edge of Extinction - 5 5 60![]() Nature Ritual. Create a level (Min: 1 - Max: 8) Spirit. If a non-Spirit creature within range dies, Edge of Extinction deals (Min: 14 - Max: 43) damage to all creatures of the same type that are below 90% Health and within range of the Spirit. This Spirit dies after (Min: 30 - Max: 126) seconds. |
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Feral Lunge - 5 10![]() Pet Attack. Your animal companion attempts a Feral Lunge that deals +(Min: 5 - Max: 29) damage. If the attack strikes a foe who is attacking, that foe suffers from Bleeding for (Min: 5 - Max: 21) seconds. |
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Fertile Season - 5 5 60![]() Nature Ritual. Create a level (Min: 1 - Max: 8) Spirit. Non-spirit creatures within its range have +(Min: 50 - Max: 290) health and they gain +15 armor. This Spirit dies after (Min: 15 - Max: 39) seconds. |
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Melandru's Assault - 10 5![]() Pet Attack. Your animal companion attempts a Melandru's Assault that deals +(Min: 5 - Max: 17) damage. If that attack strikes a foe with an Enchantment, that foe and all adjacent foes take +(Min: 5 - Max: 29) additional damage. |
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Otyugh's Cry - 5 30![]() For (Min: 10 - Max: 22) seconds, your animal companion gains +24 armor and cannot be blocked. |
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Predator's Pounce - 5 5![]() Pet Attack. Your animal companion attempts a Predator's Pounce that deals +(Min: 5 - Max: 29) damage. If that attack hits, your animal companion gains (Min: 5 - Max: 41) Health. |
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Predatory Season - 5 5 60![]() Nature Ritual. Create a level (Min: 1 - Max: 8) Spirit. For creatures within its range, all healing is reduced by 20%. If any of your attacks hit, you gain 5 Health. This Spirit dies after (Min: 30 - Max: 126) seconds. |
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Revive Animal - 5 6 20![]() Skill. Resurrect all nearby allied animal companions. They come back to life with (Min: 10% - Max: 77%) Health. |
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Symbiosis - 5 5 60![]() Nature Ritual. Create a level (Min: 1 - Max: 8) Spirit. For creatures within its range, for each Enchantment on a creature, that creature's maximum Health is increased by (Min: 27 - Max: 125). This Spirit dies after (Min: 30 - Max: 126) seconds. |
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Symbiotic Bond - 10 55![]() Stance. For (Min: 120 - Max: 264) seconds, your animal companion gains +(Min: 1 - Max: 3) Health regeneration, and half of any physical damage dealt to your animal companion is redirected to you. |
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Tiger's Fury - 10 10![]() Stance. All your non-attack skills are disabled for 5 seconds. For (Min: 5 - Max: 10) seconds, you attack 25% faster than normal. |
Primary Attribute (available to Primary Rangers only). Points in this attribute decrease the Energy cost of your attack skills, preparations, and traps.
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Dodge - 5 30![]() Stance. For (Min: 5 - Max: 10) seconds, you move 33% faster than normal and have a (Min: 27 - Max: 65)% chance to 'block' incoming arrows. Dodge ends if you attack. |
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Marksman's Wager (Elite) - 5 2 24![]() Elite Preperation. For 18 seconds, you gain (Min: 5 - Max: 9) Energy whenever your arrows hit, but lose 10 Energy whenever your arrows fail to strike. |
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Oath Shot (Elite) - 10 25![]() Elite Bow Attack. If Oath Shot hits, all your other skills except Oath Shot are recharged. If it misses, all your skills are disabled for 10 seconds. (50% miss chance with Expertise 7 or less.) |
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Point Blank Shot - 10 3![]() Bow Attack. Shoot an arrow that has half the normal range, but strikes for +(Min: 10 - Max: 22) damage. |
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Practiced Stance (Elite) - 5 15![]() Elite Stance. For (Min: 20 - Max: 32) seconds, your Preparations are ready 50% faster and last (Min: 30% - Max: 126%) longer. |
Points in this attribute increase your basic bow damage, as well as damage dealt by bow skills.
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Crippling Shot (Elite) - 15 1![]() Elite Bow Attack. If Crippling Shot hits, your target becomes Crippled for (Min: 1 - Max: 7) seconds. This attack cannot be blocked. |
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Penetrating Attack - 10 3![]() Bow Attack. If Penetrating Attack hits, you strike for +(Min: 3 - Max: 15) damage and this attack has 20% armor penetration. |
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Punishing Shot (Elite) - 10 ½ 8![]() Elite Bow Attack. If Punishing Shot hits, you strike for +(Min: 10 - Max: 18) damage and your target is interrupted. |
Points in this attribute improve defensive Stances, Preparations, and Traps.
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Dryder's Defenses - 5 60![]() Stance. For (Min: 5 - Max: 10) seconds, you gain 75% chance to block attacks and (Min: 34 - Max: 55) armor against elemental damage. |
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Dust Trap - 25 2 30![]() Trap. When Dust Trap is triggered, every second (for 5 seconds total), all nearby foes are Blinded for (Min: 3 - Max: 7) seconds and take (Min: 10 - Max: 22) earth damage. While activating this skill, you are easily interrupted. Dust Trap ends after 90 seconds. |
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Frozen Soil - 10 5 30![]() Nature Ritual. Create a level (Min: 1 - Max: 8) Spirit. Non-spirit creatures within its range cannot resurrect dead allies. This Spirit dies after (Min: 30 - Max: 78) seconds. |
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Greater Conflagration (Elite) - 5 3 30![]() Elite Nature Ritual. Create a level (Min: 1 - Max: 8) Spirit. For creatures within its range, all physical damage is fire damage instead. This Spirit dies after (Min: 30 - Max: 126) seconds. |
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Healing Spring - 10 2 20![]() Trap. For 10 seconds, adjacent allies are healed for (Min: 15 - Max: 51) every 2 seconds. While activating this skill, you are easily interrupted. |
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Ignite Arrows - 10 2 12![]() Preparation. For 24 seconds, your arrows explode on contact, dealing (Min: 3 - Max: 15) fire damage to target and all adjacent foes. |
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Incendiary Arrows (Elite) - 5 2 24![]() Elite Preparation. For (Min: 3 - Max: 13) seconds, targets struck by your arrows are interrupted and set on fire for (Min: 1 - Max: 3) seconds. |
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Melandru's Arrows (Elite) - 5 2 12![]() Elite Preparation. For 18 seconds, whenever your arrows hit, they cause Bleeding for (Min: 3 - Max: 21) seconds, and if they hit a target who is under an Enchantment, they do +(Min: 8 - Max: 24) damage. |
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Melandru's Resilience (Elite) - 5 25![]() Elite Stance. For (Min: 8 - Max: 18) seconds, you gain Health regeneration of 3 and Energy regeneration of 1 for each Condition and Hex you are suffering. |
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Muddy Terrain - 5 5 30![]() Nature Ritual. Create a level (Min: 1 - Max: 8) Spirit. For creatures within its range, all creatures move 10% slower than normal, and speed boosts have no effect. This Spirit dies after (Min: 30 - Max: 78) seconds. |
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Poison Arrow (Elite) - 5 1![]() Elite Bow Attack. If Poison Arrow hits, your target becomes Poisoned for (Min: 5 - Max: 17) seconds. |
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Serpent's Quickness - 5 45![]() Stance. For (Min: 15 - Max: 27) seconds, recharge times for your skills are reduced by 33%. Serpent's Quickness ends if your Health drops below 50%. |
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Winter - 5 3 60![]() Nature Ritual. Create a level (Min: 1 - Max: 8) Spirit. For creatures within its range, all elemental damage is cold damage instead. This Spirit dies after (Min: 30 - Max: 126) seconds. |
Some skills in each profession are not directly tied to a character's attributes. Unlike other skills that can be improved with the application of points into a specific attribute, these skills do not change, but are static in their properties.
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