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Monk Skills-Prophecies

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All skills are shown with minimum and maximum values. The minimum is with 0 points in the related attribute; the maximum is with 12 points in the related attribute.

It is possible to have more than 12 points in a given attribute, but values will need to be calculated on the 12-point figures given in the individual descriptions.


- Adrenaline - Casting Time - Energy

- Energy Upkeep - Recharge Time




Divine Favor

Primary Attribute (available to Primary Monks only). Points in this attribute provide a healing bonus to all spells that target allies, and increase the duration and effectiveness of skills linked to Divine Favor, and each rank heals the caster for 3 Health points for each Monk spell cast.



Aura of Faith (Elite) - 10 1 15
Elite Enchantment Spell. For 60 seconds, target ally gains (Min: 24% - Max: 45%) more Health when healed.



Blessed Aura - -1 10 2 2
Enchantment Spell. While you maintain this Enchantment, Monk Enchantments you cast last (Min: 10% - Max: 30%) longer.



Contemplation of Purity - 5 ¼ 10
Skill. Lose all Enchantments. For each one lost, you gain (Min: 0 - Max: 64) Health, lose one Hex, and lose one Condition (maximum (Min: 1 - Max: 7) Hexes and Conditions).



Divine Healing - 10 2 30
Spell. Heal yourself and party members in the area for (Min: 10 - Max: 210) points.



Divine Spirit - 10 ¼ 60
Enchantment Spell. For (Min: 1 - Max: 11) seconds, Monk Spells cost you 5 less Energy to cast. (Minimum cost: 1 Energy.)



Peace and Harmony (Elite) - 5 1 10
Elite Enchantment Spell. For (Min: 30 - Max: 78) seconds, target ally gains +1 Energy regeneration. Peace and Harmony ends if that ally attacks or casts a spell that targets a foe or deals damage to a foe.



Unyielding Aura (Elite) - -1 5 3 15
Elite Enchantment Spell. Bring target dead party member back to life at full Health and full Energy. If you stop maintaining this enchantment, or if this enchantment is removed, that party member dies and leaves an exploited corpse. Deaths while enchanted with Unyielding Aura do not incur a death penalty. (50% failure chance with Divine Favor 4 or less)



Watchful Spirit - -1 15 1 5
Enchantment Spell. While you maintain this Enchantment, target ally gains +2 Health regeneration. That ally is healed for (Min: 30 - Max: 150) points when Watchful Spirit ends.




Healing Prayers

Points in this attribute increase the duration and effectiveness of spells that allow you to heal yourself and your allies.



Dwayna's Kiss - 5 1 3
Spell. Heal target other ally for (Min: 15 - Max: 51) points and an additional (Min: 10 - Max: 30) points for each Enchantment or Hex on that ally.



Heal Area - 10 1 5
Spell. Heal yourself and all adjacent creatures for (Min: 30 - Max: 150) points.



Heal Other - 10 ¾ 3
Spell. Heal target other ally for (Min: 35 - Max: 151) points.



Healing Hands (Elite) - 5 ¼ 25
Elite Enchantment Spell. For 10 seconds, whenever target ally takes damage, that ally is healed for (Min: 5 - Max: 29) health.



Live Vicariously - -1 5 2
Enchantment Spell. While you maintain this Enchantment, whenever target ally hits a foe, you gain (Min: 2 - Max: 14) Health.



Restore Life - 10 6 8
Spell. Touch the body of a fallen party member. Target party member is returned to life with (Min: 20% - Max: 56%) Health and (Min: 42% - Max: 80%) Energy.



Vigorous Spirit - 5 1 4
Enchantment Spell. For 30 seconds, each time target ally attacks or casts a Spell, that ally is healed for (Min: 5 - Max: 17) points.




Protection Prayers

Points in this attribute increase the duration and effectiveness of Protection spells (i.e., skills that allow the Monk to protect himself and his allies).



Amity (Elite) - 5 ¼ 45
Elite Hex Spell. For (Min: 8 - Max: 18) seconds, adjacent foes cannot attack. For each foe, Amity ends if that foe takes damage.



Life Attunement - -1 10 2
Enchantment Spell. While you maintain this Enchantment, target ally deals 30% less damage in combat, but gains (Min: 14% - Max: 43%) more Health when healed.



Life Barrier (Elite) - -1 15 2 5
Elite Enchantment Spell. While you maintain this Enchantment, damage dealt to target other ally is reduced by (Min: 20 - Max: 44)%. If your Health is below 50% when that ally takes damage, Life Barrier ends.



Mark of Protection (Elite) - 10 1 45
Elite Enchantment Spell. For 10 seconds, whenever target ally would take damage, that ally is healed for that amount instead, maximum (Min: 6 - Max: 49). All your Protection Prayers are disabled for 5 seconds.



Mend Condition - 5 ¾ 2
Spell. Remove one Condition (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, or Deep Wound) from target other ally. If a Condition is removed, that ally is healed for (Min: 5 - Max: 57) health.



Pacifism - 10 2 30
Hex Spell. For (Min: 8 - Max: 18) seconds, target foe cannot attack. This effect ends if the target takes damage.



Protective Bond - -1 10 2
Enchantment Spell. While you maintain this Enchantment, target ally cannot lose more than 5% max Health due to damage from a single attack or Spell. When Protective Bond prevents damage, you lose (Min: 6 - Max: 4) Energy or the Spell ends.



Restore Condition (Elite) - 5 ¾ 2
Elite Spell. Remove all Conditions (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, and Deep Wound) from target other ally. For each condition removed, that ally is healed for (Min: 10 - Max: 58) Health.



Shield of Deflection (Elite) - 10 ¼ 5
Elite Enchantment Spell. For (Min: 1 - Max: 6) seconds, target ally has a 75% chance to "block" attacks and gains (Min: 15 - Max: 27) armor.



Vital Blessing - -1 10 ¾ 2
Enchantment Spell. While you maintain this Enchantment, target ally has +(Min: 40 - Max: 168) maximum Health.




Smiting Prayers

Points in this attribute increase the effectiveness of skills linked to Smiting Prayers (i.e., skills that allow the Monk to inflict damage upon the target).



Balthazar's Spirit - -1 10 2
Enchantment Spell. While you maintain this Enchantment, target ally gains adrenaline and Energy after taking damage. (The amount of adrenaline gained increases depending on your rank in Smiting Prayers.)



Holy Strike - 5 ¾ 8
Skill. Touched target foe takes (Min: 10 - Max: 46) holy damage. If knocked down, your target takes an additional (Min: 10 - Max: 46) holy damage.



Holy Wrath - -1 10 2
Enchantment Spell. While you maintain this Enchantment, whenever target ally takes attack damage, this spell deals 66% of the damage back to the source (maximum of (Min: 5 - Max: 41) damage), and you lose 10 Energy.



Scourge Sacrifice - 10 1 5
Hex Spell. For (Min: 8 - Max: 18) seconds, every time target foe and adjacent foes sacrifice life, they sacrifice twice the normal amount.



Shield of Judgement (Elite) - 15 1 45
Elite Enchantment Spell. For (Min: 8 - Max: 18) seconds, anyone striking target ally with an attack is knocked down and suffers (Min: 5 - Max: 41) damage.



Smite - 10 1 10
Spell. This spell deals (Min: 10 - Max: 46) Holy damage. If attacking, your target takes an additional (Min: 10 - Max: 30) Holy damage.



Symbol of Wrath - 5 2 30
Spell. For 5 seconds, foes adjacent to the location in which the spell was cast take (Min: 8 - Max: 27) holy damage each second.




No Attribute

Some skills in each profession are not directly tied to a character's attributes. Unlike other skills that can be improved with the application of points into a specific attribute, these skills do not change, but are static in their properties.



Essence Bond - -1 10 2
Enchantment Spell. While you maintain this Enchantment, whenever target ally takes physical or elemental damage, you gain 1 Energy.



Light of Dwayna - 25 4 20
Spell. Resurrect all dead party members in the area. They are returned to life with 25% Health and zero Energy.



Succor - -1 5 1 10
Enchantment Spell. While you maintain this "Enchantment", target other ally gains Health and Energy regeneration of 1, but you lose 1 Energy each time that ally casts a spell.



Vengeance - 10 4 60
Enchantment Spell. Bring target dead party member back to life at full Health and full Energy. For 30 seconds, that party member deals 15% more damage. When this Enchantment ends, target party member dies. Deaths while under the effects of this Enchantment do not incur a Death Penalty.


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