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Mesmer Skills-Core

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Mesmer Skills - Core

All skills are shown with minimum and maximum values. The minimum is with 0 points in the related attribute; the maximum is with 12 points in the related attribute.

It is possible to have more than 12 points in a given attribute, but values will need to be calculated on the 12-point figures given in the individual descriptions.


- Adrenaline - Casting Time - Energy

- Energy Upkeep - Recharge Time




Domination Magic

Points in this attribute increase the duration and effectiveness of skills using Domination Magic (i.e., skills that manipulate target’s energy and/or skill use).



Backfire - 15 3 20
Hex Spell. For 10 seconds, whenever target foe casts a Spell, that foe takes (Min: 35 - Max: 119) damage.



Cry of Frustration - 15 ¼ 20
Spell. If target foe is using a skill, that foe and all foes in the area are interrupted and suffer (Min: 10 - Max: 37) damage.



Diversion - 10 3 12
Hex Spell. For 6 seconds, the next time target foe uses a skill, that skill takes an additional (Min: 10 - Max: 47) seconds to recharge.



Empathy - 10 2 10
Hex Spell. For (Min: 5 - Max: 13) seconds, whenever target foe attacks, that foe takes (Min: 15 - Max: 39) damage.



Energy Burn - 10 2 10
Spell. Target foe loses (Min: 3 - Max: 7) Energy and takes 10 damage for each point of Energy lost.



Energy Surge (Elite) - 10 2 20
Elite Spell. Target foe loses (Min: 3 - Max: 7) Energy. For each point of Energy lost, that foe and all foes in the area take 10 damage.



Hex Breaker - 5 15
Stance. For (Min: 15 - Max: 75) seconds, the next time you are the target of a Hex, that Hex fails and the caster takes (Min: 10 - Max: 39) damage.



Ignorance - 15 1 10
Hex Spell. For (Min: 8 - Max: 18) seconds, target foe cannot use Signets.



Mind Wrack - 5 1 5
Hex Spell. For 20 seconds, the next time target foe's Energy drops to 0, that foe takes (Min: 15 - Max: 75) damage.



Power Spike - 10 ¼ 12
Spell. If target foe is casting a Spell, the Spell is interrupted and target foe takes (Min: 20 - Max: 86) damage.



Shatter Enchantment - 15 1 25
Spell. Remove an Enchantment from target foe. If an Enchantment is removed, that foe takes (Min: 14 - Max: 83) damage.



Shatter Hex - 15 1 10
Spell. Remove a Hex from target ally. If a Hex is removed, foes near that ally take (Min: 30 - Max: 102) damage.




Fast Casting

Primary Attribute (available to Primary Memsers only). Points in this attribute increase skill casting speed.



Mantra of Recovery (Elite) - 5 20
Elite Stance. For (Min: 5 - Max: 17) seconds, Spells you cast recharge 50% faster.




Illusion Magic

Points in this attribute increase the damage and/or duration of skills linked to Illusion Magic (i.e., skills that create an illusion which affects the target’s abilities.



Arcane Conundrum - 10 2 20
Hex Spell. For (Min: 5 - Max: 13) seconds, Spells cast by target foe take twice as long to cast.



Clumsiness - 10 1 10
Hex Spell. For (Min: 4 - Max: 7) seconds, the next time target foe attempts to attack, the attack is interrupted and target foe suffers (Min: 10 - Max: 76) damage.



Conjure Phantasm - 10 1 5
Hex Spell. For (Min: 2 - Max: 12) seconds, target foe experiences Health degeneration of -5.



Crippling Anguish (Elite) - 15 1 20
Elite Hex Spell. For (Min: 8 - Max: 18) seconds, target moves 50% slower and suffers Health degeneration of (Min: -1 - Max: -3).



Fragility - 10 1 5
Hex Spell. For (Min: 8 - Max: 18) seconds, target foe takes (Min: 5 - Max: 17) damage each time that foe suffers or recovers from a new Condition.



Illusion of Haste - 10 1 5
Enchantment Spell. For (Min: 5 - Max: 10) seconds you are no longer Crippled, and you move 33% faster than normal. When Illusion of Haste ends, you become Crippled for 15 seconds.



Imagined Burden - 15 1 30
Hex Spell. For (Min: 8 - Max: 18) seconds, target foe moves 50% slower than normal.



Soothing Images - 15 2 5
Hex Spell. For (Min: 8 - Max: 18) seconds, target foe and all adjacent foes cannot gain Adrenaline.




Inspiration Magic

Points in this attribute increase the duration and effectiveness of skills linked to Inspiration Magic (i.e., skills that increase energy or otherwise aid the caster in battle.



Drain Enchantment - 10 1 30
Spell. Remove an 'Enchantment' from target foe. If an Enchantment is removed, you gain (Min: 5 - Max: 17) Energy.



Energy Drain (Elite) - 5 1 25
Elite Spell. Target foe loses (Min: 2 - Max: 8) Energy. You gain 2 points of Energy for each point of Energy lost.



Energy Tap - 5 3 25
Spell. Target foe loses (Min: 4 - Max: 6) Energy. You gain 2 points of Energy for each point of Energy lost.



Ether Feast - 5 2 8
Spell. Target foe loses 3 Energy. You are healed (Min: 17 - Max: 41) for each point of Energy lost.



Leech Signet - ¼ 30
Signet. Interrupt target foe's action. If that action was a Spell, you gain (Min: 3 - Max: 13) Energy.



Mantra of Earth - 10 20
Stance. For (Min: 30 - Max: 78) seconds, Whenever you take earth damage, the damage is reduced by (Min: 26% - Max: 45%) and you gain 2 Energy.



Mantra of Flame - 10 20
Stance. For (Min: 30 - Max: 78) seconds, Whenever you take fire damage, the damage is reduced by (Min: 26% - Max: 45%) and you gain 2 Energy.



Mantra of Frost - 10 20
Stance. For (Min: 30 - Max: 78) seconds, Whenever you take cold damage, the damage is reduced by (Min: 26% - 45%) and you gain 2 Energy.



Mantra of Inscriptions - 10 20
Stance. For (Min: 30 - Max: 78) seconds, Your Signets recharge (Min: 25% - Max: 45%) faster.



Mantra of Lightning - 10 20
Stance. For (Min: 30 - Max: 78) seconds, Whenever you take lightning damage, the damage is reduced by (Min: 26% - Max: 45%) and you gain 2 Energy.



Mantra of Persistence - 15 15
Stance. For (Min: 30 - Max: 90) seconds, Any Illusion Magic Hex you cast lasts (Min: 20% - Max: 84%) longer.



Mantra of Resolve - 10 20
Stance. For (Min: 30 - Max: 78) seconds, You cannot be interrupted, but each time you would have been interrupted, you lose (Min: 10 - Max: 5) Energy or Mantra of Resolve ends.



Power Drain - 5 ¼ 25
Spell. If target foe is casting a Spell, the Spell is interrupted and you gain (Min: 1 - Max: 25) Energy.



Signet of Humility - 2 20
Signet. Target foe's elite skill is disabled for (Min: 1 - Max: 13) seconds.



Spirit Shackles - 10 3 5
Hex Spell. For (Min: 8 - Max: 24) seconds, target foe loses 5 Energy whenever that foe attacks.




No Attribute

Some skills in each profession are not directly tied to a character's attributes. Unlike other skills that can be improved with the application of points into a specific attribute, these skills do not change, but are static in their properties.



Arcane Echo - 15 2 30
Enchantment Spell. If you cast a Spell in the next 20 seconds, Arcane Echo is replaced with that Spell for 20 seconds. Arcane Echo ends prematurely if you use a non-Spell skill.



Arcane Mimicry - 15 2 60
Spell. For 20 seconds, Arcane Mimicry becomes the Elite Spell from target other ally.



Echo (Elite) - 5 1 20
Elite Enchantment Spell. For 20 seconds, Echo is replaced with the next skill you use. Echo acts as this skill for 20 seconds.



Epidemic - 5 ¼ 5
Spell. Transfer all negative Conditions and their remaining durations from target foe to all foes adjacent to your target.


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