All skills are shown with minimum and maximum values. The minimum is with 0 points in the related attribute; the maximum is with 12 points in the related attribute.
It is possible to have more than 12 points in a given attribute, but values will need to be calculated on the 12-point figures given in the individual descriptions.
 - Adrenaline  - Casting Time  - Energy  - Energy Upkeep  - Recharge Time
Domination Magic
Points in this attribute increase the duration and effectiveness of skills using Domination Magic (i.e., skills that manipulate target’s energy and/or skill use).

|
Backfire - 15 3 20 Hex Spell. For 10 seconds, whenever target foe casts a Spell, that foe takes (Min: 35 - Max: 119) damage.
|

|
Cry of Frustration - 15 ¼ 20 Spell. If target foe is using a skill, that foe and all foes in the area are interrupted and suffer (Min: 10 - Max: 37) damage.
|

|
Diversion - 10 3 12 Hex Spell. For 6 seconds, the next time target foe uses a skill, that skill takes an additional (Min: 10 - Max: 47) seconds to recharge.
|

|
Empathy - 10 2 10 Hex Spell. For (Min: 5 - Max: 13) seconds, whenever target foe attacks, that foe takes (Min: 15 - Max: 39) damage.
|

|
Energy Burn - 10 2 10 Spell. Target foe loses (Min: 3 - Max: 7) Energy and takes 10 damage for each point of Energy lost.
|

|
Energy Surge (Elite) - 10 2 20 Elite Spell. Target foe loses (Min: 3 - Max: 7) Energy. For each point of Energy lost, that foe and all foes in the area take 10 damage.
|

|
Hex Breaker - 5 15 Stance. For (Min: 15 - Max: 75) seconds, the next time you are the target of a Hex, that Hex fails and the caster takes (Min: 10 - Max: 39) damage.
|

|
Ignorance - 15 1 10 Hex Spell. For (Min: 8 - Max: 18) seconds, target foe cannot use Signets.
|

|
Mind Wrack - 5 1 5 Hex Spell. For 20 seconds, the next time target foe's Energy drops to 0, that foe takes (Min: 15 - Max: 75) damage.
|

|
Power Spike - 10 ¼ 12 Spell. If target foe is casting a Spell, the Spell is interrupted and target foe takes (Min: 20 - Max: 86) damage.
|

|
Shatter Enchantment - 15 1 25 Spell. Remove an Enchantment from target foe. If an Enchantment is removed, that foe takes (Min: 14 - Max: 83) damage.
|

|
Shatter Hex - 15 1 10 Spell. Remove a Hex from target ally. If a Hex is removed, foes near that ally take (Min: 30 - Max: 102) damage.
|
Fast Casting
Primary Attribute (available to Primary Memsers only). Points in this attribute increase skill casting speed.

|
Mantra of Recovery (Elite) - 5 20 Elite Stance. For (Min: 5 - Max: 17) seconds, Spells you cast recharge 50% faster.
|
Illusion Magic
Points in this attribute increase the damage and/or duration of skills linked to Illusion Magic (i.e., skills that create an illusion which affects the target’s abilities.

|
Arcane Conundrum - 10 2 20 Hex Spell. For (Min: 5 - Max: 13) seconds, Spells cast by target foe take twice as long to cast.
|

|
Clumsiness - 10 1 10 Hex Spell. For (Min: 4 - Max: 7) seconds, the next time target foe attempts to attack, the attack is interrupted and target foe suffers (Min: 10 - Max: 76) damage.
|

|
Conjure Phantasm - 10 1 5 Hex Spell. For (Min: 2 - Max: 12) seconds, target foe experiences Health degeneration of -5.
|

|
Crippling Anguish (Elite) - 15 1 20 Elite Hex Spell. For (Min: 8 - Max: 18) seconds, target moves 50% slower and suffers Health degeneration of (Min: -1 - Max: -3).
|

|
Fragility - 10 1 5 Hex Spell. For (Min: 8 - Max: 18) seconds, target foe takes (Min: 5 - Max: 17) damage each time that foe suffers or recovers from a new Condition.
|

|
Illusion of Haste - 10 1 5 Enchantment Spell. For (Min: 5 - Max: 10) seconds you are no longer Crippled, and you move 33% faster than normal. When Illusion of Haste ends, you become Crippled for 15 seconds.
|

|
Imagined Burden - 15 1 30 Hex Spell. For (Min: 8 - Max: 18) seconds, target foe moves 50% slower than normal.
|

|
Soothing Images - 15 2 5 Hex Spell. For (Min: 8 - Max: 18) seconds, target foe and all adjacent foes cannot gain Adrenaline.
|
Inspiration Magic
Points in this attribute increase the duration and effectiveness of skills linked to Inspiration Magic (i.e., skills that increase energy or otherwise aid the caster in battle.

|
Drain Enchantment - 10 1 30 Spell. Remove an 'Enchantment' from target foe. If an Enchantment is removed, you gain (Min: 5 - Max: 17) Energy.
|

|
Energy Drain (Elite) - 5 1 25 Elite Spell. Target foe loses (Min: 2 - Max: 8) Energy. You gain 2 points of Energy for each point of Energy lost.
|

|
Energy Tap - 5 3 25 Spell. Target foe loses (Min: 4 - Max: 6) Energy. You gain 2 points of Energy for each point of Energy lost.
|

|
Ether Feast - 5 2 8 Spell. Target foe loses 3 Energy. You are healed (Min: 17 - Max: 41) for each point of Energy lost.
|

|
Leech Signet - ¼ 30 Signet. Interrupt target foe's action. If that action was a Spell, you gain (Min: 3 - Max: 13) Energy.
|

|
Mantra of Earth - 10 20 Stance. For (Min: 30 - Max: 78) seconds, Whenever you take earth damage, the damage is reduced by (Min: 26% - Max: 45%) and you gain 2 Energy.
|

|
Mantra of Flame - 10 20 Stance. For (Min: 30 - Max: 78) seconds, Whenever you take fire damage, the damage is reduced by (Min: 26% - Max: 45%) and you gain 2 Energy.
|

|
Mantra of Frost - 10 20 Stance. For (Min: 30 - Max: 78) seconds, Whenever you take cold damage, the damage is reduced by (Min: 26% - 45%) and you gain 2 Energy.
|

|
Mantra of Inscriptions - 10 20 Stance. For (Min: 30 - Max: 78) seconds, Your Signets recharge (Min: 25% - Max: 45%) faster.
|

|
Mantra of Lightning - 10 20 Stance. For (Min: 30 - Max: 78) seconds, Whenever you take lightning damage, the damage is reduced by (Min: 26% - Max: 45%) and you gain 2 Energy.
|

|
Mantra of Persistence - 15 15 Stance. For (Min: 30 - Max: 90) seconds, Any Illusion Magic Hex you cast lasts (Min: 20% - Max: 84%) longer.
|

|
Mantra of Resolve - 10 20 Stance. For (Min: 30 - Max: 78) seconds, You cannot be interrupted, but each time you would have been interrupted, you lose (Min: 10 - Max: 5) Energy or Mantra of Resolve ends.
|

|
Power Drain - 5 ¼ 25 Spell. If target foe is casting a Spell, the Spell is interrupted and you gain (Min: 1 - Max: 25) Energy.
|

|
Signet of Humility - 2 20 Signet. Target foe's elite skill is disabled for (Min: 1 - Max: 13) seconds.
|

|
Spirit Shackles - 10 3 5 Hex Spell. For (Min: 8 - Max: 24) seconds, target foe loses 5 Energy whenever that foe attacks.
|
No Attribute
Some skills in each profession are not directly tied to a character's attributes. Unlike other skills that can be improved with the application of points into a specific attribute, these skills do not change, but are static in their properties.

|
Arcane Echo - 15 2 30 Enchantment Spell. If you cast a Spell in the next 20 seconds, Arcane Echo is replaced with that Spell for 20 seconds. Arcane Echo ends prematurely if you use a non-Spell skill.
|

|
Arcane Mimicry - 15 2 60 Spell. For 20 seconds, Arcane Mimicry becomes the Elite Spell from target other ally.
|

|
Echo (Elite) - 5 1 20 Elite Enchantment Spell. For 20 seconds, Echo is replaced with the next skill you use. Echo acts as this skill for 20 seconds.
|

|
Epidemic - 5 ¼ 5 Spell. Transfer all negative Conditions and their remaining durations from target foe to all foes adjacent to your target.
|
|